I've lost at least one or two games cause of hitting end attacks too soon... like when another player has one spot left, and you don't take it, and someone else kills him and takes his cards....
An intelligent script would be the best solution then. "That other player who's got 5 cards has only one country left, do you really want to end attacks? You've only got 3 countries and 5 armies, don't you think you should play that mixed set of yours?" That would be great.
If you're really desperate I suppose there could be an undo button - but it would only be available immediately after hitting the button - it would be unfair to go back and change your decision if someone else is playing (the system could be manipulated in that way). Or maybe we should all try to be just a little more thoughtful!
Ah... 'Undo' in war? I don't think so! In chess you must evaluate the gameboard and choose what action you wish to pursue. Once you touch a piece, you must move it (as long as it has legal movement options). You must do the same here at Conquer Club--you must evaluate the gameboard and choose what action you wish to pursue. Once you push end attack or end fortification, you shouldn't be able to go back and change something if you noticed or commited a blunder.
AndyDufresne wrote:Ah... 'Undo' in war? I don't think so! In chess you must evaluate the gameboard and choose what action you wish to pursue. Once you touch a piece, you must move it (as long as it has legal movement options). You must do the same here at Conquer Club--you must evaluate the gameboard and choose what action you wish to pursue. Once you push end attack or end fortification, you shouldn't be able to go back and change something if you noticed or commited a blunder.
My two bananas.
--Andy
I don't play touchmove unless I'm in a formal tournament ... bad analogy.
AndyDufresne wrote:Ah... 'Undo' in war? I don't think so! In chess you must evaluate the gameboard and choose what action you wish to pursue. Once you touch a piece, you must move it (as long as it has legal movement options). You must do the same here at Conquer Club--you must evaluate the gameboard and choose what action you wish to pursue. Once you push end attack or end fortification, you shouldn't be able to go back and change something if you noticed or commited a blunder.
-poor rolls
-dumbass deployments
-drunken turn taking
-stoopid tactical moves
-unwise sex while the bride is ovulating
-knee-jerk flippant comments to cops
....I could go on forever............
Press on Cram baby.....use a boatload of foul langage, kick the dog a few times, have another beer and press on........
"Gypsy told my fortune...she said that nothin showed...."
only thing I wish for was either a Undo Deployment or a Are you sure you wish to do that? for the deployment because I somehow end up deploying on a diff country then I meant to.