Moderator: Clan Directors
Well. I was taking 8-4-4, because it says so in your first post. So I was assuming, that this is the current proposal. 9-4-4 is just as fine with me.jpcloet wrote:Several people have suggested going to 8-4-4, however, I'd say 9-4-4 works better.
We could use random map for that. Or limit it to a randomly chosen classic style / standard map, as this would give no advantage to specialists on either side.jpcloet wrote:As for the finals, there is no real upper ranked clan, so some other method would be needed.
Yes. Fair enough.jpcloet wrote:There are almost 130 available maps, no more than double for all season and playoffs would be somewhere in between. Does that seem fair. The use of maps by far was the biggest complaint I received in Season 1
I don´t know. Most maps can be used / are ok for Quads. Recommendations would be a very subjective thing. I actually find it easier to point out those, that are simply bad.jpcloet wrote:How about this:
Someone (who ever has done this work already) prepares a list of recommended quad maps so that at least all the clans are informed of which maps are best suited to quads In Your Opinion. The Clan Directors will monitor the map usage as we already plan to, and if there is a serious issue or abuse in some way, we will intervene, otherwise we will see how it goes and look at changing for season 3 if there is an issue.
And if someone wants to play Classic five times, they should be allowed to do that too, right? Point is, we've already got restrictions, so this seemingly principled stand against map restrictions doesn't make much sense.TheBro wrote:Totally against limiting the choices. It probably won't even be necessary because clans will use those games for doubles most likely, but if anyone wants to play quads Luxembourg then they should be allowed..

Really? You don't see the difference between telling a clan they can't use City Mogul for all 10 games and telling them they can't use City Mogul at all?niMic wrote:And if someone wants to play Classic five times, they should be allowed to do that too, right? Point is, we've already got restrictions, so this seemingly principled stand against map restrictions doesn't make much sense.TheBro wrote:Totally against limiting the choices. It probably won't even be necessary because clans will use those games for doubles most likely, but if anyone wants to play quads Luxembourg then they should be allowed..
Who said anything about City Mogul?Bones2484 wrote:Really? You don't see the difference between telling a clan they can't use City Mogul for all 10 games and telling them they can't use City Mogul at all?niMic wrote:And if someone wants to play Classic five times, they should be allowed to do that too, right? Point is, we've already got restrictions, so this seemingly principled stand against map restrictions doesn't make much sense.TheBro wrote:Totally against limiting the choices. It probably won't even be necessary because clans will use those games for doubles most likely, but if anyone wants to play quads Luxembourg then they should be allowed..

All maps could still be used. Only a handful would not be allowed for 1 or 2 game types:Bones2484 wrote:Really? You don't see the difference between telling a clan they can't use City Mogul for all 10 games and telling them they can't use City Mogul at all?
But I stated my opinion and will not make a crusade out of this.ahunda wrote:If we´d set a limit at 4 terrs, 13 maps would not be allowed for Quads. 4 would not be allowed for Trips. All would be allowed for Doubles.
If we´d set a limit at 3 terrs, 4 maps would not be allowed for Quads. And as far as I can see, all would be allowed for Trips & Doubles.
jpcloet wrote:How about 2 repeats for the season and you can have a 3rd repeat in the playoffs/relegation?
It really depends on the situation and how everyone else giving input feels about it.jpcloet wrote:I don't know why it happened, but it almost always happened against IA. I have to give your clan props as you seemed to have had to deal with the most crap. Blitzaholic was a big proponent of joining within a time range.
Given the games will likely be sent out on a Sunday, what makes sense?
Each clan is run differently. I'm told some are pure democracies and are why they take longer to assign games. My process for away games has been 2 days of signups, I then send games based on choice, and then assign. That can easily take 4-5 days once they have all joined. 1 week sounds fair.lgoasklucyl wrote:In all reality, with no procrastination, it takes no more than fifteen-twenty minutes for someone to sit down, divvy up the games, and send them out. If this is done on day one, they can send a reminder on day two, and get up the player's ass on day three. If a player takes more than 3 days to join a game, they obviously are not checking PMs or are blatantly ignoring their CD and their clan should seriously ponder switching a new player in and handling the inactivity of said player.
ahunda wrote:Sounds great. IA is certainly in. Will get our clan leaders to confirm.

jpcloet wrote:I don't know why it happened, but it almost always happened against IA. I have to give your clan props as you seemed to have had to deal with the most crap. Blitzaholic was a big proponent of joining within a time range.
Given the games will likely be sent out on a Sunday, what makes sense?

I concur with Blitz that penalty points - deducted from those already earned - would be the best deterrent. The concept of forfeiting games is too inequitable and - whilst it may be fair to penalise the late team in such a way - it does offer too great an advantage to the team whose games were not joined in time, resulting in a feeling of ill-will (and even a chance of manipulating scores).Blitzaholic wrote:jpcloet wrote:I don't know why it happened, but it almost always happened against IA. I have to give your clan props as you seemed to have had to deal with the most crap. Blitzaholic was a big proponent of joining within a time range.
Given the games will likely be sent out on a Sunday, what makes sense?
a 72 hour time frame, each win worth 1.0 match point, after 72 hours a penalty of -0.1 (one tenth on a point) small penalty, but there should be a rule in place for this, of course every 24 hours past 72 hours, like 96 hours and still not joined, -0.2 MP (match points) etc.
Clans are asked to fill the games within 1 week. If a clan is late, they will receive a warning the first time. The second time, they will be defaulted for half of the late games (rounded down), and then if it happens a third time, they will be defaulted on all games.
Bruceswar wrote:It would be a great strategy for a lesser clan to pick a map like doodle earth in a quads to luck into a victory. I agree we need some sort of limits to triples and quads. There are only a few maps that should be off limits for those.
