Moderator: Cartographers

I agree with Oak on that note. Someone tell him for me OK.oaktown wrote:It's not intended to look like a photo - it's gimil's creation and he should be able to take some liberties with the color choice. I'd say as long as the color doesn't make it hard to look at or play let the designer have the last word. After all, he has to stick his name on the thing.

Top Score:2403natty_dread wrote:I was wrong

No doubt he should have the last word, but the reason I'm mentioning changing the green is because I think the current version is too bright, and hence hard to look at. The green in pork's mock up is much more appealing to me, and I think the rivers look better as well. If that version is too light, you could also darken the green a bit (though I really like the contrast near the river banks). I just think that if it is not so bright playing will be more enjoyable.oaktown wrote:It's not intended to look like a photo - it's gimil's creation and he should be able to take some liberties with the color choice. I'd say as long as the color doesn't make it hard to look at or play let the designer have the last word. After all, he has to stick his name on the thing.

Yeah that's good color for the land. The rivers have a little too much depth, but are other wise an improvement over gimils map. Nice work! It really brings the map to life.porkenbeans wrote:

I dunno, gimli's a stubborn ol' sod.porkenbeans wrote:Thanx mibi,
Yeah I think I have the land puffed up a touch too much.
I would be honored if gimil adopts any of my ideas.

Top Score:2403natty_dread wrote:I was wrong
I realized as such, however, yours was brighter, and I found that actually less easy on my eyes then the darker one. With the land darker and the words/numbers lighter, I'd find that easier to read.porkenbeans wrote:@Kataro,
Its the same green, just a little less saturated which brings out a touch more variation in the color. I.E. yellows and reds. Which is why I said it looks like the end of summer verses late spring.
what might look cool is if some of the darker shades of the original shade of green was brought back in to various areas to give it even more variation.
I've decided to stick with the med blue to hold some relation to the old Feudal.the.killing.44 wrote:Maybe it could be a little less Caribbean blue, but that looks pretty win.
.44
Top Score:2403natty_dread wrote:I was wrong
Kudos to porken for this help.gimil wrote:I've decided to stick with the med blue to hold some relation to the old Feudal.the.killing.44 wrote:Maybe it could be a little less Caribbean blue, but that looks pretty win.
.44
Top Score:2403natty_dread wrote:I was wrong
Well yeah, I like that idea of the carry-over. But the Feudal blue seems more of a grayish-blue variety, against this one.gimil wrote:I've decided to stick with the med blue to hold some relation to the old Feudal.the.killing.44 wrote:Maybe it could be a little less Caribbean blue, but that looks pretty win.
.44

I don't think a lighter less saturated version will fit the overall colour scheme. I am happy with what I have just now.the.killing.44 wrote:Well yeah, I like that idea of the carry-over. But the Feudal blue seems more of a grayish-blue variety, against this one.gimil wrote:I've decided to stick with the med blue to hold some relation to the old Feudal.the.killing.44 wrote:Maybe it could be a little less Caribbean blue, but that looks pretty win.
.44
I'm not saying you should make it exactly the same, but a lighter/grayer version of what you have now would be nice.
.44
Top Score:2403natty_dread wrote:I was wrong

