i have taken the role of programmer, and until we get a new artist, I will have to do that as well
first post requirements
number of continents-6 (only three receive bonuses)
unique gameplay- center wins when held, but may not attack.
gameplay
and the radiated Zone( which gets -2 autodeploy) to get to the conqueronium in the center ( which starts with 30 neutrals) holding the center will start a reaction of primitive, desperate fighting for the center, because whoever holds the center
wins in 1 turn. In team games, teamwork is key, and with fog of war, you must allways keep a watchful eye over the center.
note! polls on this thread have been glitchy lately, please just post what you want to see happen! thanks!
Big: Small;
updates
april 22: first diagram posted
april 24: second draft posted
-"clusters" added
-"artillary" added
april 26: pictures for map suggested
april 27: wcaclimbing applies for artist job
-decided that center starts with 30 neutrals
may 7: crater texture created by wcaclimbing
May 30: wcaclimbing leaves artist job
-sinctheassasin (me) takes artist job
may 31: official first draft created-
territories placed on crater image using photoshop cs3
June 1: V2 released, artillary changed to gold
-all gold must be captured as an alternative to center to win
june-4 Izacque applies and is accepted for artist job.
June-6 draft revamp done by izacque
June-9 v4, legend added to side, arrows to center, story and title on bottom
color choices displayed
june-13 v4.5 released, camps added, metal texture applied to text.
June-20 v5 released, more scenery
July 2 v6 released, Izacque quits artist role
July 4 fredstick takes role of artist
July 4 fredstick quits role of artist
July 31 update v7 (reborn)
august 4 draft checklist
august 10- version 8
august 16- version 8.5





