World 3.0 (The Grandfather of all Maps)

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ustus
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Re: World 3.0 (The Grandfather of all Maps)

Post by ustus »

efel2112 wrote:Just a though...

Why not use a kind of "sqare" technique to zoom and unzoom (play with size) area so you can represent more land mass and less ocean... Example Let zoom out Groenland and the artic zone so it appear smaller than it actualy is (and put it within a "box" or something)... Let put Oceania nearer africa (and under india) than it's really are... Let put south america closer to afica; Now you could zoom in the land mass a little and add more territories.

Maybe that way you could create a more "abstract" map of earth very appealing and fun to play.

Franck

p.s. I love your work, especialy Charleston, sc

hecter wrote:That's not exactly possible with the current site code.


it's perfectly possible with any engine, as he's doesn't seem to be suggesting that you can control zoom on the map, but rather that the map has magnified and zoomed out views of different areas.
This would allow the map-maker to use some of that sea area to make some of the smaller territories or congested zones easier to read... does that make sense? it's not a function of the map, it's a way of making the map more legible, with less wasted space, without making it abstract.

kind of like Hawaii and Alaska are shown on most USA maps, for instance.
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barterer2002
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Re: World 3.0 (The Grandfather of all Maps)

Post by barterer2002 »

mibi wrote:
If you really want to makea bigger better world2.1, you should probably aim for a land and sea 2.0


I kind of like this idea. A combination of high seas and 2.1 where you attack across the oceans as well as the land.
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LED ZEPPELINER
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Re: World 3.0 (The Grandfather of all Maps)

Post by LED ZEPPELINER »

maybe some boats
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