Moderator: Cartographers


AndyDufresne wrote:
Quenching
---The Final Forge period has concluded for the Forbidden City Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).
Conquer Club, enjoy!
--Andy

ZeakCytho wrote:Congrats, Cairns. How many is that now?


Gilligan wrote:What happened?

There was movement at the station for the word had got around that for worse or for better this map would soon get setter!Gilligan wrote:Ah, I thought there was something wrong with the map


Neon...yes i am aware of that, and i will hopefully have time on the weekend to correct those.The Neon Peon wrote:The large map has serious centering issues, you could fit in two whole army circles between the correct army circle and where the number actually lies in some cases. Almost every territory needs help there.

i'll look into that, thanks BENJIKAT. I relaise this is a difficult map, and is not going to to be easily understood, but then Pearl Harbor was like that when i took everyone to a new level of link association.BENJIKAT IS DEAD wrote:Nice nice map (yet again)
Haven't quite figured out if any part of it is broken or not, but doesn't seem so initially.
Small point: "T'zu-hsi" is like that in the XML and like "Tz'u-hsi" on the map - no idea which one is correct.

Oh I understand it just fine - what I am trying to figure out still is what others will struggle to understand!cairnswk wrote:I relaise this is a difficult map, and is not going to to be easily understood

From what i am reading....think it will be what borders what on the outside of F CityBENJIKAT IS DEAD wrote:Oh I understand it just fine - what I am trying to figure out still is what others will struggle to understand!cairnswk wrote:I relaise this is a difficult map, and is not going to to be easily understood


Bartoli. thanks for that, but i have no idea what you mean by the last part re lagging?Bartoli wrote:Excellent map, ....
edit: furthermore, i notice a high chance on lagging ... (the infamous error code). i'm not sure, but maybe it has to do with the map.

Cairns, i mean that when you want to move, it keeps loading - box pops up with "Error Code" - and you have to refresh the map again. Sometimes this takes 10 seconds or more - ruining a freestyle game. I suppose you have had experience with this lag?cairnswk wrote:Bartoli. thanks for that, but i have no idea what you mean by the last part re lagging?Bartoli wrote:Excellent map, ....
edit: furthermore, i notice a high chance on lagging ... (the infamous error code). i'm not sure, but maybe it has to do with the map.
Mmmm. that's strange...i know there is a small 2-5 second lag running Bob on my computer, but if you're getting Error code then perhaps it has something to do with your connection to the server. i've had that happen in the past on various maps.Bartoli wrote:Cairns, i mean that when you want to move, it keeps loading - box pops up with "Error Code" - and you have to refresh the map again. Sometimes this takes 10 seconds or more - ruining a freestyle game. I suppose you have had experience with this lag?cairnswk wrote:Bartoli. thanks for that, but i have no idea what you mean by the last part re lagging?Bartoli wrote:Excellent map, ....
edit: furthermore, i notice a high chance on lagging ... (the infamous error code). i'm not sure, but maybe it has to do with the map.
It happens at other maps too, but on this one i had it quite a bit more
