Moderator: Cartographers


Gilligan wrote:Well, then fault on me. My Firefox spell checker says 'Peloponnesian' isn't a word.pepperonibread wrote:Definitely a word: http://en.wikipedia.org/wiki/Peloponnesian_War
I guess "Peloponnese" (http://en.wikipedia.org/wiki/Peloponnese) would be the name of the peninsula.
by GrimReaper. » Tue Mar 31, 2009 12:14 am
well at least his map is historically accurate
Well Saaimen, i belive that all graphical,and text things is decided in proces,and only its left to check how gameplay works,but i will try to reply on your impresion(i must say that you dont post here when map its been in proces-5 month).by saaimen » Tue Mar 31, 2009 12:48 am
Hi qwert!
Here I am checking in late as usual
A few comments on this VERY nice map:
- for the objectives, I'd turn "Capture" into "Hold". Just to make sure nobody thinks they'll win when conquering the last one. As you know, some people had troubles with that on Europe 1913. And it doesn't sound any worse
- I can read a tiny bit of Greek, otherwise I wouldn't be able to read the seas' names. I suppose this is to avoid cluttering the map when the names aren't really necessary for gameplay? I'd like to see them in English aswell, but I guess that'd be ugly
- Maybe do to "Map inset" what you did for the title: simply use western alphabet. Once more, just to avoid issues.
- I'm not crazy about the framing of the inset region (I mean on the map, not the inset itself). Its color and shape seem to modern for this nice 'ancient' map. And also, it doesn't really cover the same land as the actual inset. I AM a big fan about your wonderful army circles though :d:
And that's all I can come up with!
Sorry if these things have been discussed before. I hope you consider them, but I wouldn't mind if you changed nothing at all, cause it really is a beautiful map once again! Congratulations

I understandqwert wrote: if you understand what im meant to say.
I warned you and apologized for that in advanceqwert wrote:i must say that you dont post here when map its been in proces-5 month
and thissaaimen wrote:Here I am checking in late as usual
I know it's a bad habit... I just don't have time to keep up with all the maps. And when they go live, I can't resist posting my feelings about it.saaimen wrote: Sorry if these things have been discussed before. I hope you consider them, but I wouldn't mind if you changed nothing at all, cause it really is a beautiful map once again! Congratulations
Hmm,i belive that only one player need to hold,not team. If you play other maps who have objectives,then you realised that. I belive that these XML features not exist here.by danfrank » Tue Mar 31, 2009 3:13 am
another awesome map by qwert.. Thanks for the hardwork and dedication.. Ok now the question.. I see the map has an objective to hold 8 flags.. In a team game is this objective configured to allow the team to hold the 8 flags or just one player of the team.. i have noticed that on all maps the bonuses can only be held by one player. to rec. bonus
Yes the objectives would be captured by the same player, team doesn't count, similar than bonuses. Xml doesn't support this feature.qwert wrote:Hmm,i belive that only one player need to hold,not team. If you play other maps who have objectives,then you realised that. I belive that these XML features not exist here.by danfrank » Tue Mar 31, 2009 3:13 am
another awesome map by qwert.. Thanks for the hardwork and dedication.. Ok now the question.. I see the map has an objective to hold 8 flags.. In a team game is this objective configured to allow the team to hold the 8 flags or just one player of the team.. i have noticed that on all maps the bonuses can only be held by one player. to rec. bonus
How about "Control" instead of hold? It'd a military term, and is more accurate than "Capture." Many users still don't understand how Objectives work - and others will be new to the concept - so it doesn't hurt to get the description right.qwert wrote:I use war terminology,because sound much better then-"HOld 8 shield for one turn to win a game" i hope that you understand that.
Well i think that "Control"its more modern word for these map. For now terminology,when you control something,these not need to capture that.How about "Control" instead of hold? It'd a military term, and is more accurate than "Capture." Many users still don't understand how Objectives work - and others will be new to the concept - so it doesn't hurt to get the description right.
Well i have some logic,and i try to understand your logic. Now if i understand what you say,when i change >Capture< to >Control< then people will realised that need to hold these territory for one round and then will win a game? When i say that Control is much modern word,these i meant because today,you dont have to capture some area to have control over these area,because in mine country NATO have control over Administratory border(5 KM)but they dont have any army there,if you understand what im say. Sorry but for me word control realy dont make sence in these map. Ofcourse maybe i dont quit understand military terminology.by saaimen » Sat Apr 04, 2009 4:17 pm
I think "Capture" should be replaced anyhow.
As I brought up, to capture something is to take it. Taking the objective territories is not enough, you should hold them for one turn.
I agree that my suggestion "Hold ..." is not very catchy. But "Control ..." is quite fine I think. In fact, in ancient times, you DID have to capture or conquer a region to control it. Eg. The Romans controlled all of the Mediterranean area. They did capture it first, right ?
Unless you have another option, qwert
That was a clarifying answer, thank you. Yet I think I've answered it before. Not that I want to be a know-it-all, I'll try to explain againqwert wrote: Well i have some logic,and i try to understand your logic. Now if i understand what you say,when i change >Capture< to >Control< then people will realised that need to hold these territory for one round and then will win a game? When i say that Control is much modern word,these i meant because today,you dont have to capture some area to have control over these area,because in mine country NATO have control over Administratory border(5 KM)but they dont have any army there,if you understand what im say. Sorry but for me word control realy dont make sence in these map. Ofcourse maybe i dont quit understand military terminology.
saaimen what you think of these,its these clear enough?>Capture Troadians and 4 any other shields and hold for one turn to win a war<
That way it's short enough to fit into the text box you have now (at least, I hope so).>Control Troadians and any 4 other shields to win the war<
i dont get that,i want to implement hold for one turn,and you now show me that no need for that?Any way >Control< and >Capture< have same number of letters and i dont see how these is short.saamien
>Control Troadians and any 4 other shields to win the war<