Moderator: Cartographers




In the next update i intend to make it clearer what commanders that the P.A.F. can and cannot attack. If you look properly the P.A.F. can be accessed in 2 moves from any commander, that's right. i've had to explain that many times and i have a feeling i'm going to be doing it a few more times, but i guess it's all part of the processbarterer2002 wrote:2). Are you giving an advantage to Fedor Von Bock and Vasily Chuikov on purpose since he can reach PAF in 2 terts


It is a plus, the - were bullet points, they will be gone in the next updateOn the planes and tanks, it seems funny that the legend shows:
-+1
-+3
Which is it, minus or plus?![]()
One plane and one tank per commander is the gameplay, Pc03 cannot be attacked by territories within Poland so that is why it had to be the territ that Edward could attack.Why is it that Edward can attack PC03, but not the bordering PC04? You may as well redraw the border to show PC03 next to Edward, because as it stands it's very confusing.
Will be noted in the next updateP.A.F. can attack commanders outside of Poland, but since I don't know the Polish borders very well i don't know which commanders those are. This should be noted somehow in the legend.
So I just looked at a Poland map, and most of this map looks to be Poland, which places most of the commanders within Poland. Since they are surrounded by impassables borders that can only be crossed from within, how can they ever be attacked?
their only move is to bombard tanksPlanes... are you saying that the only territories they can bombard are tanks, or that their only move is to bombard tanks? This is an important distinction.
Yes it will be fixed in the next update.Tanks can attack and conquer, yes? "Assault" could translate into bombard, since you use "attack" elsewhere in the legend.
Will be fixed.September 1st 1939 needs a comma: September 1st, 1939. "Contingent" should not be capitalized.
Next update.In general the legend would be much nicer looking if you could work on how the text is arranged... many odds breaks and words crammed into corners. And some of your text hits the legend borders.
I hear ya WM has done some work with arrows for me.Visually the arrows don't do it for me... they look like they belong to another map, and don't hit the soft colors you are using.

sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
why not call it the polish air force on the map itself? there's enough room even on the small map.MrBenn wrote:There's nothing on the map to indicate that the PAF is the Polish Air Force
if we let gc10 start with only 1 neutral, so that von bock loses fewer armies in his first attack, then perhaps this will make up for the disadvantage. obviously, von bock needs to adopt a slightly different strategy from most of the others.spiesr wrote:Gameplay wise, is it really fair that Fredon von Bock is the only starting space without a tank? I know that he can still reach PAF in as many spaces as the others without it, but tanks give +1. So if on the first turn everyone goes and gets thier tank space whoever starts here is at a disadvantage?

sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
Thanksbryguy wrote:I have not viewed this map since it was in the drafting room, and I must say, it went from Very Good to Great!
Fixedbryguy wrote:1) It is hard to see the first letters of the other areas (Baltic Sea, Lithuania, Germany)
2) The barbed wire is blurred slightly it seems. It is not as noticeable on the small version, but on the large it is more noticeable.
Added barbed wire and one-way arrows into the P.A.F. and capitalised ONLY in the legend.DJ Teflon wrote:Nice work Sam - the update has dealt with most of the points raised about the legend.
Are you sure you dont want the PAF attacking the territories it borders? The legend states that 2 commanders next door cant be attacked - in which case you would need one-way arrows for consistency.
On a minor note: Perhaps, to totally clarify the point about the planes only move being bombardment, it may be worth capitalising ONLY (as it is with the Waterloo map's legend)?
Thanks MrBennMrBenn wrote:There's nothing on the map to indicate that the PAF is the Polish Air Force - you may wish to add it onto the legend somewhere as I only worked it out by reading the first post!
I really like the commander symbols, but part of me unsure about how well they work - particularly as they are 'truncated' to fit some of the territories... It would be interesting to see how a smaller style icon for them would work (similar to how you had back on v6). The other thing that bugs me with the commanders is that the army number is quite removed from the commander symbol, and my eyes aren;t immediately drawn to the fact that the two go together.
The tanks from either side face towards the middle, while the aeroplanes are all flying upwards. Would it be possible to rotate the planes so that they are facing the same way as the tanks?
On the legend, you could specifically mention that the PAF cannot assault the Polish commanders... you could either add the symbol to the legend, or ghost the flag into the background of the PAF territory?? The language of the instruction also needs to be clarified, and DJ Teflon make a good point about one-way being arrows added if necessary.
The arrow from Semyon Timoshenko to SC01 should be flipped so that it looks less like it's coming from Vasily Chukov.
Since bryguy mentioned the barbed-wire, I think it looks less like barbed-wire on the large than the small map![]()
All in all though, you have a very good map here. Well done
If i do this it will look like the arrow goes into the border, i want the arrows to flow into the centre of the territory and i think all of them do that nicely.LED ZEPPELINER wrote:can you flip the arrow from mikhail Kovalev to SCo6. It bugs me
Thanks mibimibi wrote:I wont comment on the gameplay but this map has a good an cohesive aesthetic. well done.
When we took Fedor von Bock's territory away i don't think we realised a +1 bonus was being taken away. Thanks for that nice catch. I've added the tank bck in and have given Fedor's starting territ back up to 4 neutrals. Instead of taking away his tank to stop his advantage. I have added more barbed wire which now makes it an even field i'm fairly sure.spiesr wrote:Gameplay wise, is it really fair that Fredon von Bock is the only starting space without a tank? I know that he can still reach PAF in as many spaces as the others without it, but tanks give +1. So if on the first turn everyone goes and gets thier tank space whoever starts here is at a disadvantage?
Sureiancanton wrote:can we have an image in the opening post that shows starting neutrals, so that we don't have to dig to find the latest one?
ian.
I actually think it flows fine as is and would like to leave arrows as they are with the exception of timoshenko>SC01 arrow which i flipped to avoid confusion.LED ZEPPELINER wrote:Ok, i know this is just personal opion, and it is very nitpicky, but i thought that you should flip some of the arrows, just so it flows a little better.
Top Score:2403natty_dread wrote:I was wrong
