Moderator: Cartographers

Agreed... sometimes we all need a break from this place. I wish e_i_pi well and hope he comes back to this someday.MrBenn wrote:Hopefully this is only a temporary intermission - and that one of the CAs will soon recieve a PM to say it's back up and running.


I think you've balanced the game play out nicely here, there is no real advantage to anyone when starting. I am wondering however, if on a game of less than 8 players if the starting positions will be a random drop on the starts or will they be defined. ie in the 3 play game 2 people may start on one side of the map, and 1 may start on the other. This is going to give the person on their own a bit of an advantage as they have no-one to contend with for the first few turns.e_i_pi wrote: Gameplay never got enough discussion before it was stamped. In fact I recall being just about the only one discussing it, though there was input from I think oak, gimil, and possibly Incan? Anyhow, I spent a lot of time planning gameplay, but I think it could do with a reprise.
I would agree heree_i_pi wrote:Graphically, the small version will be fine (in terms of army circles / readability etc). So although people have requested that be put up, I'd rather get the large version perfected, then do the trim down.
I also find i do my best CC at work.e_i_pi wrote:XML isn't a problem, I can start working on that now, or when I'm at work, it'll take me maybe 3 hours or so.
Again i would agree here, however the atmospheric fade doesn't feel quite right, i think it may need to be made a tad lighter, and possibly extended another 20%-30%e_i_pi wrote:I'd rather have the black background than stars, I don't think the map needs it. It feels a lot cleaner without stars.
I like them, I think after the amount of time you went through changing them already, if they are ok for color impaired vision then you should lock it ine_i_pi wrote:Colours: I think it's been established that the colours are okay, but if oak could give it the once over, that'd be appreciated
I also like it, if anything the transition between the mountains and territories is maybe a little harsh/abrupt, but not a huge concern.e_i_pi wrote:Texture: I'm happy with it, concerns from anyone else?
the only thing i can see is that the wake coming from the back of ships, it can be hard to pick up where the ship ends and the wake begins, if that transitions was more clearly defined then they should be good (i like the little bits of noise in the wake, gives it a little something)e_i_pi wrote:Ships and arrows: These could be redone, but I don't want the ships to be top-down, and I don't want them to be huge. I went with images that look like tankers. Any ideas / input on this?
Or possible just make the border of the army circle more defined/darker?e_i_pi wrote:Army circles: The ones on land could probably do with lightening, judging by the ones on Ronne (lime continent), Thwaite (dk blue continent) and Transantarctic (red continent)
Either/Or they could possibly be a little more readable on the mini mape_i_pi wrote:Continent names: Keep them on the main map, or shift them to the legend?
Gif or PNG could possibly work here, if you really want to try this i can have a go at a few things, get in touch.e_i_pi wrote:Moving ticker: This one's out unfortunately, unless someone can twist lack's arm to allow maps to have one image overlaid on another
Silly Benn, cars are for roadsMrBenn wrote:Let's get the boat back on the road
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Yeah, that's an oversightTaCktiX wrote:Alrighty, so you want me to nitpick the crap out of it...here goes:
Gameplay
- There are a lot of things on this map that have assumed terminology. Fleets and ports are never identified on map anywhere, whilst far more common and obvious things like one-ways and impassables are. Adding in some identifier of the port symbol and the fleet look would be good.
The only other option left is have it as a normal border. I have tried numerous different ways of fixing this problem, and every way I come up with is wrong to someone somewhere.- The new South Pole look is borderline confusing. I know the one-ways-of-doom look wasn't working, but the bubble-bath look isn't doing it either.
I recall getting criticised for having names too long that it became confusing which territory they were. Back on the merry-go-round of changes it seems...- You have two abbreviated territories (aside from fleets, which make sense) on the entire map: Pine Is. and Trans. I think with some work you could remove the abbreviations entirely, particularly in the former case. Look into it if you could.
I'll make them less transparent, soo how that goes, but this is yet another "nitpick" area that never seems to go right. I have made such subtle changes as going from 30% fill to 35% fill, and that becomes way too much.- The continent name locations sometimes work, and sometimes don't. West Ant.(arctica) and Queen Maud Land are not as readable as the rest, and that's likely caused by the text going over multiple different color backgrounds. Perhaps a slightly less transparent continent name look?
I was going for something different, trying to change things up a bit. I'll switch it back to something else- I don't like the texture that defines the separations between continents. It looks like sewing thread from a quilt.
I hate doing those arrows, but yes I'll fix up the ones you have pointed out- The arrows on the fleets are sometimes good, sometimes bad. For instance, GBR's left arrow looks great, and its right arrow looks like an ivy leaf. Here are the other ones: left USA, both FRA, left AUS, both NOR. In general, the arrows look fairly inconsistent in look, some standardization should help to fix.
Uh yeah, artifacts from a process. I re-arranged the PSD file, and merged layers which then affected some other parts of the file. It's just a matter of going over with a fine-toothed comb. Keep in mind that several "lakes" will be kept in, such as around Oates and Princess Elizabeth. The main ones that stick out that shouldn't be there are Icestream, Alexander (near mountains), Totten, Denman. There's lots of little ones too.- There are several inexplicable blue patches all over the map, even one in the middle of the impassable next to the South Pole. I know it may be accurate, but it looks like a bunch of gaffs and oversights. Really small blue, eliminate. (Only on land, though, coast is fine)
I have no idea what this means. I assume it is some American way of saying that I have just been trodden all overThose other 8 nations wanting the South Pole for themselves? Well, they, and this map, just got
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This is why Transantaric was changed to Trans.edbeard wrote:1. as Oak said, the colour in West Ant is too similar to surrounding places. purple, green and blue right next to each other is bad. furthermore, mcmurdo and transantarctic right next to each other and you could think trans belongs with the Victoria land continent.
No, it's my unique way of saying I looked all over your map and made as many nitpicks as I could find.e_i_pi wrote:I have no idea what this means. I assume it is some American way of saying that I have just been trodden all over


Understood Benn, but it got the gameplay stamp ages ago. All it needs now are graphics and XML.MrBenn wrote:From a gameplay perspective, the map mostly feels balanced; the primary task should be to work towards the troublesome Gameplay stamp
The borders between regions could be made a little bit clearer.
I'm not a fan of the black/white minimap/screens - I think some colour would help tie things together. You could still pixellate the images to make them look like they're on a CRT monitor though.
The South Pole demarcation isn't too bad... perhaps some sort of cross-hatching might draw attention to it a little more, and make it more obvious that there is a slightly different attack rule there.
A visual identifier for the fleets/ports (ie an explanatory note on a legend) might assist (never underestimate the stupidity of some players)
The graphics niggles are only niggles at this stage, and should be secondary to getting gameplay (including instructions etc) completely sorted.
