Moderator: Cartographers
Thanks for the advice. I used a size 7 letter. I suppose a size 8 would also work, and be more easy to read.Emperor_Metalman wrote:I'd suggest making the legend slightly bigger.
I know that there was some discussion about having the same-sized large/small maps when ConquerMan was in development, but cannot remember the outcome...OliverFA wrote:Hey MrBenn. Just a small question. I have already asked at the begining of the thread. But just in order to have everything clear, ¿which size am I allowed to use for my map? Can I use the bigger dimensions? And do I have to make small and big versions, or can I just make the big version?MrBenn wrote:I think this map will need to utilise as much available space as possible... and that will mean using more height
Thanks in advance for your answers
- 1. SMALL MAP: WIDTH up to 630 px; HEIGHT 600 px
2. LARGE MAP: WIDTH up to 840 px ; HEIGHT 800 px.
3. SIZE DIFFERENTIAL: A large map must be noticably larger than their small map; 9% larger is required but 33.3% (1/3rd) is recommended.
4. NOTE: Mapmakers are encouraged to make their large maps smaller than the maximum size limits when possible to eliminate scrolling to attack/read the sidebar info.

Ops! You are right. World 2.1 is 700x610 pixels. It was in front of my nose all the time and I didn't see it! Thanks for your help Max!max is gr8 wrote:*Cough* world 2.1 *cough*, you can go over, just you need to be careful when doing so.
That's not true. World 2.1 was made before the size limits were imposed and was grandfathered in.max is gr8 wrote:*Cough* world 2.1 *cough*, you can go over, just you need to be careful when doing so.
Then we are in the same position as before. I suppose that some offitial word would help us in this point.ZeakCytho wrote:That's not true. World 2.1 was made before the size limits were imposed and was grandfathered in.max is gr8 wrote:*Cough* world 2.1 *cough*, you can go over, just you need to be careful when doing so.
OliverFA wrote:Thanks for the advice. I used a size 7 letter. I suppose a size 8 would also work, and be more easy to read.Emperor_Metalman wrote:I'd suggest making the legend slightly bigger.
By the way, about the text itself. Is it understandable enough? Or does it take a bit too much effort to understand?
It means that if you own the "Research Boost" territory (aka you have researched "Research Boost") then you get 25 armies directly deployed to that territoriy that turn.Emperor_Metalman wrote:OliverFA wrote:Thanks for the advice. I used a size 7 letter. I suppose a size 8 would also work, and be more easy to read.Emperor_Metalman wrote:I'd suggest making the legend slightly bigger.
By the way, about the text itself. Is it understandable enough? Or does it take a bit too much effort to understand?
I don't understand what you mean by +25 science points per turn.

That's clear enough. Thanks for the clarificationyeti_c wrote:600x630 is maximum size of small map at the moment - you won't be allowed to go over.
C.
That works better. Just make sure you specify which territory the autodeploy applies toOliverFA wrote:It means that if you own the "Research Boost" territory (aka you have researched "Research Boost") then you get 25 armies directly deployed to that territoriy that turn.Emperor_Metalman wrote:OliverFA wrote:Thanks for the advice. I used a size 7 letter. I suppose a size 8 would also work, and be more easy to read.Emperor_Metalman wrote:I'd suggest making the legend slightly bigger.
By the way, about the text itself. Is it understandable enough? Or does it take a bit too much effort to understand?
I don't understand what you mean by +25 science points per turn.
Maybe it could be changed to: Research boost: +25 autodeploy per turn


5.3-Bombing: (Needs to be decided if this feature will be included or not)
Basic bombing would be able to attack an area on the map surrounding the capital. Advanced bombing would allow to bombard the full map."
This is a good idea. However, there should be a tech that allows you to cause polticial unrest.6.3-Political Unrest: (Optional)
If the player loses the palace, political unrest would spread through all the empire, and would negate the effects of techs.
OliverFA wrote:Hey MrBenn. Sorry for asking. But... could you please tell me what I have to do with your [advanced draft] comment? If I have to do something, of course.
I apologize for not knowing in andvance. But that's my first map. You know.
Bryguy hit the nail on the head... it means you're not too far from getting into the main foundrybryguy wrote:the [advanced draft] basically means its getting closer to moving to the main foundry. Also, any stickied threads are [advanced draft], so [advanced draft] also basically seperates your thread (and other advanced draft threads) from the other drafts.OliverFA wrote:Hey MrBenn. Sorry for asking. But... could you please tell me what I have to do with your [advanced draft] comment? If I have to do something, of course.
I apologize for not knowing in andvance. But that's my first map. You know.

In my opinion it does not have to ruin gameplay balance. But you are right in pointing that advanced bombing would be VERY powerful. A possible way to balance it would be to make advanced bombing very costing, with a very high research cost. If it was expensive enough, it would not ruin gameplay, as the player who commited to pay such high research cost would deserve to bombard the full map.Emperor_Metalman wrote:I'd suggest removing the water around the edges of the map as it doesn't seem to have any useful function.
Also, the capital bonus should be increased.
5.3-Bombing: (Needs to be decided if this feature will be included or not)
Basic bombing would be able to attack an area on the map surrounding the capital. Advanced bombing would allow to bombard the full map."
Basic bombing should be a tech, but advanced bombing would ruin gameplay balance
[/quote]Emperor_Metalman wrote:This is a good idea. However, there should be a tech that allows you to cause polticial unrest.6.3-Political Unrest: (Optional)
If the player loses the palace, political unrest would spread through all the empire, and would negate the effects of techs.