Moderator: Cartographers
I agree they just give me this weird feeling. The way they ripple makes it look like a wound stitched up. They give me the creeps but I do not think they should be Oak's top priority.bryguy wrote: 1) I dont really care for the mountains. Don't get me wrong, their great, but if I look at them straight on they look like canyons.
sailorseal wrote:I agree they just give me this weird feeling. The way they ripple makes it look like a wound stitched up. They give me the creeps but I do not think they should be Oak's top priority.bryguy wrote: 1) I dont really care for the mountains. Don't get me wrong, their great, but if I look at them straight on they look like canyons.
I am glad for once someone agrees with me. I think with the Jury there should be a both option(Needs changes but should move to FF). Hopefully everyone else agrees with that...bryguy wrote:sailorseal wrote:I agree they just give me this weird feeling. The way they ripple makes it look like a wound stitched up. They give me the creeps but I do not think they should be Oak's top priority.bryguy wrote: 1) I dont really care for the mountains. Don't get me wrong, their great, but if I look at them straight on they look like canyons.
Agreed. If needed, they could probably be fixed in FF.
I just put it first cause it was the first thing I noticed.
ZeakCytho wrote:your mountains look like veins
Seriously, is there anything that you guys don't like about the graphics?samuelc812 wrote:The mountains do look like veins but it's suits the map IMO.
MrBenn wrote:The mountains...![]()
bryguy wrote:I dont really care for the mountains. Don't get me wrong, their great, but if I look at them straight on they look like canyons.
What was that? Could somebody just tell me how you really feel?sailorseal wrote:The way they ripple makes it look like a wound stitched up. They give me the creeps but I do not think they should be Oak's top priority.
Really??WidowMakers wrote:First off the mountains are an important distinguishing feature that really helps the map out but at the same time I do not like how they look. Don’t get me wrong, I understand the purpose of them and I think that mountains need to be used but the implementation of them just does not feel right. Some of them just look like scars laid over the land (Eastern Russia and Australia). The mountains around China are very nice. I think they look good because they go from mountains to hills to flat land. The colors blend well and the entire image is integrated. The mountains I mentioned above just seen stuff on top of flat land. The ones in eastern Russia look good until the reddish bases don’t blend into the brown base of the map image. Same goes for the AU mountains too. I really think those should just be removed (I posted on that much earlier in the map development)
I would suggest that you take all names and colors and borders off of the map and try to make the mountains look integrated into the base image. Then once they look seamlessly integrated into the look, turn back on your other layers. That way colors and borders will not affect your mountain style.
Also it was mentioned earlier that there is no legend info explaining the mountains are impassable. I think that is needed as well.
Alright, I get the point. I will play around with them.lostatlimbo wrote:Also - the mountains..
It's a silly recurrent Map Foundry issue I never understood but were forced to apply... I hope you notoaktown wrote:Explicitly stating that mountains are impassables. Haven't we all played enough CC maps to know that mountains are impassable borders?
Yes, we veterans might have, but what about the newbie who decides to give this map a go first time round because it "looks good" and they like the theme. Don't you think they deserve the same chance as everyone else has been given....and it would only be due process for you to follow the foundry standards and notate this on your map.oaktown wrote:....
Explicitly stating that mountains are impassables. Haven't we all played enough CC maps to know that mountains are impassable borders?

Is it a Foundry standard?cairnswk wrote:You see without the notation, any mountain range could be regarded as simply that....a geographical feature of the map and thus it might be considered simply as a border, and not as impassable.
That is why it is Foundry Standard.


is anyone going to answer?sailorseal wrote:So now that you have made these changes can the jury re-vote?
There's no voting per se... when and if you think the map is ready to advance on the Forge you just give it your thumbs-up and your affirmative will be noted. Maybe we need to come up with a graphic for this - a third of a map stamp?sailorseal wrote:is anyone going to answer?sailorseal wrote:So now that you have made these changes can the jury re-vote?
oaktown...speaking about the map stamp....this is becoming bureaucratic BS...why make more work for yourself when there already exists a tidy process? just forge the map or have someone do it for you.oaktown wrote:... Maybe we need to come up with a graphic for this - a third of a map stamp?

It was intended as an experiment in group map-making, and I didn't want to subject anybody's else's map to a test process. Consider it jury duty beta.cairnswk wrote:oaktown...speaking about the map stamp....this is becoming bureaucratic BS...why make more work for yourself when there already exists a tidy process? just forge the map or have someone do it for you.oaktown wrote:... Maybe we need to come up with a graphic for this - a third of a map stamp?
sailorseal wrote:is anyone going to answer?sailorseal wrote:So now that you have made these changes can the jury re-vote?
Look like Mountains to me.oaktown wrote:it will now be up to me to make it clear that they are, in fact, mountains and not tree roots.

Thanks yeti... and that new medal looks good on you.yeti_c wrote:Look like Mountains to me.oaktown wrote:it will now be up to me to make it clear that they are, in fact, mountains and not tree roots.
C.
oaktown..i always thought they were mountains and never had any issue with them.oaktown wrote:...it will now be up to me to make it clear that they are, in fact, mountains and not tree roots.

The Australia range remains, but it is much less prominent I hope. The other ranges have had their highlights brought down and shadows brought up (love those dodge and burn tools) in hopes that they will contrast less with their surroundings. Also, I have added considerably more texture mountains to the landscape in more or less appropriate places. My hope is that everything blends together better now.WidowMakers wrote:First off the mountains are an important distinguishing feature that really helps the map out but at the same time I do not like how they look. Don’t get me wrong, I understand the purpose of them and I think that mountains need to be used but the implementation of them just does not feel right. Some of them just look like scars laid over the land (Eastern Russia and Australia). The mountains around China are very nice. I think they look good because they go from mountains to hills to flat land. The colors blend well and the entire image is integrated. The mountains I mentioned above just seen stuff on top of flat land. The ones in eastern Russia look good until the reddish bases don’t blend into the brown base of the map image. Same goes for the AU mountains too. I really think those should just be removed (I posted on that much earlier in the map development)
I would suggest that you take all names and colors and borders off of the map and try to make the mountains look integrated into the base image. Then once they look seamlessly integrated into the look, turn back on your other layers. That way colors and borders will not affect your mountain style.