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Mostly the other way: wait for games to show up (especially freestyle) then jump in while they have an advantage.cicero wrote:Most farmers (I think) start public games and just wait for noobs to join them.
No, you are wrong. Famers join games started by noobs, And with the default set at freestyle, it is very easy to rack up wins, just take a look at ''rabbiton''.cicero wrote:Most farmers (I think) start public games and just wait for noobs to join them.
Noobs, who know no better, go ahead and do just that.
So it would seem your suggestion won't have any effect?


jiminski wrote:yes i respect the search for ending predatory behaviour but it is not a good suggestion in my opinion.
new players need to learn, indeed most want to learn! One of the quickest and best ways to learn is to get an absolute slaughtering from a superior, more cultured strategy.
Also it may be a little sad but I remember it being a real buzz to play high ranks when i was first here.
PLAYER57832 wrote:jiminski wrote:yes i respect the search for ending predatory behaviour but it is not a good suggestion in my opinion.
new players need to learn, indeed most want to learn! One of the quickest and best ways to learn is to get an absolute slaughtering from a superior, more cultured strategy.
Also it may be a little sad but I remember it being a real buzz to play high ranks when i was first here.
This is one reason why I dislike the idea of forced limits. But, while it can be a learning experience ... often it is easier to learn from someone who is a bit better, but not overwhelmingly so. Getting beaten in 3 rounds does not leave a lot of room for learning.
Also, it makes a differance if the good player takes the time to explain, instead of just laughing at the stupidity of the poorer player.
I think the big thing is to have options. The problem with farmers is that they "pick on" unsuspecting newbies and on poorer players who know they are not great. If they choose to play better players, that's differant from when the high rankers specifically seek these folks out. The poorer players want the chance to play players of similar rank at least a good part of the time, not get stuck constantly playing someone who just wants points, points, points.
PLAYER57832 wrote:This, too, has been suggested before ... but we'll see how it flies this time.
BaldAdonis wrote:Mostly the other way: wait for games to show up (especially freestyle) then jump in while they have an advantage.cicero wrote:Most farmers (I think) start public games and just wait for noobs to join them.
If they do set up games, they'll be on obscure maps (so the suggestion to "disallow new recruits from playing these maps", or the one to "not give points for new recruit deadbeats" cover this), or they make them speed freestyle.
Actually, I have found both to be true. Farmers have a variety of crops to to choose from.mrt12345106735 wrote:BaldAdonis wrote:Mostly the other way: wait for games to show up (especially freestyle) then jump in while they have an advantage.cicero wrote:Most farmers (I think) start public games and just wait for noobs to join them.
If they do set up games, they'll be on obscure maps (so the suggestion to "disallow new recruits from playing these maps", or the one to "not give points for new recruit deadbeats" cover this), or they make them speed freestyle.
Farmers set up games (triples and quads), which leave the opposing team at a huge disadvantage cuz there aren't normally four noobs that all know each other and can work together that join. It is NOT the other way around sir.

It's best to rotate (like JohnnyBlastoff24) to prevent soil depletion (and people catching on).porkenbeans wrote:Actually, I have found both to be true. Farmers have a variety of crops to to choose from.
BaldAdonis wrote:It's best to rotate (like JohnnyBlastoff24) to prevent soil depletion (and people catching on).porkenbeans wrote:Actually, I have found both to be true. Farmers have a variety of crops to to choose from.
