Sometimes someone will get a continent right on the drop, and that gives them a huge advantage. This way, you'd get no continent bonuses the first turn, only on the second turn would they start.
This will improve the following aspects of the site:
Less luck and more skill
Someone won't have the game in the bag right on the drop.
Yeah, i hate it when that happens, especially in a two player game. If a person starts with a continent with a bonus bigger than one they are almost certain to win the game (well it would be there game to lose) at least this way other players would have a chance to break there bonus before they begin to control the board.
Yes, though still not a bad idea. As for new world, AoR etc. this will just delay the game by one round, not much if the rest of the maps are more even from the start.
Good point, although the bonuses on that are auto deployments, not bonus armies. Maybe it could be programmed so this has no effect on auto deployments but does effect bonus armies. And if that is too difficult (or maybe impossible) to program it wouldn't be the end of the world would it? All it would do would be delay the game by one round, although i must admit that would be slightly annoying...........
Aren't auto deploy different then continent bonuses? Would it be hard to code them differently? Or it could just be an option besides the normal way, so that way people wouldn't use it on those kind of maps.
Simon Viavant wrote:In that case, it shouldn't be a problem.
Exactly what i said in my previous post, if this will be as easy to code as it sounds then i see no reason why this shouldn't be introduced as it will take the luck out of the game.
The Neon Peon wrote:Yes, though still not a bad idea. As for new world, AoR etc. this will just delay the game by one round, not much if the rest of the maps are more even from the start.
If I am not wrong, the bonus that players get from those maps in the first turn are directly from territories and not from continents. So the suggestion is still relevant, and I like it.
As an alternative, this suggestion could be only for traditional, non-conquest maps.
I see this thread is something like 4 months old... Is there any follow up on this issue? Does someone intent on correcting the problem?
I got screwed twice in a tournament because of this problem. Latest example: First player got 11 on the first turn because of Continent bonus and I got 7. Game over from the start. Really irritating, to say the least. Especially when it's one on one.
This idea has is nice, but it's an idea that changes the basic rules of the game in favor of just one aspect of it: the 1on1 games... now as I see it, all 1on1 are 85% luck (goes up if it's unlimited, and you the first to go), but even if you change that... if the lucky one gets to go first, he'll stuck and defend his bonus...
I don't think there is a problem this thing to be an option for 1on1 games, other then that just play big games as you would do it on the board and stop farming point in those 1on1 games
sailorseal wrote:May I add this happens frequently on Luxembourg
sure... why not come back 12 days after adding some real substance to this thread to drop this kernel of info, too? what did we ever do before the BBV was here to point out the obvious? sigh... the black jesus has spoken...-0
Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation makes it ever so much more erotically thrilling"
sailorseal wrote:May I add this happens frequently on Luxembourg
sure... why not come back 12 days after adding some real substance to this thread to drop this kernel of info, too? what did we ever do before the BBV was here to point out the obvious? sigh... the black jesus has spoken...-0
I agree that first ROUND should go without continent or other extra bonuses. Seems way too easy for a winner to be determined just because he or she "went first."
What if you were to take it to then next level -- flat rate deployment for ALL players in round 1. In other words, in a game where players start with 12 territories, each player will get to deploy 4 on his/her first turn, regardless of whether they luck into a continent bonus drop, or whether they've been decimated by the other players before their respective turns.
Not only would it prevent automatic continent bonus advantage, but it would mitigate the damage done to the unfortunate last to play, who often sees his/her bonus shrink with every turn before he/she even gets to play.
This idea of having to hold a zone for a full turn to get bonus armies would do essentially the same thing except last the entire game. Therefore even better neutralizing any issues with moving first or otherwise gaining advantage via turn order. Especially in freestyle games.
But this threads also addresses the issue of troops from number of spaces controlled, which is good. I was thinking my idea could be used for that as well, but I wasn't sure how.
Otherwise we could have biding to decide turn order. In which case the enemy having less troops to place from number of spots, because of you going first, is earned. Thus wouldn't need to be changed.