Moderator: Cartographers
no. please get your eyes checked. it's as sharp as it's going to get.sailorseal wrote:The text feels kind of blurry can you sharpen it?
i know, and if someone keeps harping on about them again, i'll do my bloody nana!!!and the swords still look fuzzy...

I think the text is fine.cairnswk wrote:no. please get your eyes checked. it's as sharp as it's going to get.sailorseal wrote:The text feels kind of blurry can you sharpen it?
i know, and if someone keeps harping on about them again, i'll do my bloody nana!!!and the swords still look fuzzy...



since this is not standard bonus structure, there is no need for colored regions. i quite like the way it looks, it looks like a physical map of the islandsailorseal wrote:Just looking at it, it's kind of dull looking... (I mean colors not game play)
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
sailorseal....as a good contribution to the mapping foundry at large, it has been mentioned many times before on various other map threads that when one makes a comment, if someone doesn't like something, it would be very helpful and indeed a positive if the commenter would make some suggestion as to what they would like to see. Please don't hesitate to say so with your colours challenge.sailorseal wrote:Just looking at it, it's kind of dull looking... (I mean colors not game play)

There will be 3 neu there.tlane wrote:Maybe i haven't read enough of this and it is not that important, but why are there giant 3's in the army circles. Shouldn't there be 88's if anything.
OK. do we need to bump the ports up to 5 neutral?the.killing.44 wrote:Do the ports connect via dotted lines? If so, wouldn't I, as Bristol, just have to win 6v3,3 (port maria, st. ann's bay), then possibly another 3 (liverpool) to eliminate someone? Not saying it's a smart move, nor probable, but it could happen.
.44
Yes i can do that, but i'm after game play suggestions at present please.tlane wrote:I have a few comments for the map right now, and i really like how it is coming
One thing i think you should change is the size of some of the icons, Specifically the cobs and the coffee, i would just make them a little bit bigger.
Maybe i haven't read enough of this and it is not that important, but why are there giant 3's in the army circles. Shouldn't there be 88's if anything.
That's all I have for now, I like this map a lot
tlane

I'd say so, but in a 5+p game nothing would happen in the first round. That might not really be a bad thing, though. Just delay the game 1 round. 4neu?cairnswk wrote:OK. do we need to bump the ports up to 5 neutral?the.killing.44 wrote:Do the ports connect via dotted lines? If so, wouldn't I, as Bristol, just have to win 6v3,3 (port maria, st. ann's bay), then possibly another 3 (liverpool) to eliminate someone? Not saying it's a smart move, nor probable, but it could happen.
.44
4 is OK also, but if it is a 5, some players might have better luck than others with the dice and this might also cause a slight advantage for some players.the.killing.44 wrote:...
I'd say so, but in a 5+p game nothing would happen in the first round. That might not really be a bad thing, though. Just delay the game 1 round. 4neu?
doesn't London have an advantage of not being attacked straight away as you stated above.Right now I'm thinking about London … does it have a disadvantage? I mean, the resources are there, and it does have that roue to Galleon Harbor and P. Morant, but that's an extra 3 neutrals to get through just to be one territory away from being adjacent to another ship …
yes. should there be a bonus surrounding that?Is the Church its own territory?

OK, that's a reasonable suggestion, and no it hasn't been suggested...good on you.tlane wrote:One idea for game play would be to have an auto-deploy on the home ports(the places where the people start), like a 3 person auto deploy. Or you could have a 3 or 4 person bonus, for each home port, which each player would get automatically
if this is already in the map, sorry i re-said it
tlane



i don 't think that it matters that much, i mean those names are just there so people can find where the inset map actually is on the real map, the border i feel is not such a big dealghirrindin wrote:In the inset map, you're missing a border between Stony Hill and Gordon Town.
Has this been mentioned already? Or, are you still figuring out the gameplay in regards to this detail?
Yes, you are right (i think).cairnswk wrote:OK, that's a reasonable suggestion, and no it hasn't been suggested...good on you.tlane wrote:One idea for game play would be to have an auto-deploy on the home ports(the places where the people start), like a 3 person auto deploy. Or you could have a 3 or 4 person bonus, for each home port, which each player would get automatically
if this is already in the map, sorry i re-said it
tlane
The only thing with that, is the auto-deploy would not be allocated until next round. That would still leave the port vulnerable if the player having the next turn is homed at a neighbouring port.![]()
I could be wrong here, but i think that's the way auto-deploys work.
Yes, but give up on them for now will you, i'm trying to get the gameplay sorted. I can do the swords later.LED ZEPPELINER wrote:will you make the swords less blurry, i think it will look better

Aygh me hearty! Here's for a tot of Bumbo and a couple of cobs....i'll fix that 'un for ye fur sure, but still amassing ye gameplayghirrindin wrote:In the inset map, you're missing a border between Stony Hill and Gordon Town.
Has this been mentioned already? Or, are you still figuring out the gameplay in regards to this detail?
