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i would say it is a problemTimminz wrote:Sully makes great points, but forgot (at least) one other effect of inflation. New recruits are no longer starting with the average amount of points. Whether or not this is a problem is debateable.
No. If you had quit, you would've reduced inflation, as your points would have been removed entirely from the system. You're still playing, and therefore did absolutely nothing towards increasing, or decreasing inflation.EagleofGreenErth wrote:Well, I did my part to stop inflation! >_>
As would I, but that does not preclude debate on the subject.Jeff Hardy wrote:i would say it is a problemTimminz wrote:Sully makes great points, but forgot (at least) one other effect of inflation. New recruits are no longer starting with the average amount of points. Whether or not this is a problem is debateable.
This is something I thought about too Timminz, but then I thought 'Well, the average player here is above average compared to the average new recruit', or at least I believe so. I get surprised by stripes pretty often still, and some are simply diamonds in the rough.Timminz wrote:As would I, but that does not preclude debate on the subject.Jeff Hardy wrote:i would say it is a problemTimminz wrote:Sully makes great points, but forgot (at least) one other effect of inflation. New recruits are no longer starting with the average amount of points. Whether or not this is a problem is debateable.
True enough. However, the more we travel down the inflation road (the more time passes), the more of a disadvantage new recruits are starting with. Someone who joined very early in CC's life, started with the average score, while people joining now are starting at 200 points (or probably more) below average. I won't argue that new recruits are generally of "average" skill, but they are being punished, in a way, for being late to the party, so to speak.e_i_pi wrote:This is something I thought about too Timminz, but then I thought 'Well, the average player here is above average compared to the average new recruit', or at least I believe so. I get surprised by stripes pretty often still, and some are simply diamonds in the rough.Timminz wrote:As would I, but that does not preclude debate on the subject.Jeff Hardy wrote:i would say it is a problemTimminz wrote:Sully makes great points, but forgot (at least) one other effect of inflation. New recruits are no longer starting with the average amount of points. Whether or not this is a problem is debateable.
Thousand pardons sir. I was under the, apparently mistaken, impression that you had been caught point-dumping recently.EagleofGreenErth wrote:O RLY? Then what happened to the 1000+ extra points I had when I asked for a point reset, Mr?
Well, to some extent... but I only went from 3000 to around 2200. Then asked for my reset. So yeah.... Some points were taken out of the system.Timminz wrote:Thousand pardons sir. I was under the, apparently mistaken, impression that you had been caught point-dumping recently.EagleofGreenErth wrote:O RLY? Then what happened to the 1000+ extra points I had when I asked for a point reset, Mr?
It's a double edged sword sully (and Timminz). You start lower down the ladder, but if you are on par with the average CCer (ie, should be about 1200?pts) then you will get on average 15-20% more points than them, and climb to your true level soon enough.sully800 wrote:That's it! Let's all get point resets repeatedly to take points out of circulation!![]()
Kidding of course.
Excellent point about new users starting below average! That makes it even harder to climb the ladder to the top (well, it makes the first few rungs easier but there are more rungs to climb)
Yes you will have disparages like this when ever you implement a point collecting system. Those coming late to the party will always be less advantaged.sully800 wrote:That's it! Let's all get point resets repeatedly to take points out of circulation!![]()
Kidding of course.
Excellent point about new users starting below average! That makes it even harder to climb the ladder to the top (well, it makes the first few rungs easier but there are more rungs to climb)

cicero wrote:... interested user hat on.
The problem with that is that it is over kill. It actually causes hyper deflation.Jeff Hardy wrote:every game, one point gets taken off the winner
Assume that 3,000,000 games have been played to date. (Yes I know that the current game numbers are up around 3,800,000, but I've given a generous allowance for games never started.)
OK, now take out one point from the system for every game ever played: 3,000,000 points.
That's enough to completely wipe out the scores of a large proportion of users.
Even if we don't apply the change retrospectively and we start from "now", in 3,000,000 games time the outcome will be the same.
Using pi's idea as a jumping point, I came up with an admittedly rudimentary idea.e_i_pi wrote:It's a double edged sword sully (and Timminz). You start lower down the ladder, but if you are on par with the average CCer (ie, should be about 1200?pts) then you will get on average 15-20% more points than them, and climb to your true level soon enough.
Inflation is a problem, but not in the way a lot of people see it. The only real way around it is to do a scoreboard adjust every so often. If I suggested anything, it would be:
A) Once a month have a look at all players who has become inactive for 3-4 months (ie - 12-16 weeks)
B) Total their score differences from 1000, multiply by the number of (12-16wk) inactive players, divide by the number of active players
C) Minus or add that many points from every active CCer
No doubt someone will shoot holes through this. I've barely started thinking about this sort of thing, because I don't see it getting implemented any time soon if at all. But that's the general path you'd have to take. Basically measure how many 'defunct' points have entered the system in the past month, using a (say) 3 month measuring stick for inactivity.
Or just take the simple average with 1000. So 5000 becomes 3000, 500 becomes 750, etclt.pie wrote:Deduct 50% of everyone's points at a certain time every year.
e_i_pi wrote:Or just take the simple average with 1000. So 5000 becomes 3000, 500 becomes 750, etclt.pie wrote:Deduct 50% of everyone's points at a certain time every year.