The punishment I would get by giving you the deserved reply is not worth the momentaneous meager satisfaction I´d receive.e_i_pi wrote:Stop rolling then dude...
I´d rather keep annoying you, bonifratti spokesperson of the System, and keep posting.
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The punishment I would get by giving you the deserved reply is not worth the momentaneous meager satisfaction I´d receive.e_i_pi wrote:Stop rolling then dude...
You're "shouting at walls, because the rest of us have read, and understood the study of the dice that e_i_pi did.RADAGA wrote:But anyway, I know I am shouting at walls here.
If this would all be about the randomness of rolling one die at a time, perhaps. This isn't the case though, you keep complaining about your 3v2 statistics. Each time you do a 3v2, you roll 5 "intensity cubes", which cuts your sample down to 1000 (and from this you should subtract your 2v2's, 2v1's etc.). Your sample isn't large enough to disprove the randomness of an experiment with 7776 possible outcomes.RADAGA wrote:Anyone who know statistics (and is honest) admits 5.000 is a fairly decent ammount of data for something that can have only 6 possible results. But anyway, I know I am shouting at walls here.
I agree. But why the error is increasing?Stroop wrote:If this would all be about the randomness of rolling one die at a time, perhaps. This isn't the case though, you keep complaining about your 3v2 statistics. Each time you do a 3v2, you roll 5 "intensity cubes", which cuts your sample down to 1000 (and from this you should subtract your 2v2's, 2v1's etc.). Your sample isn't large enough to disprove the randomness of an experiment with 7776 possible outcomes.RADAGA wrote:Anyone who know statistics (and is honest) admits 5.000 is a fairly decent ammount of data for something that can have only 6 possible results. But anyway, I know I am shouting at walls here.
Eventually it should even out and your stat should hover somewhere around the expected value, but that might take a lot more rolls than you've got now. Keep it up and I'm sure you'll see your values approach the average.RADAGA wrote:I agree. But why the error is increasing?Stroop wrote:If this would all be about the randomness of rolling one die at a time, perhaps. This isn't the case though, you keep complaining about your 3v2 statistics. Each time you do a 3v2, you roll 5 "intensity cubes", which cuts your sample down to 1000 (and from this you should subtract your 2v2's, 2v1's etc.). Your sample isn't large enough to disprove the randomness of an experiment with 7776 possible outcomes.RADAGA wrote:Anyone who know statistics (and is honest) admits 5.000 is a fairly decent ammount of data for something that can have only 6 possible results. But anyway, I know I am shouting at walls here.
3v2 █████████████████████████ 218 / 184 / 202 (36.09% / 30.46% / 33.44%) (37.17% / 33.58% / 29.26%)
Shouldnt it be closing to the expected, the more I roll?
Well, it keeps getting worse hereTimminz wrote:And when he says " a lot more" he means a LOT more. Into the hundreds of thousands, or more.
How should the dice behave? Should you get perfectly average dice? I'd be more alarmed about the randomness if you show up with average dice each time instead of the numbers you show us.RADAGA wrote:on the last rolls, the thing with over 70% to happen got the same ammount of occourences than the thing with less than half of that chance. Of course you can throw every single study with large ammounts of data and say whatever you want. But the fact is, the dice with me are not behaving like they should.
It doesn't have to even out in the next 100 rolls, but more like in the next 100000 rolls which means you'd only need to roll a tiny percentage above average to succeed in evening your stats out.Well, I have been posting the proof since I intalled the dice analyser. Since roll 1 I had unbalanced data. And, as I said, it keeps moving AWAY from the average. If it "evens out" sometimes mean I will have several months of good dice? Mind you that this is contradictory to the random dice logic itself. As it is NOW, with 208 double losses(221/187/208), I would need 42 double attacks and 51 ties, with NO double loss, to even it out (263/238/208). BUT if I roll nearly 100 3x2 and do not suffer a single double loss, it is also against the probabilities.
You shouldn't see anything. It is the most likely scenario that you'll see the dice perfectly on or around average, and obviously you are experiencing one of the less likely scenarios. They exist and will happen to someone from time to time.So, is it bad strategy, or simply I should have had ADDITIONAL 42 full victories and 51 ties before seeing 208 double defeats?
The bad rolls themselves are not bad strategy, not taking them into account is. Apparently you've been suffering from bad dice for a while now, so you'll just have to keep that in mind while taking your turns.Making the inverse math, we can say that if I subtract 39 double losses from the total, it gets close to the average (221/187/169)
So, is it BAD STRATEGY, or I had 23 PERCENT (39/169) more losses than it would be reasonable to expact?
