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It's ok timminz, I wasn't directing that part of the post at you, I've got one particular individual whom is hell bent on stalking my threads and filling them with repetitive nonsense, you are definitely not THAT person. I welcome all feedback, even the negative feedback on the provision that it's constructive and adds to the discussion in a meaningful manner.Timminz wrote:I hope you don't think I was trying to flame you.
Yes they would and it's something to be encouraged, I even use the Escalating Juggernaut myself, I find it works best in Terminator where it's a lot more cut-throat. Rather than have everyone gang up on you to drag you back down to their level they're more likely to turn on a weaker player and gobble them up before you can.Timminz wrote:but if these newcomers were to use the strategies you are trying to warn them about, they will probably do well.
very, very well saidIron Butterfly wrote:Id like to add my two cents for whatever its worth in this economy.
First this is a forum to share ideas,skills and insight. The OP thinks he has discovered the light bulb or sliced bread and wishes to share this amazing discovery with us. He has stated he is new so because he had just discovered it must be new to us as well. perhaps its human nature. I have been guilty of said behavior. Through trial and error I discovered the obvious.
Second I was excited when I first started playing because I loved the game board Risk and thought that is what i would be playing. I went for continent bonuses and attacked those I felt to strong. I cant tell you how many times I held one or two continents only to log on and find the game had been won. HOW was that possible? I mean I held SA and USA didn't I?
there IS a method to the madness. It is not random and ALL luck. For the longest time I bounced from cook, cadet AFC and back. It wasn't till I clawed my way to Sgt that I learned the right way to play escalating. Ive held steady at Major every since with a few visits back down to capt.
The title of the OP shouldn't be Newcomers Beware but.... Newcomers Need to Learn from their Mistakes.
The best suggestion I can give newcomers who wish to learn how to play and win is to join The School for Cooks. It improved my game ten fold. They teach a solid foundation based the way escalating is PLAYED on this sight. If your interested send me a PM. There are several fine teachers and many supportive folks to play and help you find your way.
Escalating Juggernaut is not some dirty little secret that only a few folks know about. Its the foundation on how the game is played. The key is learning what it takes to be a Juggernaut. Its not as hard as one may think and it is based on skill and observation.
I couldn't agree more.Iron Butterfly wrote:First this is a forum to share ideas,skills and insight.
Rock solid sound advice, I'll have to include it in the next edit of the original post.Iron Butterfly wrote:The best suggestion I can give newcomers who wish to learn how to play and win is to join The School for Cooks. It improved my game ten fold. They teach a solid foundation based the way escalating is PLAYED on this sight. If your interested send me a PM. There are several fine teachers and many supportive folks to play and help you find your way.
is there some way to subscribe to this? it sounds utterly fascinating...-6cdArtimis wrote:Rock solid sound advice, I'll have to include it in the next edit of the original post.

