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PH's drop can really affect a game, and going first on almost any setting is an advantage on that map.ahote wrote:Pearl Harbour is probably the most uneven map with regards to who goes first. It's virtually impossible to win if you go second unless your opponent is an idiot or a three toed sloth, or similar.
This is just not true.BaldAdonis wrote: Every conquest map without fog usually means "First turn equals win".
The key word is usually.PLAYER57832 wrote:This is just not true.BaldAdonis wrote: Every conquest map without fog usually means "First turn equals win".
Unless one or both players aren't very good at it. For a player who knows what they're doing, going first is almost a guaranteed win.Bones2484 wrote:The key word is usually.PLAYER57832 wrote:This is just not true.BaldAdonis wrote: Every conquest map without fog usually means "First turn equals win".
And yes, it is very true.
I am talking strictly between intelligent opponents. Obviously you can win from second by playing a bunch of inferior opponents (which is the same reason AAFitz believes that unlimited is "more fair"), but if both players know what they are doing, the first player will win a large majority on conquest maps without fog. Of course you can't win em all, and you may have a game where you never win a single roll. As with everything else in life, we're discussing probabilities and phrasing them in simpler terms.PLAYER57832 wrote:This is just not true.BaldAdonis wrote: Every conquest map without fog usually means "First turn equals win".
just uhhh...like get a script..and uhhh..maybe learn how to actually use it before postingBaldAdonis wrote:I am talking strictly between intelligent opponents. Obviously you can win from second by playing a bunch of inferior opponents (which is the same reason AAFitz believes that unlimited is "more fair"), but if both players know what they are doing, the first player will win a large majority on conquest maps without fog. Of course you can't win em all, and you may have a game where you never win a single roll. As with everything else in life, we're discussing probabilities and phrasing them in simpler terms.PLAYER57832 wrote:This is just not true.BaldAdonis wrote: Every conquest map without fog usually means "First turn equals win".
As for AAFitz and his "1200" World 2.1 games (of which only 732 are recorded in the game finder), we've just finished a series of 20 games, and the person playing first won a huge majority of the unlimited games (and a large, though slightly smaller, majority of the adjacent games), although this could have also involved the other factors which help the person playing first, like using cards and fog. Combine all three for public games against the best in the World (2.1)!Map Rank
AAFitz + World 2.1 + 2 Player + Unlimited + Fog + Escalating + Public:
562 games, 78% wins, +2286 points, 0.683 relative rank. We might as well be asking for strategy advice from kingherpes.
"Just like, uhhh... get some scripts, and then uhhh... sit at your computer all day and beat new recruits. That's how to be the best! Also, lewd jokes."
Map Rank For aafitz on World:As for AAFitz and his "1200" World 2.1 games (of which only 732 are recorded in the game finder)
I played one once against herpes, of course it was freestyle and I suck at that, and it was also my first (and only) time playing on that map.Feanor79 wrote:I think the hardest map to go second on is city mongal. A good player who goes first can take away 1/3 of your starting territories. That means you have to be really really lucky to even get back in the game. I refuse to play a 2 player city mogul game.
F
I have to agree that going second on that is just painful to say the least... a win requires some serious luck, or some serious bad play on the part of the player who went first...ahote wrote:Pearl Harbour is probably the most uneven map with regards to who goes first. It's virtually impossible to win if you go second unless your opponent is an idiot or a three toed sloth, or similar.
Yes, well, thank you for your assessment of my intelligence, but disagreeing with you does not make one an idiot.BaldAdonis wrote:I am talking strictly between intelligent opponents.PLAYER57832 wrote:This is just not true.BaldAdonis wrote: Every conquest map without fog usually means "First turn equals win".
I have to disagree with that. North America (and charleston, chinese checkers, CCC) are a good size for 1v1, as they have 60 terits, giving each player 20, to start. With 20, you'll get a 6 deployment to start with, and in order to get the second player down to 5, you'll need to take 3 terits from them. Not always a simple task with a deployment of 6. 60 terits is what I would consider the lower limit of what makes for a decent 1v1 game. On average, bigger is better, but North America sized maps are a decent size to avoid the huge advantage that some maps can give for going first.AAFitz wrote:I have to agree that going second on that is just painful to say the least... a win requires some serious luck, or some serious bad play on the part of the player who went first...ahote wrote:Pearl Harbour is probably the most uneven map with regards to who goes first. It's virtually impossible to win if you go second unless your opponent is an idiot or a three toed sloth, or similar.
I think many of the medium maps are like that...omaha, north america..etc. player one gets enough to hit you hard...and the amount that you lose, as a proportion to your initial deployment is so large, that coming back is very difficult.
If you're losing anywhere near 50% of the conquest 1v1's that you go first in, you're doing something wrong.PLAYER57832 wrote:Yes, well, thank you for your assessment of my intelligence, but disagreeing with you does not make one an idiot.BaldAdonis wrote:I am talking strictly between intelligent opponents.PLAYER57832 wrote:This is just not true.BaldAdonis wrote: Every conquest map without fog usually means "First turn equals win".
