Moderator: Cartographers
I wholeheartedly agree with the quoted comment in its entirety.Merciless Wong wrote:I think you could easily confuse East Anglia with
The bonus system. Why don't you get it's unique when only one (right?) non-conquest map uses it?!Merciless Wong wrote:You can accuse me of bias or you can answer the question? What makes this map unique?
Uh … doesn't this forum fit your description?Merciless Wong wrote:You can claim that forum popularity overides all, but that just sets the stage for a clique to approve of maps of other members in the clique without through varitety.
So that's Wales's gameplay. Well, you're the expert. I mean you've played no games on it, so you should know.Merciless Wong wrote:…
Wales - has cities but the cities are a separate terit
…
Oh, would you seriously confuse those two for being one region?Merciless Wong wrote:I mean North West and South East.
Merciless Wong wrote:Yorkshire and North East then. Can't read the district names in a rush. So I can't assume similar colors separated by other terits are not one district.
Like I said, I have no authority but if I'm totally off-base, it should be easy to clarify why my objections are invalid. Or just ignore me.
This has been balanced already - the fact that some districts are shortchanged is actually part of the plan.Merciless Wong wrote: Also have to dispute the balance of the game. +2 for all districts mean really small (2-3 terit) districts do very well? Also +1 per 3 in same district means because of rounding, 4 and 5 terit districts are shortchanged because they can nver get to +2 on terits in district.
I see no need for chokepoints - the idea of the map is for it to be open - the bonus and the gameplay have been developed around this ideal.Merciless Wong wrote:Also... where are the chokepoints and impassability? Not much strategy if everything is indefensible other than by garrisoning every territory in the district.
Unique Looks = No other map looks like this on CC.Merciless Wong wrote:I don't mean to dispute that the mpa is graphically beautiful but apparently the criteria is on multiple fronts. Unique in terms of looks, theme and gameplay?
I don't see the theme and gameplay uniqueness other than the fact its England... which is just UK with areas blocked out when there are no thematic components.
No it won't - in fact you contradict yourself here...Merciless Wong wrote:The game would play almost exactly like the Ireland game.
Ireland is the best UK map so far partly from a repeat play viewpoint because of some impassibility in the middle.
The simple short quote makes me think of the full quote - in fact it makes me think of the whole song - and that sends a shiver down my spine - the short quote is doing it's job - perfectly.Merciless Wong wrote:The "green and pleasant land" is very England and fits with the shades of green. But
how is that consistent with a wargame? Try the full quote from Blake.
Yes.Merciless Wong wrote:You can accuse me of bias or you can answer the question; what makes this map unique? I agree its beautiful but is the minor tweak to the bonus really something that will make it unique.
Forum popularity has nothing to do with this map - in fact this map isn't as popular as many others - it only has 13 pages to it.Merciless Wong wrote:If forum popularity overides all, that just sets the stage for a clique to approve of maps of other members in the clique without real variety.. Plus you risk the intimidation principle where no one critiques a cartographer map because they might find themselves having trouble with their maps.
People like playing in their own backyard - the members of CC are all around the earth - there will be the want for more geographical maps on this site until every possible combination of square inches of the worlds surface is mapped - on another note: why are you labelling this specific map with this problem - there are many more geographical maps in the foundry at the moment.Merciless Wong wrote:Unique in Conquer Club at present is largely a different location not a different theme. Or a map with a really strange rule kit that gets used once. You could call this Geography Club at the rate we are just producing more and more regional maps. Admittedly, of great beauty but in some ways very, very similar.
Sounds like we need an England map then.Merciless Wong wrote:We have the following maps in the region
Scotland - has cities
Wales - has cities but the cities are a separate terit
British Isles - Has Hadrians's wall
Ireland - Plain Vanilla
How you play the game is upto you - I reckon your tactics sound a bit flawed - good luck.Merciless Wong wrote:And now this. Which sounds fancy but isn't all that different. I mean, the districts aren't that big so 3 terits in 1 district, is usually a +1 maximum and a +2 maximum for a couple of districts (SouthWest, SouthEast, East Anglia). If you actually played the thing, it would play a lot like any vanilla map made up of largely uniform territories with no chokepoints and a lot like Ireland and British Isles 2. You would end up trying to set up a defensive front (a line across the island) in the North or the South West and expand from there. It looks like a token rule change to satisfy the uniqueness rule.
The different size of the continents provides balance - otherwise we could just play CC on graph paper.Merciless Wong wrote:Secondly, I have to question the balance of the same continent bonuses for continents varying in size. The +1 per 3 helps a little but I would argue that this map would in random placement give a big advantage based on starting position. A good drop in a small continent or a continent with lots of fronts blocked by water is great. If you insist on the current bonus structure then make the continents closer in size (NorthEast is 2 terits for +2, Yorkshire, 3 terits for +2). You could erode the value of a coastal continent a bit by linking them up with sea routes so the coastal continents are less defensible.
I disagree with this point.Merciless Wong wrote:On clarity- Line to isle of wight, make Scotland and Wales non-green. They confused me until I worked out they weren't terits.
Answered before - more rehashing.Merciless Wong wrote:On theme- Again "a green and pleasant land" for a wargame? Does that speak to you? The bigger quotation would work better.
I am going to be abused personally again but I have had to draft a mini-essay on politics, Machiavelli and war on my Prince in the City project and its still a draft. Am I not allowed to question theme at the same level of detail because the map is pretty?
I still stand by this map being unique (FWIW - "Uniqueness" doesn't have different levels - it is either "unique" or not - something cannot be more or less unique than something else.)Merciless Wong wrote:I don't like the uniqueness rule as currently applied and I think its used to discourage amateurs who aren't photoshop gurus. But I do think that the rule should stand for pretty maps as well as amateurs or be scaled back for everyone.