No one has flamed anyone in this thread. The closest I have seen to a flame is a question of your validity.Artimis wrote:Urgh! For those of you who are perpetually missing the pointand especially for those of you who are DELIBERATELY missing the point
(you know who you are and you should take it to the Flame War forum).
Then maybe you should give advice about the games that kept you at sergeant, rather than at the games where your skill is that of a cook.Artimis wrote:Before I started experimenting with other maps and game settings my rank was Sargeant and I was on track to be Sargeant 1st Class, I threw it all away because I wanted to try new maps and new ways to play(like Team Games). I've tried a lot of different methods, most of them don't work and I'm still testing a few to distruction to make sure that they don't work.
So you are only as bad as your last 5 losses and we should ignore the other 64? Huh?Artimis wrote:As for the matter of my rank, it says I'm a Cook, wow, big deal!I find that rank means little, points come and go, you're only as good as your last victory.
There were people on the scoreboard who played 84 games and did not win a single one. Do you consider their strategy better than that of a person who has a rank of sergeant in 30 games?Artimis wrote:I take more interest in the number of games that someone has played than I do in how many points they have accumulated.
I did not say anything about you being a cook. I have many cook friends and some of them are really good in certain areas. Some just like to play team games with different people so they constantly end up with deatbeats. I do not question you because of your rank.Artimis wrote:Even after two months I'm still amazed by the number players who question the validity of you're statements based purely on the fact that you're a Cook! I won't quote any of their comments because I don't think they're fit for any posts outside of the flame room.
That's where you're wrong, I never said it was MY strategy to start with. It's my observation certainly, but not my strategy. Like I said, I've been trying a variety of methods and I've found a few that I like. The topic is about Escalating Juggernauts, not about Artimis' Success Rate.The Neon Peon wrote:I question everything you have said because this magical strategy of YOURS won you 3 games out of 72 on this setting.
neon... you know the old saying... "those who can't do, post." if this guy spent as much time honing his game as he does bumping his threads and posting observations on how people have beaten him 69 out of 72 times, he'd be a major in no time. and no, i'm not flaming the OP, just making an honest observation.Artimis wrote:The topic is about Escalating Juggernauts, not about Artimis' Success Rate.The Neon Peon wrote:I question everything you have said because this magical strategy of YOURS won you 3 games out of 72 on this setting.

yeah, as my buddy timminz says, "learn how to quote"... anyway, i don't play slow build style, i hate that too!! thus, i mostly play doubles, unlimited or chained, no cards... eliminates the luck... however, i'm sure the OP will play these settings, get crushed, and start a thread warning newbs about playing against established teams, because they have team experience, communicate, have a variety of tactics to win and generally do so...-6cdIron Butterfly wrote: Cards throw in that element of a ticking time bomb while no cards has the element of a clock ticking as one dies from boredom.
Dang I always screw that quote thing up!!

and gleefully reported.-0Artimis wrote:*bump*

My thoughts exactly, it is a good advice with a terrible presentation.Iron Butterfly wrote:Granted some aspects of his presentation are annoying but annoying or not the information could be valuable to those new folks without a clue.
I also find the title misleading. It makes it sound as if the strategy used is a ponzi scheme instead of a valid and sound strategy.
amen...-0Natali wrote:My thoughts exactly, it is a good advice with a terrible presentation.

bump after 8 days of nobody posting. give up the ghost, this thread is dead.-0Artimis wrote:Original post revised and reformated.

Ignoring the heavy sarcasm, thanks. Also please define 'non-farming map', as I'm convinced that any map has potential for farming.The Neon Peon wrote:Fist off... congratulations on actually managing to win a game.
Now go do it on a non-farming map against people who know how to play. Also, a castle map like AoR II does not fit in with any of this stuff. You have not tried to claim that it is, but just telling you that if you want to play this on a normal map, then you would have some more credibility. Although the win rate you have on Waterloo is fine for me currently.
I'll think about it, but no gaurantees.The Neon Peon wrote:Second... as for your first question. The answer is a simple "no." You do not need any explanation or any of that crap. It is the same as saying that splitting your deploy is cheap tactics. The answer is "no" has always been "no" and will always be "no" in the future. No need to even put "maybe"
I don't much like relying on dice, I'm not a lucky person so I do like to make sure I've got some spare in case of a bad streak. Sometimes I will make do with less because I want to claim the kill before someone else does, knowing full well that they'll claim it if I don't make the first move. I'm still very reluctant to do so however.The Neon Peon wrote:Thirdly... 40% is way too much. You give the kill to someone else. In fact... having only 92% of the troops your target has to kill him is enough in an escalating... just like a 5 v 6 roll is a good idea in a doodle assassin (if you are the average rank in the game, that is)
You're forgetting the teamplay games, Doubles, Triples, Quadruples. Point noted about Assassin games, I'll include it in the next edit.The Neon Peon wrote:Fourthly... the game is included and limited to exactly terminator and standard. If you don't realize that, you do not know how to play Assassin, and are not very good at team games. Yes, there is a similarity in some strategy, but in a small portion of it.