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sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy

the.killing.44 wrote:So many concerns:Explain but I half understand
- Maps need to be playable for 2-8 players games
Wrong- Can't use MS Paint
Not using it- Can't read the numbers
Will change- Why do you have two pictures?
Big and small, seems to be no difference- Graphics are, well, a severe eyesore — "borders" if you can call them that are huge, blurry, and bright; the background looks horrible …
I'll keep that in mind![]()
- The font is way out of place
I doubt you will get any support on this.
(See quote)
.44
Sorry climbing but I have to ignore you comment for obvious reasonsjohn9blue wrote:Well, Evil DIMwit hasn't been on in a while. Probably just putting "Inspired by Evil DIMwit" on the map would be fine.
Looking forward to seeing this.
1. He is right. Go read the official posts about making maps.sailorseal wrote:the.killing.44 wrote:So many concerns:Explain but I half understand
- Maps need to be playable for 2-8 players games
Wrong- Can't use MS Paint
Not using it- Can't read the numbers
Will change- Why do you have two pictures?
Big and small, seems to be no difference- Graphics are, well, a severe eyesore — "borders" if you can call them that are huge, blurry, and bright; the background looks horrible …
I'll keep that in mind![]()
- The font is way out of place
I doubt you will get any support on this.
(See quote)
.44Sorry climbing but I have to ignore you comment for obvious reasonsjohn9blue wrote:Well, Evil DIMwit hasn't been on in a while. Probably just putting "Inspired by Evil DIMwit" on the map would be fine.
Looking forward to seeing this.
sailorseal wrote:the.killing.44 wrote:So many concerns:Explain but I half understand
- Maps need to be playable for 2-8 players games
Wrong
no, he's right. It has to be open to all gametypes unless you manage to get special permission for it (which has been limited to conquest maps in the past)- Can't use MS Paint
Not using it
You're going to have to substantially improve what you've got there to get out of Drafts.- Can't read the numbers
Will change- Why do you have two pictures?
Big and small, seems to be no difference
They look the same to me. and they are both way too small.- Graphics are, well, a severe eyesore — "borders" if you can call them that are huge, blurry, and bright; the background looks horrible …
I'll keep that in mind![]()
- The font is way out of place
I doubt you will get any support on this.
(See quote)
.44Sorry climbing but I have to ignore you comment for obvious reasonsjohn9blue wrote:Well, Evil DIMwit hasn't been on in a while. Probably just putting "Inspired by Evil DIMwit" on the map would be fine.
Looking forward to seeing this.
What?
The reason isn't obvious to me, unless I'm on your ignore list or something like that.


Now thats a good idea.Kaplowitz wrote:The idea is great...the map isnt great...
Scrap the map, and start over. I really dont see any potential in what you have right now.
If you can make a small map of space, maybe like a pen+looseleaf paper during...this could be awesome. Aliens, planets, rocketships, funny stuff.

http://www.myjanee.com/tuts/brush7/crayon/crayon.htmLED ZEPPELINER wrote:just wondering, does anybody know how to get the crayon affect sorta thing on photoshop>?

What wca said, 100%. This map needs major work in pretty much every respect.wcaclimbing wrote:My comments in bluesailorseal wrote:the.killing.44 wrote:So many concerns:Explain but I half understand
- Maps need to be playable for 2-8 players games
Wrong
no, he's right. It has to be open to all gametypes unless you manage to get special permission for it (which has been limited to conquest maps in the past)- Can't use MS Paint
Not using it
You're going to have to substantially improve what you've got there to get out of Drafts.- Can't read the numbers
Will change- Why do you have two pictures?
Big and small, seems to be no difference
They look the same to me. and they are both way too small.- Graphics are, well, a severe eyesore — "borders" if you can call them that are huge, blurry, and bright; the background looks horrible …
I'll keep that in mind![]()
- The font is way out of place
I doubt you will get any support on this.
(See quote)
.44Sorry climbing but I have to ignore you comment for obvious reasonsjohn9blue wrote:Well, Evil DIMwit hasn't been on in a while. Probably just putting "Inspired by Evil DIMwit" on the map would be fine.
Looking forward to seeing this.
What?
The reason isn't obvious to me, unless I'm on your ignore list or something like that.

Perfect! Thanks a ton! That's exactly what I will do!yeti_c wrote:The beauty of doodle earth - is that it mimics and simplifies the Classic map...
This doesn't mimic the space map.
C.
NO, that's been done...and Classic is much more popular than the Space map! Just do your own doodle of space, dont just make a smaller version of a different map!sailorseal wrote:Perfect! Thanks a ton! That's exactly what I will do!yeti_c wrote:The beauty of doodle earth - is that it mimics and simplifies the Classic map...
This doesn't mimic the space map.
C.
The intent of this rule was to make mapmakers aware that users will not always start a game with the exact settings that the mapmaker intended. For instance, you shouldn't make a map that will only be fun to play in the Fog, because 99% of users will not know this and will start sunny games. And don't create a map that will be a guaranteed deadlock if played on any setting other than escalating cards.Game type flexibility. The map should support various game types and not be designed with specific/limited game settings in mind (standard, assassin, fog of war, 2 players, etc.).