I've heard stories where doubles team partners playing in games with unlimited fortications do not complete their fortifications for almost 24 hours. They basically outwait their opponents. Then, acting in concert finish their fortifications and start their next turn. The are basically then getting four turns in a row. There definitely needs to be some kind of limit as too how long a turn can last. This would also help eliminate the long delays where players neglect to finish their turn and then make everyone else wait for over 20 hours to move onto the next round. I would suggest longer than fifteen minutes though. Perhaps 30 minutes, or even an hour. That would serve to eliminate the most serious abuses without impacting anyone else's game.
Scarus
Been playing Risk for a bit
Proud Member of xiGames, where Friends Kill Friends, with Honor
The Sequential/Freestyle combo would fix that. The team could then still take as long as they want to fortify, but they would no longer be allowed to wait and see what the other team is going to do before ending their turn.
Scarus wrote:I've heard stories where doubles team partners playing in games with unlimited fortications do not complete their fortifications for almost 24 hours. They basically outwait their opponents. Then, acting in concert finish their fortifications and start their next turn. Scarus
JonasKBlack wrote:The Sequential/Freestyle combo would fix that. The team could then still take as long as they want to fortify, but they would no longer be allowed to wait and see what the other team is going to do before ending their turn.
Even in a sequential game there's no reason anyone should need more than an hour to coplete their turn, once it has started. Certainly, there is no possible honorable reason that anyone would need to take over 20 hours to finish their fortifications. What is the point of allowing all this time to complete a person's turn once it has begun. Perhaps the required programming is a problem, but this should be addressed if possible.
Oh Great Lack, we humbly request your attention to this problem.
Scarus
Been playing Risk for a bit
Proud Member of xiGames, where Friends Kill Friends, with Honor
Fortifications should be time limited because 1) people keep on changing their fortifications as they watch your move 2) people keep on forgetting to click end fortification.
someone proposed once upon a time that a turn should be limited to 15 minutes, this is obviously too short, but 15 minutes to do all fortifications should be more than enough
there is a major issue with people letting the game sit at the end fortification stage... i think it shouldt take more the 20 min to move a man into and out of every country on the map....just for those ppl that are unsure about themselves.....
but seriously, a time limit would be good, im in 2 games right now that are being held up by a moron who forgot to press and end their turn
Ok you should make this illegal. Some people allow double turns which is just fine and dandy but they also sit there for hours not fortifing thier troops so it looks like they are playing but then when you go they just fortify then get to go again right away i believe that should not be allowed i think that is a little exstreme of bending rules.
ya i had the same problem but it was like this ok i was in a doubles game and the ppl just did not fortifiy there ppl till the could both go snd made it real frustratinjg i think there should be a time limit on fortifacations like an hour or half an hour
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name: nintan killim
I totally agree. The only problem is that they then stop in the attack phase or maybe in deploy phase or after attacking once and then stopping there, that is too many places to cheat. My suggestion would be a click timer, maybe 20 minutes or so, between clicks. This way if a player gets booted off the Internet for some reason they should have enough time to sign back on and resume their play.
No matter what gets decided on this. This is an AWESOME site. Great work.
How about a 10 minute turn time limit in Doubles games. I've played too many games where the other team does not end there turn so as to have a double turn when my partner and I turn our backs.
Well, that's just common holding. Why should it be allowed in standard games and NOT doubles games?
For the record, setting a time limit for turns is something we've discussed before, and lack SHOULD be working on, especially now that we're paying him...
thegrimsleeper wrote:Well, that's just common holding. Why should it be allowed in standard games and NOT doubles games?
Because they can coersively decide a time when to have a double turn. Such as person A and B wait until there is little time left in the round. A goes and then B. Now the round is over. A goes right away and then B. This gives their team a big advantage.
It doesn't make sense to NOT allow double turns in a doubles game - but then the other team just manipulates it so they do take double turns. Double turns should go by teams in team games and individuals in individual games.
Double turns should be for an entire team in team games and indivual in individual games. I'm sick of people holding their turn in team games so that they get a double turn.
double turns should be eliminated cause too many people r holding their finishing of games till the last person has played or till there is no more time left and people haven`t gone cause they waiting for them to finish game
I already do this. The problem is, the single utility of double turns style is to promove unfair playing, almost a point robbery. I also think many beginner play this type, and without conditions of predict the bad use of this resource. There is no justice in a double turns game with holders. The reason for free style is obvious: faster games, but I think double turns dont help it in nothing. So, to me double turns option is expendable.
This is rediculous... I'm getting tired of people holding their turn.... Marvaddin is the most recent one added to my list.... why dont' we implement a time frame you have when you start your turn till you end it. 1 hour would be good. that way if someone had something happen they have ample time to get back to it.
Marvaddin in my game right now has NOTHING he can do.... yet he hasn't ended his turn... and even stated that he might not end it. THis is wrong....