Fruitcake wrote:Velvecarrots wrote:Drastic example:
ouyin2000 has a score of 21, and a relative rank of 8.613.
Say ouyin2000 wins a battle royale on World 2.1, stealing 100 points from 112 other players. His score is now 11221, and say his RR is still 8.613.
11221 x 8.613 = 96646.![]()
Yes, even the current system would allow this player to reach a ridiculous score, but the relative score is an even mroe meaningless number.
When can we get an "average score" statistic? It can help put things into perspective.
if that was to ever happen, which it wouldn't (so a very poor example) then I would happily accept there is no place for RR. However, even if this did happen, based on his present performance, within 966 games he would be back where he is. Meanwhile his RR would then be somewhere near to .01
That's why I called it a drastic example.
The point remains valid though. The player who stays at a low score for a long time, and then moves up the scoreboard quickly will have an inflated relative rank compared to the other players at his position on the current scoreboard.
I don't want a system that "will even itself out" in a couple hundred games. How will we ever be able to tell who has an inflated RS and who doesn't?
I also don't like how your RS could increase even if you lose, and decrease even if you win.
If you really wanted a relative score, you'd have to have a different scoring system. The current scoring system already determines points won and lost based on the scores of the involved players. And, assuming you agree with the OP, you like the idea of multiplying THAT number by RR again to get a RS!




