Robinette wrote:Great idea for a thread...
But I really think the answer is dependent on game type...
The WWII names represent ESCALATING...
WWI is akin to NO CARDS...
Good idea, but almost right IMO.
Adjacent forts, no cards — ancient times (slow movement, not much tech.)
Chained forts, no cards — Romans in ancient times (good communication + successful road system, not great tech)
Unlimited forts, no cards — early-mid 2nd millennium warfare (ships + good transporation, growing tech)
Adjacent forts, flat rate — ancient jungle warfare; i.e. south american fighting, continental asia in early-mid 2nd millennium
Chained forts, flat rate — Am. Civil War & Victoria times (good movement with newer ships, etc, growing technology)
Unlimited forts, flat rate — Napoleon's Empire (good movement + organization of army, growing technology)
Adjacent forts, escalating — modern jungle warfare; i.e. Vietnam, WWII Continental Asia (not much movement (hard to move), decent tech but environment limits)
Chained forts, escalating — WWI (good movement, growing tanks)
Unlimited forts, escalting — WWII-present (great movement, great technological advances)
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