It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the CAs will be able to help put the thread back into the Foundry system, after an update has been made.
Mr B
Moderator: Cartographers

What do you mean?captainwalrus wrote:The bonuses are weird...
I don't know where the Center stops and the left/right wings begin.pamoa wrote:What do you mean?captainwalrus wrote:The bonuses are weird...
I added the two following points to the to do listcaptainwalrus wrote:The bonuses are weird. I don't really know where the centre left wing and right wing is, especially because the map is more vertical than horizontal. Also, it would be interesting to have some sort of victory conditions which make Napoleon and Alexander more important.A battle centred around them would be fun....
No I don't want it to be as complex as Waterloo beside cavalry is already some long range effect with such a condensed map. You can jump very quickly from one end of the map to the other.grayhawke wrote:Might I re-suggest adding artillery? say 8 artillery territs (5 Allies, 3 French)? As well as increasing the territs they would also provide the possibility of mid-to-long-range bombardment, restricted by position (left, centre, right) maybe? If 8 is thought too many then maybe 5? (split 3,2)
Keeping to Division level I don't see how we get much beyond 30 inf.+cav. territs. The leitmotif for this map appears to be "simplicity" and the current 29+2+3 territs supports that, though I think my suggestion for 29+3+6 territs also keeps the simplicitly while improving game play.qwert wrote:hmm,im look on Order of battle in Wikipedia,and i belive that you can create close to 50 territory.
But he can explore some of divisions, and these is best solution for creating more territory.Keeping to Division level I don't see how we get much beyond 30 inf.+cav. territs. The leitmotif for this map appears to be "simplicity" and the current 29+2+3 territs supports that, though I think my suggestion for 29+3+6 territs also keeps the simplicitly while improving game play.
Speaking for myself I like this map and would like to see a series of such "simple" Napoleonic battle maps including one for Waterloo.
Mine apology, i read some conversation abouth adding more territory(and these is possible),by pamoa » Sun Mar 15, 2009 10:25 am
Qwert if you want another map make another map!
grayhawke I'll look at your proposal no time right now but seems interesting
cairnswk wrote:Do not end the project, otherwise i will have to do it....hahahaha!!![]()
Please go on and do a medium size version + 32 armies....i think 60-70 should be a good number
This is an important historical map and should be in the cc collection. Good luck.
qwert wrote:hmm, I look on Order of battle in Wikipedia,and I believe that you can create close to 50 territory.
Qwert, sorry for going mad about this but I left this project like 6 month because of the size discussion. I decided to start it again being convinced about my first intuition about size. I like the condensed effect of the map, I don't want it being a big apocalyptic mess. So I do not want to move from this size around 30 territs. But if you have some comments about any other topic you are warmly welcome.qwert wrote:Mine apology, I read some conversation about adding more territory(and these is possible), but if you got something against mine simple suggestion, then I will remove from these topic permanently. Sorry for all problems what I create. If you want I can erase these previous post with proposed territory,to people don't be confused with these idea.
Of course I can tell a lot about the battle but it's not an history lesson only a game. If anyone think I should tell more about the tactics employed by Napoleon I will add some more text.ben79 wrote:continue la ta map .. j'aime bien le concept et tu devrais dire dans ta mini-histoire que le move que Napoleon a fait à cette bataille était du jamais vu en cette époque et lui a valu l'admiration de tous !!! ben
After good reflection 32 is an optimal numbergrayhawke wrote:I still feel a few more territs would not go amiss - another 4 would give 7-players 5 territs, and 6-players 6 territs.
I'd suggest another 3 villages (Augzed, Hostieradek, and Holubitz) plus the Austrian Commander, FML Prince Liechtenstein (no separate bonus but perhaps +1 for all 3 Commanders)
Sure I'll change it and it will be easier to find on the map.grayhawke wrote:I also think it might be helpful if, rather than talking of left and right wings, the terms north flank and south flank were used.
What about a more simple: Hold the central battlefield for victory (Pratzen, French and Allied centre and the 3 commanders)grayhawke wrote:Victory conditions
- French victory - hold Napoleon + French centre + Allied centre (16 territs)
- Allied victory - hold Alexandre + Liechtenstein + Allied centre and south + French south + Pratzen (16 territs)
We'll just have to disagree about the number of territs - it's your map aand I'll respect your considered decision.pamoa wrote: After good reflection 32 is an optimal number
...
Beside the 3 villages you wanted to add where not major points of the battle.
Adding Liechtenstein, why not as he would start neutral but I'm missing a bit space at the centre and wasn't he all the battle with Alexander commanding staff?
What about a more simple: Hold the central battlefield for victory (Pratzen, French and Allied centre and the 3 commanders)grayhawke wrote:Victory conditions
- French victory - hold Napoleon + French centre + Allied centre (16 territs)
- Allied victory - hold Alexandre + Liechtenstein + Allied centre and south + French south + Pratzen (16 territs)
yes they do but i'll remove the part behind Voropatzki-Engelhardt until the white road so the back attack line would only be:grayhawke wrote:Do the attack lines run through un-named villages and Austerlitz, and/or cross other roads? For example can Dokhturov attack Alexander? or can Voropaitzki attack Telnitz?
I'll work on some visual differentiation for the flanksgrayhawke wrote:I still think north/south flanks are less confusing than allied/french-right/left flanks. I'm also not entirely convinced that the division-braces are the best visual device. Perhaps use 2 shades of blue, green and red to differentiate the centre from the flanks? or use a background colour to the text for names of the central territs?

sailorseal wrote:come on, now i am all sticky
I'll try but I'm not a big fan of Christmas tree legend box...MrBenn wrote:Consider adding some colour to the legend (ie red/green/blue) to distinguish the different armies.
if I make it bigger it would too long and would need to add more lines which is impossibletlane wrote:I dont know if anyone has said this, but could you make the text on the top at least one size bigger

