sorry if this has been discussed before but what happens if the only territory you have left is alcatraz. you have essentaily lost no matter what because you cant attack
no chance of parole obviously. just avoid getting in that situation if it looks like it might happen to you. and if you're down to one country you're 99% not going to win anyways.
love the map, but i was pickled when all my territories but alcatraz were taken. i kept deploying armies while the remaining two players fought each other. when one of them died, the other wiped me out in one turn. this was pointless and annoying because i might as well have been dead. is there some way to make it so that an enemy must take alcatraz before the last territory when attempting to kill someone off?
Hats off to whomever created or supplied the San Francisco map. I'm brand new to the site, just learning, and was pleasantly surprised to find this map. If you know who did it, please send along my congrats, I'm from the Bay.
Good day,
VestedPower
PB: 2661 | He's blue...If he were green he would die | No mod would be stupid enough to do that
hulmey wrote:good idea but in practise not good at all...Should have been thought of before map was launched.
For example if this happens during RT is the player just meant to sit there pointlessly??
That is all part of being stuck on the Island. Don't do Bad things and you won't go to prison.
To all the people who complain about Alcatraz, I think Widowmakers said it best! Still one of the most attractive maps CC has to offer in my humble opinion.
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
See, if you only hold alcatraz, you don't have any chance to win the game, you can't move anywhere, you can't even bombard. It's effectively as if you'd lost already. So making it a losing condition would be appropriate, and it would certainly be nice to freemiums who wouldn't have to hold a gameslot for a game they can't win.
natty_dread wrote:See, if you only hold alcatraz, you don't have any chance to win the game, you can't move anywhere, you can't even bombard. It's effectively as if you'd lost already. So making it a losing condition would be appropriate, and it would certainly be nice to freemiums who wouldn't have to hold a gameslot for a game they can't win.
Although in a teamgame, you can pass on knowledge learned from inside the rock to your partners on the outside....
PB: 2661 | He's blue...If he were green he would die | No mod would be stupid enough to do that
natty_dread wrote:See, if you only hold alcatraz, you don't have any chance to win the game, you can't move anywhere, you can't even bombard. It's effectively as if you'd lost already. So making it a losing condition would be appropriate, and it would certainly be nice to freemiums who wouldn't have to hold a gameslot for a game they can't win.
Although in a teamgame, you can pass on knowledge learned from inside the rock to your partners on the outside....
Fair enough... that is one aspect I didn't consider. And I guess it would also affect assassin games, where eliminating your target would be easier by 1 territory...
natty_dread wrote:See, if you only hold alcatraz, you don't have any chance to win the game, you can't move anywhere, you can't even bombard. It's effectively as if you'd lost already. So making it a losing condition would be appropriate, and it would certainly be nice to freemiums who wouldn't have to hold a gameslot for a game they can't win.
Although in a teamgame, you can pass on knowledge learned from inside the rock to your partners on the outside....
Fair enough... that is one aspect I didn't consider. And I guess it would also affect assassin games, where eliminating your target would be easier by 1 territory...
Also, this isn't any different from being stuck in certain of the influence terts on the Iraq map.
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls