Moderator: Community Team

i concuryeti_c wrote:From a design point of view...
Vertical scrolling is much more acceptable than Horizontal scrolling.
C.


You already discuss most aspects of a map qualitatively. Why not size? You can tell someone, "the map isn't worth the large size, so it won't be enjoyable". Other maps will be worth it. Maps like CC Tower (I think it's called that) would even be acceptable, if they make it through the criticism.oaktown wrote:how big are we talking here? 1600 pixels? 3200? No limit? Because at some point any map becomes too big to play, and no matter where you draw the line there's always going to be somebody who says the max size isn't big enough.


now thats some smart talking. Put the decision to go higher in reasonable and rational hands.TaCktiX wrote:I think that with larger map sizes the feasibility of the concept becomes more important. If the uber-big experience adds to CC in an innovative way, allow it, if it's a massive rehash of something that could be done with fewer territories and within the current size restrictions, it should not be allowed. Even if the size restriction is lifted at some point, anything higher should be by special permission only.
Certainly we would need to monitor the mis-use of large maps closely in the Foundry, but if it is on a permission basis who is making this decision? based on what standard? this is a slippery slope down which we tread, saying that Map A gets to exceed the size limit because Andy or gimil or you or I like it, but Map B doesn't.TaCktiX wrote:I think that with larger map sizes the feasibility of the concept becomes more important. If the uber-big experience adds to CC in an innovative way, allow it, if it's a massive rehash of something that could be done with fewer territories and within the current size restrictions, it should not be allowed. Even if the size restriction is lifted at some point, anything higher should be by special permission only.
I don't know who would volunteer to be that reasonable and rational decision maker, because they're going to be the least popular guy at this site after they deny a request or two.mibi wrote:now thats some smart talking. Put the decision to go higher in reasonable and rational hands.
People who dont want to play large maps dont need to play it. But , there is a demand for large maps from the CC community. I think the limit shouldnt be any bigger than the current big maps that are in development (Troy and qwerts map).oaktown wrote:Certainly we would need to monitor the mis-use of large maps closely in the Foundry, but if it is on a permission basis who is making this decision? based on what standard? this is a slippery slope down which we tread, saying that Map A gets to exceed the size limit because Andy or gimil or you or I like it, but Map B doesn't.TaCktiX wrote:I think that with larger map sizes the feasibility of the concept becomes more important. If the uber-big experience adds to CC in an innovative way, allow it, if it's a massive rehash of something that could be done with fewer territories and within the current size restrictions, it should not be allowed. Even if the size restriction is lifted at some point, anything higher should be by special permission only.
I don't know who would volunteer to be that reasonable and rational decision maker, because they're going to be the least popular guy at this site after they deny a request or two.mibi wrote:now thats some smart talking. Put the decision to go higher in reasonable and rational hands.
Anybody who asks to make their map larger than the max size is going to do so because they think their map is worthy of the exception. That doesn't mean that they all actually are, but try convincing a stubborn mapmaker of this... and yes, all of us mapmakers are pretty stubborn.There are going to be some ugly moments in the Foundry when folks don't get their way.
If larger maps are going to be allowed, the option will have to be available universally to all mapmakers. Some mapmakers will still be able to create their projects in a smaller size, but you know that most will choose to use more pixels even if they don't need it. We'll have bigger maps, but not necessarily better maps.
yeti made the point that vertical scrolling is easier than horizontal scrolling, and I tend to agree. I would personally be in favor of keeping the max width at about what it is right now (840 pixels I believe) but allowing the height to be at the discretion of the mapmaker. Thus good map ideas like the Trojan War map and the Skyscraper could happen.
And as for yeti's question about scrolling in an inner window or scrolling the screen, I'd say the only way this would work is if we had an inner window. This would allow you to scroll to any part of the map and still have access to the attack and fortify buttons. If we were just scrolling the screen, you could only see the bottom of the map when you were attacking, which would mean scrolling up after every attack to see where the army counts stood. Bleh.
The standards are already there, they just need to be stricter. All maps have to be inherently unique in some way. Large maps would not be able to get away with purely a size argument, it would have to be something that virtually requires the map size to do the idea justice (like illustrating an entire continent of WWII, or the entire Pacific theater). We know of maps where this is the case, and I'm sure there are dozens more ideas cooking of a scale that requires being really big. Also I think it would be required that the mapmaker be established (quenched map). The bigger the project, the more likely it is to crash and burn in the wrong hands, that's a fundamental truth of project planning.Oaktown wrote:Certainly we would need to monitor the mis-use of large maps closely in the Foundry, but if it is on a permission basis who is making this decision? based on what standard? this is a slippery slope down which we tread, saying that Map A gets to exceed the size limit because Andy or gimil or you or I like it, but Map B doesn't.
QFEDitocoaf wrote:You already discuss most aspects of a map qualitatively. Why not size? You can tell someone, "the map isn't worth the large size, so it won't be enjoyable". Other maps will be worth it. Maps like CC Tower (I think it's called that) would even be acceptable, if they make it through the criticism.
I'm sure most people will realize that excessive size can detract from a map if not done well. They want people to actually play their maps, after all.
You don't have a Territory limit, but maps with gobs of territs with no purpose will be rejected. You don't have a Color Saturation limit, but you can still tell when a map is ugly.
