Sounds good, I'll implement that tooedbeard wrote:how about it's not part of that bonus area and you have one-way arrows going towards that territory so it's more noticeable?
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Sounds good, I'll implement that tooedbeard wrote:how about it's not part of that bonus area and you have one-way arrows going towards that territory so it's more noticeable?
KraphtOne wrote:when you sign up a new account one of the check boxes should be "do you want to foe colton24 (it is highly recommended) "
Skittles! wrote:Is it possible to make the flags easier to see on the fleets? Some, like the French flag, blend into the dark blue of the water.
I don't think you're caring much about graphics at the moment , but the legend is hard to see as well with the black backgrounds and the dark flags.

See what I have to live with folks? I get subjected to this every nighthoneyspider wrote:Teh awesome would be a penguin or perhaps a snow doggy on the 'Recovery' territory.
If you love me you will =D
Poof.e_i_pi wrote:See what I have to live with folks? I get subjected to this every nighthoneyspider wrote:Teh awesome would be a penguin or perhaps a snow doggy on the 'Recovery' territory.
If you love me you will =D
Could be an option, seems viable. This is something to be discussed. There could be a -1 for every territory in Polar Plateau too, to reflect the distance from the fleets and beacheads (ie - attrition of supplies on the way). I'll add it to the first post in suggshoneyspider wrote:Poof.e_i_pi wrote:See what I have to live with folks? I get subjected to this every nighthoneyspider wrote:Teh awesome would be a penguin or perhaps a snow doggy on the 'Recovery' territory.
If you love me you will =D
This thread is back on track as of....... nowkgo.
Idea. Could holding the South Pole incure a deployment penalty of one army? Its easy to justify (Pilots + troopers or whatever) and could off-set the considerable advantage gained. It would kinda force the players to hold a continent before going for the base. (I know the advantage is the point of the map, but it seems like a fun idea).
I spose it needs to be played first tho.
Unfortunately, if Norway attacks Norvegia, then two ships will be attacking the one province. I've tried to make it so that every ship can land, and have a 1 province buffer to any other landing point. If you look on the real world map of Antarctica, you'll see the Norwegian ship is landing in the Norwegian claim, and the British ship is landing in the British claim.Androidz wrote:Cant the South pole be a neatrual terretorie which don't belong to any continent? This way it will stand out more and thats what it should be.
And shouldent the norweigan ship be the one attack norwega?
PS: the backround is way to dark for me:P

The only pixelation in there now is between borders that have opposing colours, (eg - Lambert - Recovery, Byrd - Totten, Heritage - Icestream). They're gonna have to be fixed by hand.yeti_c wrote:I was going to mention border pixelisation - but as of 5.22 this is mostly cleaned up (V5 was very pixely at the edges).
C.

First turn takeouts can't happen. Ships can only be attacked by South Pole. Even if there's only 3 armies on each mainland province, someone would have to go through 15 neutrals before they could bombard. I'd say there's a strong chance that South Pole will not be part of Polar Plateau continent, and will have something like 10-15 armies on it that are neutral anyhow.yeti_c wrote:
I would've saved this comment for the main foundry - but you asked for it...
So...
Gameplay.
Everything is a bit close... there's only 1 territory buffers between each ship...
I would consider adding more territories to make it less likely that 1st turn takeouts can happen.
C.
The landing zone is Cape Adare, the border isn't clear enoughonbekende wrote:and another review, bonus wise.
butfirst I would like to say that this is indeed a nice map, new sorta playstyle with the need to keep your fleet from being bombarded.
Peninsula:
7 terr, 5 def, 2 att, 2 cont => Bonus of 5 (but 4 is indeed good enough)
Marie Byrd:
6 terr, 4 def, 2 att, 2 cont => Bous of 4 (good enough)
West Antarctica:
4 terr, 4 def, 3 att, 3 cont => Bonus of 4 (good enough, has 5 fleets inbound sort to speak so a choke point)
Polar Plateau:
6 terr, 3 def, 4 att, 5 cont => Bonus of 4 (can be held by 3 defence points, will get taken and isn't really required to give army's in this playstyle)
Queen Maud Land:
7 terr, 5 def, 3 att, 2 cont => Bonus of 5 (perhaps an idea for even only 4, thou questionable)
East Antarctica:
7 terr, 5 def, 4 att, 3 cont => Bonus of 5 (definatly no 6, only 5 required to defence and only 2 fleets hanging over it with minimal walkthruw from other parts)
Wilkes Land:
8 terr, 6 def, 4 att, 3 cont => Bonus of 6 (perhaps good, perhaps not, I thou like the 6)
Victoria Land:
4 terr, 3 def, 3 att, 2 cont => Bonus of 3 (good enough, see note)
I thou have 1 note:
The USA left landing spot in McMurdo gives them the ability to strike at the South pole the best with only 2 terr between pole and landing zone. I believe moving the landing zone to Cape Adare will improve this (by giving 3 terr between landing and pole like many other navy's can). Changing this also makes that 4 terr need to be defended to keep Victoria land, thou a change in bonus I don't see needed.
Apologies - I assumed you'd be able to attack back onto the Ships.e_i_pi wrote:First turn takeouts can't happen. Ships can only be attacked by South Pole. Even if there's only 3 armies on each mainland province, someone would have to go through 15 neutrals before they could bombard. I'd say there's a strong chance that South Pole will not be part of Polar Plateau continent, and will have something like 10-15 armies on it that are neutral anyhow.yeti_c wrote:
I would've saved this comment for the main foundry - but you asked for it...
So...
Gameplay.
Everything is a bit close... there's only 1 territory buffers between each ship...
I would consider adding more territories to make it less likely that 1st turn takeouts can happen.
C.

Accepted, and implemented, not yet updated to site. Thanks for the feedbackThe Neon Peon wrote:Could you add a little more distinction between where the earth ends and the view of space begins, I think this will make it look more visually appealing
Some good points herebenny profane wrote:Some flags (Britain, France, New Zealand) will be very hard to distinguish on the small map.
Keep an eye out for that.
Also, it's not immediately clear which continent matches the names in the legend below.
It took me a moment, but it's possible that it may be more difficult for the colorblind...?
Otherwise, this looks really interesting, and it's clear you've put a lot of thought and work into it.

Yes, this is an ongoing issue that I have to resolve. There are several border regions throughout the map that certainly need better definition.benny profane wrote:It took me a while to figure out how the Russian fleet has only 5 moves to the Pole.
The confusion lies in the uppermost part of Thwaite - I didn't see that it connected to Heritage.
You might want to consider merging that top part with the rest of Thwaite.
The small map isn't going to be a simple reduction of everything, I'm going to redo the text, flags, ships, legend, and army circles to ensure they are all the same size as the large, not simply the same relative size. Thanks for pointing that out though.benny profane wrote:Some flags (Britain, France, New Zealand) will be very hard to distinguish on the small map.
Keep an eye out for that.
Yep, benny and Benn (MrBenn wrote:I like the ticker text at the bottom; have you tried putting the region names on the map at all? It might be neededbenny profane wrote:Also, it's not immediately clear which continent matches the names in the legend below.
It took me a moment, but it's possible that it may be more difficult for the colorblind...?
Otherwise, this looks really interesting, and it's clear you've put a lot of thought and work into it.