I understand that there is an order to creating maps, and vetting is one of them. However, I wanted to work on something to understand how the system works etc.
So that being said - included is a map (position-only artwork), and the matching XML file - I couldn't get the map or the jpg to load in the joint checker, but the XML passed the first checker (after I changed XML editors).
So not much really to say... PayDay...with an uglier name etc..
Notes: Circles are odd numbered I did count - but I didnt even know if this was moving forward - again it was more of an exercise than anything else. Map art - too large? Large was 800x1100 and Small 600x825... figured they would be but after getting in all the coordinates in.. Explanation at the top of the map is a little weak - recognize that this has to change.
Game Notes : 35 positions 31 days of the week plus Mail in & out boxes, and Deal in & out boxes. Movement through the days is forward.... to the next higher day OR to the In / Out box that matches the color. The In box can also attack its out box and vice versa.
If someone could tell me how to wrap the XML code like the bigimg it would be appreciated.
Last edited by 9mm on Sun Sep 21, 2008 8:48 pm, edited 1 time in total.
Juan_Bottom wrote:lol, wut? You can only move in one diresction? That can't be right can it?
That is how it works in the game as it is based around a calender month although we could change the settings a bit, myabe you could attack the same colour spaces in your row or something like that because i agree one way attacks would be very dull gamplay.
Although in concept i like the idea and would like to see a map based around it although i honestly doubt it will happen.....
Juan_Bottom wrote:lol, wut? You can only move in one diresction? That can't be right can it?
That is how it works in the game as it is based around a calender month although we could change the settings a bit, myabe you could attack the same colour spaces in your row or something like that because i agree one way attacks would be very dull gamplay.
Although in concept i like the idea and would like to see a map based around it although i honestly doubt it will happen.....
Maybe it could be made more like snakes and ladders?