Moderator: Cartographers
In my opinion the tech effects are enough motivation by themselves. "Oh! If I research it I will have many more armies each turn to kill my opponents!" or "If I research this I can bombard them!" and so on.t-o-m wrote:One way to get people researching could be to add a moderate decay on the land, like a -5 per turn, so people would get researching to get more armies to make it out...maybe?
The continents are there. We just need to define themAndroidz wrote:Oh yeah forgot to say, i really liked your idea about doubleing the continent bonus and such. But with a map without continent that might be a bit hard so you've dropped it?
k:POliverFA wrote:The continents are there. We just need to define themAndroidz wrote:Oh yeah forgot to say, i really liked your idea about doubleing the continent bonus and such. But with a map without continent that might be a bit hard so you've dropped it?
And by the way, probably we also need to decide some additional obstacles (not much, just a few), to make the map not so open.
I think you're going to struggle to get this explanation into the map.OliverFA wrote: The tech tree is that one:
Code: Select all
Lab ----> Research Boost --------> Winning Tech | +-> Basic Reinforcements --> Advanced Reinforcements | +-> Basic Continents ------> Advanced Continents | +-> Basic Territories -----> Advanced Territories
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[ labatory A ] [ labatory B ]
[ basic ][ basic ][ basic ][ boost ] [ basic ][ basic ][ basic ][ boost ]
[ adv ][ adv ][ adv ][ win ] [ adv ][ adv ][ adv ][ win ]
[ adv ][ adv ][ adv ][ win ] [ adv ][ adv ][ adv ][ win ]
[ basic ][ basic ][ basic ][ boost ] [ basic ][ basic ][ basic ][ boost ]
[ labatory C ] [ labatory D ]

I would like to try to fit the explanation in the map somehow (for example, in the way that Yeti suggested). BUT if the result is difficult to understand then I suppose that allowing to attack all techs is the lesser evil.t-o-m wrote:Can the lab attack all of its techs?
If so couldnt it say "Your lab can attack any of its techs."
A down side to this would just be that you can get basic reinf. I before basic reinf. II - UNLESS you made i an over ride and made it that you can only get the basic reinf II bonus if you hold basic reinf I...if you follow...
Any comments on neutral values?OliverFA wrote:![]()

I agree - but a 2 wouldnt be worth it would it?yeti_c wrote:They look pretty good - not sure about all those 1's in the top right.
C.
A very good question - I would be inclined to double them by 2 at least - but am also unsure...t-o-m wrote:I agree - but a 2 wouldnt be worth it would it?yeti_c wrote:They look pretty good - not sure about all those 1's in the top right.
C.
Because there is no reason to get it apart from the territ bonus.
How about the gapping between cities and the values on there?
Would that encourage enough research and would someone be able to eliminate someone on round 1?



For gameplay reasons there should be a lot of territories beacuse you need to separate the cities a lot.Androidz wrote:Alot of unecearry terretories no one will go trough. Which only will leave space if you dont move capitals to end.

Thanks for your comment RjBeals. Looking at your map is very useful, and gives some clues about how this map could be done to fit all territories.RjBeals wrote:Just trying to be realistic. Size has been many a map-makers downfall.
(edit)
Not trying to plug my map, but have a look at my Iron Curtain map. It's 99 territories of straight-forward gameplay. Look how cramped my large map is. I went for naming each region - but i'm still gonna have a helluva time creating that small map.
Hey MrBenn. Just a small question. I have already asked at the begining of the thread. But just in order to have everything clear, ¿which size am I allowed to use for my map? Can I use the bigger dimensions? And do I have to make small and big versions, or can I just make the big version?MrBenn wrote:I think this map will need to utilise as much available space as possible... and that will mean using more height
Thanks for your comments, Emperor Metalman.Emperor_Metalman wrote:I like having 176 territories better. I'd recommend removing some of the ocean in the north.
And for naming the territories, you could do something like in Feudual War so that you'd only need to put a number in the territory, and have a legend to describe where the continents are.