Because he's mad/jealous of Benn because of the fact "Prince of the City" is still a draft …yeti_c wrote:on another note: why are you labelling this specific map with this problem - there are many more geographical maps in the foundry at the moment.
Attack the person, doesn't answer the questions.the.killing.44 wrote:Because he's mad/jealous of Benn because of the fact "Prince of the City" is still a draft …yeti_c wrote:on another note: why are you labelling this specific map with this problem - there are many more geographical maps in the foundry at the moment.
Wong stop going over and over what you've said times before. Your arguments are the same weak ones, and you're not winning. Suck it up, and work on Prince of the City, unless you feel those are your final images.
.44
I'm not the only one with this view. I just don't have a group of buds to shout down objections.Incandenza wrote:I understand the impetus behind the map, but personally this seems like an extraordinarily well-represented part of the world in CC maps. Now, if you were to pick up Hastings again, that would be different, but this seems like it would be a pretty ho-hum addition to the canon: classic gameplay, 42ish terits, ultra-familiar geography... sorry, MrB, but it's kinda meh.
How does this have any value for an argument? Canada says "A Mari Usque ad Mare". Is that a problem? It's something for England! Why don't you get these maps aren't just war boards.Merciless Wong wrote:Actually, the issue of a wargame being played in a map titled "a green and pleasant land" has never been answered.
I'm interested to see what Iceland you're looking at.Merciless Wong wrote:Why does the map look different? Its all green, Iceland is all blue. Does this mean an all red Russia map is automatically unique.
Yes. It does. It's not the overall scheme of things, its the structure. +1 for two territories is unique.Merciless Wong wrote:Does the bonus structure really make that much of a difference? Its a tweak. A 6 territ district gets +4, a 3, 4 or 5 territ gets +3 and a 2 territ gets +2 and there are some minor bonuses for partial acquisition.
How many times are you going to say this?Merciless Wong wrote:Plus I don't see how my theme objection to "green and pleasant land" as a wargame has been answered.
lol. Thats from page 1. He was going to do classic gameplay then. Verrry different now.Merciless Wong wrote:I'm not the only one with this view. I just don't have a group of buds to shout down objections.Incandenza wrote:I understand the impetus behind the map, but personally this seems like an extraordinarily well-represented part of the world in CC maps. Now, if you were to pick up Hastings again, that would be different, but this seems like it would be a pretty ho-hum addition to the canon: classic gameplay, 42ish terits, ultra-familiar geography... sorry, MrB, but it's kinda meh.
Did you read my post?Merciless Wong wrote:Rehashed old rubbish.
One minute you're talking about unpassables and choke points - the next you're talking about adding sea routes - which is it you would rather have?Merciless Wong wrote:Delibrately open is a good idea.. but if so, I would take away the +2 for the districts. And add some sea routes between coastal territories so they don't get a 'back to the wall' advantage.

And to add to .44's point - it's not only a very old comment - but one that wasn't fair - the USA is the MOST represented area of the world at CC - it's only fair that people who live in the UK & England get to have maps of where they live.Merciless Wong wrote:I'm not the only one with this view. I just don't have a group of buds to shout down objections.Incandenza wrote:I understand the impetus behind the map, but personally this seems like an extraordinarily well-represented part of the world in CC maps. Now, if you were to pick up Hastings again, that would be different, but this seems like it would be a pretty ho-hum addition to the canon: classic gameplay, 42ish terits, ultra-familiar geography... sorry, MrB, but it's kinda meh.

I can only assume he means Greenland.the.killing.44 wrote:I'm interested to see what Iceland you're looking at.Merciless Wong wrote:Why does the map look different? Its all green, Iceland is all blue. Does this mean an all red Russia map is automatically unique.

I'm not ignoring you - I've replied to every one of your points - yet you are ignoring me.Merciless Wong wrote:Feel free to ignore me, if you think the comments are worthless, why does it matter?

Look Incanton raised the objections I raised not that long ago. I guess these are dated because of the inset addition then removal but with the inset gone, how are these objections out of date.iancanton wrote:so that leaves only yorkshire with non-traditional post-1974 borders instead of the original ridings! any chance of finishing the job?MrBenn wrote:I'll stick with the "historic counties" theme
http://www.yorkshire-ridings.org.uk/
http://www.chromavision.co.uk/yt/map.htm
good decision on the lions! the rousing, flag-waving land of hope and glory conveys a completely different picture of england from the peaceful green and pleasant land tagline. how would it look with the following four lines on the left instead?MrBenn wrote:I think I'm settled with the three lions now - I'm also planning to keep the 'Green and Pleasant Land' subtitle. The eagle-eyed may notice the opening lines of Land of Hope and Glory skirting along the western edge of the map
I will not cease from mental fight
Nor shall my sword sleep in my hand
Till we have built Jerusalem
In England's green and pleasant land
this is a good point. in particular, the "receive 2 armies for holding a region" bonus will tend to send players scurrying to the corners to seek out the easiest regions to hold, with the midlands being neglected.The Chosen wrote:The bonus system is hard to understand - could it not be simplified to a straight "hold the region - get the bonus"?
ian.
yeti_c wrote:I'm not ignoring you - I've replied to every one of your points - yet you are ignoring me.Merciless Wong wrote:Feel free to ignore me, if you think the comments are worthless, why does it matter?
C.

Really, dude...Merciless Wong wrote: I think the "green and pleasant" theme is off