Moderator: Community Team
lackattack wrote:I think that wild cards have such a small effect that they would not deserve to be an option. It would be a base setting.
lackattack wrote:Wild cards should probably wait untill I implement an actual deck. Right now you can't get two of the same card, but once a card is cashed in it can be dealt out right away.
I think that wild cards have such a small effect that they would not deserve to be an option. It would be a base setting.
riskllama wrote:Koolbak wins this thread.
AndyDufresne wrote:Colors aren't set for a certain value? What? In Flat Rates...reds are 4, greens 6, blue 8, mixed 10. That's pretty certain value.
--Andy
max is gr8 wrote:Or map makers could design decks so for example in a flat rate a certain territ would never be drawn, such as US army and Bathist in Battle For Iraq!

I'm not sure what sammy was saying, but the cards aren't set. It happened to me couple of times and I'm sure some one that has a primium have seen it alot:AndyDufresne wrote:Colors aren't set for a certain value? What? In Flat Rates...reds are 4, greens 6, blue 8, mixed 10. That's pretty certain value.
--Andy
Could not agree moree_i_pi wrote: May I suggest that if there are wild cards, then there is 1 wild card per 20 territories. So the smaller maps will only have 1 wild card, the larger maps (such as Waterloo) may have as many as 5. Classic would of course have 2 (42 territories)