Moderator: Cartographers

That would help with the foggy issue.Echospree wrote:Seems interesting, though it still makes fog nearly useless.
Another idea would be the give each colour a certain number of arena cells. Each arena cell can attack every other arena cell, but can only attack the edge cell of the same colour. This adds only one more step in between each colour, and you'd have to hold all the arena cells of your colour in order to keep people from seeing your edge cells in fog.

Well, then you have to worry about players who manage to get all of their outer territs eliminated during a freestyle game, while they still have territs in the arena. A reset with of so many territs seems like a problem in that case.andy_is_awesome wrote: Another option is to make the arena territs reset to neutral after each turn. (maybe 1 neutral). Then the player after you won't know which cells you are in until he steps into the arena. Then he sees all. So you would start blind at the beginning of each round, but then fog would be lifted when you enter arena. Then you have to get back into your cells to end your turn.

Why do you think it fizzled out???MrBenn wrote:This idea reminds me of Kaplowitz's Battlefield Map which fizzled out before it really got anywhere![]()

