Kotaro wrote:I disagree, the water looks profound and jumps out at you, making it easier to see.
The Chosen wrote:Now I might be missing something here but...
The original
Feudal War map isn't a triumph of
visual design (

), it is a triumph of
gameplay design. (

)
Surely the way that the new
Feudal Epic looks is secondary to the way it
plays???
It looks like the original - fine, no problem - but for goodness sake it's got to be time to play-test it soon...
that is where it will stand or fall!
Good design isn't always a matter of personal preference. For something to resonate well it should tap into the shared experience of the audience. The blue color on the first map was a mistake and should not be repeated. I am sure you will find the version below looks more realistic, as well as epic. The palate is also more in line with the subject matter, castles, middle ages, etc.
I even added some beaches/sand erosion.
for comparison
