Moderator: Community Team
Making mistakes means that you may be tired at the moment, or in a hurry, and you accidentally hit a button you know damn well you shouldn't hit, and has nothing to do with actual game skill.jiminski wrote:But with honesty I think the premise that making mistakes is not a reflection upon skill, seems to be contradictory.
My thoughts, exactly.jiminski wrote:But with honesty I think the premise that making mistakes is not a reflection upon skill, seems to be contradictory.
This has nothing to do with the POLL you created here.KLOBBER wrote:Add a button during and directly after reinforcement stage that allows you to start over your reinforcements in cases where you need to correct a reinforcement error.
This game requires strategy, planning and a bit of thought before you make a move. Screwing up any deployment is a learning experience that you should eventually figure out and resolve. It does not require a do over button. I also don't require a button to undo attacks if I unintentionally conquer the wrong territory.oVo wrote:Measure twice and cut once.
no, it's all part of the same thing.KLOBBER wrote:The most skilled player in the world can still occasionally press a button on the screen that he didn't mean to press, and this is by no means a reflection upon his actual game skill.
Conversely, a very unskilled player may always press the exact button he wishes to press, and it will be the least intelligent choice each time.
Those who lack the intelligence required to distinguish the concept of actual game skill from the concept of pressing a button accidentally are respectfully requested to refrain from posting on this thread.
The setting you mention is wholly and completely irrelevant to the issue of this thread.oVo wrote:Solve your own problem by playing the UNLIMITED FORTIFICATION setting dud.
Excellent idea!oVo wrote:...reduce your mistakes.
KLOBBER wrote:<flame>
KLOBBER wrote:....
Please keep your posts relevant to the subject of the thread.
This would be good if it was an option that could be disabled, but this would get as annoying as hell if it can't be disabled.Dvd Avins wrote:Addendum: If you click End Reinforcements when you havent actually made any reinforcements, you should get asked for confirmation. I've lost a game that way.
Again, no, not "any mistake."jiminski wrote:so the idea advocates a policy of undoing any mistake.... we must take the time to reconsider our reinforcements or deployment in order to be successful in this game....
Making a reinforcement mistake IS a reflection on game skill. If a professional baseball player gets in a hitting slump due to fatigue or mental distractions, do you believe that's not a reflection on the players' skill? If you do, then I would suggest that you're not very well-versed on what skill actually is. Skill does not mean "what you can do when you're at your peak performance".KLOBBER wrote:Everyone makes mistakes occasionally, and there is often a lot riding on simple errors involving reinforcement, which do not truly reflect game skill.
[*]Innocent mistakes that are NOT RELATED TO ACTUAL GAME SKILL can be corrected before they reflect negatively on the game
No, that is called "not paying attention", and is certainly a reflection on a player's skill.KLOBBER wrote:Poor Jiminski has missed the point of this thread entirely.
He thinks that hitting a button that one didn't mean to hit is a matter of learning or not learning, but that fantasy is far from the actual case.
Even the most learned person occasionally hits a button that his learning dictates is not the right button to hit. That is called a mistake
Rather than...you know...actually paying attention to what you're doing?Falkomagno wrote:Concise description:Specifics:
- Add a back button in the reinforcement part after the attacks conclude, to back to attack
This will improve the following aspects of the site:
- add a back button, once the attack it's conclude, to solve that mistake of press "end attack button" before we want
- It would be a great gameplay advance, and reduce the human error in the matchs. I doubt this is a hard thing, and can be so useful