I have played a few of those maps myself.. gee, seems like I might have played them all. (and not just once or twice).
North America is better than most but starting with 6 means you can knock down the other player to 17, and thats 1/6 of the deployment...then, the second player has to kill 3 territories, just to get player one back to not getting more...Timminz wrote:I have to disagree with that. North America (and charleston, chinese checkers, CCC) are a good size for 1v1, as they have 60 terits, giving each player 20, to start. With 20, you'll get a 6 deployment to start with, and in order to get the second player down to 5, you'll need to take 3 terits from them. Not always a simple task with a deployment of 6. 60 terits is what I would consider the lower limit of what makes for a decent 1v1 game. On average, bigger is better, but North America sized maps are a decent size to avoid the huge advantage that some maps can give for going first.AAFitz wrote:I have to agree that going second on that is just painful to say the least... a win requires some serious luck, or some serious bad play on the part of the player who went first...ahote wrote:Pearl Harbour is probably the most uneven map with regards to who goes first. It's virtually impossible to win if you go second unless your opponent is an idiot or a three toed sloth, or similar.
I think many of the medium maps are like that...omaha, north america..etc. player one gets enough to hit you hard...and the amount that you lose, as a proportion to your initial deployment is so large, that coming back is very difficult.
The problem with your whole "my rank is higher, I am better" argument is three fold.BaldAdonis wrote: ".........Map Rank ..........."
true, but how often can you take 3, 3's with only a 6 deployment? It happens but not often, meaning that both players generally get the same deployment for their first turns.AAFitz wrote:North America is better than most but starting with 6 means you can knock down the other player to 17, and thats 1/6 of the deployment...then, the second player has to kill 3 territories, just to get player one back to not getting more...
Um.. No one said anything about rank. Map Rank is not even close to the same thing as rank. Do you lose more than half the 1v1 conquest map games you play, when going first? Is that why you think the "intelligent players" comment was a dig at you?PLAYER57832 wrote:The problem with your whole "my rank is higher, I am better" argument...BaldAdonis wrote: ".........Map Rank ..........."
true, but how often can you take 3, 3's with only a 6 deployment? It happens but not often, meaning that both players generally get the same deployment for their first turns.Timminz wrote:AAFitz wrote:North America is better than most but starting with 6 means you can knock down the other player to 17, and thats 1/6 of the deployment...then, the second player has to kill 3 territories, just to get player one back to not getting more...
No, its because it was made in response to my quoted comment. I have no idea what my maprank is, I don't have the program. I do know I probably don't rate very well on any of them.Timminz wrote:Um.. No one said anything about rank. Map Rank is not even close to the same thing as rank. Do you lose more than half the 1v1 conquest map games you play, when going first? Is that why you think the "intelligent players" comment was a dig at you?PLAYER57832 wrote:The problem with your whole "my rank is higher, I am better" argument...BaldAdonis wrote: ".........Map Rank ..........."
Timminz wrote:I think you're making that up. There's no Omaha map. At least, not one that I can find. Is it the same size as NA? You lumped the 2 of them together earlier. I'm so confused.

Oh, I see. Yeah. That's one of the worst maps for 1v1.Big Whiskey wrote:Timminz wrote:I think you're making that up. There's no Omaha map. At least, not one that I can find. Is it the same size as NA? You lumped the 2 of them together earlier. I'm so confused.
D-Day Omaha Beach
sorry about that, and thanks bw for clarifyingTimminz wrote:Oh, I see. Yeah. That's one of the worst maps for 1v1.Big Whiskey wrote:Timminz wrote:I think you're making that up. There's no Omaha map. At least, not one that I can find. Is it the same size as NA? You lumped the 2 of them together earlier. I'm so confused.
D-Day Omaha Beach
Although, Omaha is a long way from Omaha Beach.
BaldAdonis wrote:I am talking strictly between intelligent opponents. Obviously you can win from second by playing a bunch of inferior opponents (which is the same reason AAFitz believes that unlimited is "more fair"), but if both players know what they are doing, the first player will win a large majority on conquest maps without fog. Of course you can't win em all, and you may have a game where you never win a single roll. As with everything else in life, we're discussing probabilities and phrasing them in simpler terms.PLAYER57832 wrote:This is just not true.BaldAdonis wrote: Every conquest map without fog usually means "First turn equals win".
As for AAFitz and his "1200" World 2.1 games (of which only 732 are recorded in the game finder), we've just finished a series of 20 games, and the person playing first won a huge majority of the unlimited games (and a large, though slightly smaller, majority of the adjacent games), although this could have also involved the other factors which help the person playing first, like using cards and fog. Combine all three for public games against the best in the World (2.1)!Map Rank
AAFitz + World 2.1 + 2 Player + Unlimited + Fog + Escalating + Public:
562 games, 78% wins, +2286 points, 0.683 relative rank. We might as well be asking for strategy advice from kingherpes.
"Just like, uhhh... get some scripts, and then uhhh... sit at your computer all day and beat new recruits. That's how to be the best! Also, lewd jokes."