I think I am one of those "retards". I understand your maths perfectly well and I dare to say I understand more complex maths than you. I very much enjoy reading books. I do not live in America, nor do I care for their presidency. The capital of Afghanistan is Kabul, and I doubt it's a safe place.I already got offended several times by some retards that instead of being civil, decide to say: you dont get bad dice, you are a bad player. Of course I did not posted all the above math for them, because it would be too much to expect them to know anything beyond + and - . It is a wonder then can read, after all. I bet they voted Bush as well. And dont know what is the capital of Afghanistan (or where is it, for that matter), albeit they are convinced it is a dangerous place, wherever it is.
We're not saying that you don't get bad dice. Everyone gets bad dice. We're saying you haven't figured out how to minimize the damage bad dice cause. Just keep practicing, stop attacking so much when you're losing, and come back here to have a good cry when you need to vent about some shitty dice. Posting here is cheaper than smashing stuff (like some people do when they get exceptionally bad dice). If you'd like to book some time for a full session of grief-counseling, speak to my receptionist on your way out.RADAGA wrote:I already got offended several times by some retards that instead of being civil, decide to say: you dont get bad dice, you are a bad player.
RADAGA wrote:3v2 █████████████████████████ 225 / 192 / 217 (35.49% / 30.28% / 34.23%) (37.17% / 33.58% / 29.26%)
34,23% ...
Since last time:
4 victories
5 ties
9 defeats
Again the 29% equals the 71% odds. The real odds for me are: 20% double victory, 30% tie and 50% double defeat. Over 600 rolls and have always been like that.
Actually, no. But I can understand if my english is too advanced for you. I can use simpler words, if ask nicely.e_i_pi wrote:RADAGA wrote:3v2 █████████████████████████ 225 / 192 / 217 (35.49% / 30.28% / 34.23%) (37.17% / 33.58% / 29.26%)
34,23% ...
Since last time:
4 victories
5 ties
9 defeats
Again the 29% equals the 71% odds. The real odds for me are: 20% double victory, 30% tie and 50% double defeat. Over 600 rolls and have always been like that.
Ahem, don't you mean 0% tie, -100% double vicotry and infinity% quadruple loss?
If those are truly your odds, your statistics are amazing!RADAGA wrote:3v2 █████████████████████████ 225 / 192 / 217 (35.49% / 30.28% / 34.23%) (37.17% / 33.58% / 29.26%)
34,23% ...
Since last time:
4 victories
5 ties
9 defeats
Again the 29% equals the 71% odds. The real odds for me are: 20% double victory, 30% tie and 50% double defeat. Over 600 rolls and have always been like that.
No. Is okay. Understand me good nowRADAGA wrote:Actually, no. But I can understand if my english is too advanced for you. I can use simpler words, if ask nicely.
YAEH? but those are not a "sample" those are my full statistics.Stroop wrote:If those are truly your odds, your statistics are amazing!RADAGA wrote:3v2 █████████████████████████ 225 / 192 / 217 (35.49% / 30.28% / 34.23%) (37.17% / 33.58% / 29.26%)
34,23% ...
Since last time:
4 victories
5 ties
9 defeats
Again the 29% equals the 71% odds. The real odds for me are: 20% double victory, 30% tie and 50% double defeat. Over 600 rolls and have always been like that.
Seriously though, I can take a sample from my dice and end up with odds of 100% double victory. Stop looking at such a small part of the picture.
Fine, but that still does not change the fact I am having a 6 months streak of largelly off the media rolls. Check victories, up to may I got an average of 6 victores / month. I have not changed my play style, I have not changed the kinds of game I play, and I play a very specific type of game. Always the same settings over and over.lancehoch wrote:RADAGA, the thing is, there are 7776 possible roll combinations when rolling 3v2. To get meaningful statistics you need to roll 3v2 at least 3000 times. When you do that, then you are looking at the bigger picture. Over the short run, anything will look skewed. If I flip a coin 4 times and it comes up heads every time, does that mean that my coin is unfair? No, it just means that I hit a streak. If I were to then flip the coin another 96 times and get 50 tails and 46 heads, I would wind up with an even 50/50 split. You need to look at a larger sample size than the few hundred rolls since there are so many possible outcomes.
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
