It is not for each region in Poland.thenobodies80 wrote: +1 each poland,etc,etc is a strange call, in this way some players will have a +1 bonus in the first turn, Appealing?![]()
In Poland country, there are 3 regions. U need to hold all 3 to get +1
Moderator: Cartographers
It is not for each region in Poland.thenobodies80 wrote: +1 each poland,etc,etc is a strange call, in this way some players will have a +1 bonus in the first turn, Appealing?![]()

England should not be compared to the norman kingdom. England is part of the objectives, Norman countries are not.thenobodies80 wrote:
England +2? is too easy (and if i think about a lucky drop), and it isn't fair compared with norman kingdom. +1 england/+2 norman?
Saladin, 4 regions, 3 to defend=6 and almohads, 4 regions, 4 to defend=4 ? i think they are both +4.
iberian, 7 regions, 3 borders, maybe only +4?





thats what i was thinking as well. there's no point in saying "it can be used as a counter attack route" because there would be too many neutrals to go thru to even be worth it... most people will go straight in.Industrial Helix wrote:I'm in favor of leaving Eastern Europe open to random deployment... eastern Europe has little relevance to the game objective and not a terribly good position towards gaining an advantage of the game objective. I can't see any reason to use it if it's all neutrals because if it was a good option towards getting to the mid east, the amount of men needed would be better used working on defeating a player directly.
I think in keeping it open to random deployment, the area will come into more use and have some potential as a base from which to work with and also to attack the mid east from. As for no bonus for it, I say keep it that way as it wasn't terribly important to the Third Crusade but was still present; the no bonus reflects that. And being able to use it to get your 1 man for every three terrs expresses the usefulness of controlling the region, just like it would be useful to control the same amount of terrs in any other part of Europe.
So, random deployment, no bonus, regular reward system for holding those territories and I hope my explanations made sense
Barterer made a point there... and that was indeed my original intention - passable for strategic reasons, but of small importance for the game-play itself. And I'm not feeling very comfortable on someone being over deployed in that area...barterer2002 wrote:I kind of like A since you really don't want the crusades to be fighting in Poland as much.
it doesn't matter what the intentions are, and what the historical significance is. if it makes gameplay imbalanced it should either be removed or have a bonus added to it.Kabanellas wrote:Barterer made a point there... and that was indeed my original intention - passable for strategic reasons, but of small importance for the game-play itself. And I'm not feeling very comfortable on someone being over deployed in that area...barterer2002 wrote:I kind of like A since you really don't want the crusades to be fighting in Poland as much.
But, I'm completely whiling to change it. I'd just like to put it up to vote, but first the last poll needs to be reset.


if you make eastern europe open for all players, then in a 2 player game, peoples bonuses won't be broken as easily. you'd have to take 3 territs from someone to drop them to 6 if there were 23 starting territs per person...Kabanellas wrote:Icon – good luck for your trials!
About the map -remember that everything further (including rules /concepts and even art) that we make concerning Eastern European regions, would be giving to much importance to that area of the map. And that’s the opposite from what I want. Like I said before: The Third Crusade is not meant to be fought there (as it was not)
I must say that I do incline for option B after much thinking: neutral area but giving a 1 tr. per 3 regions bonus. People won’t have to fight in those areas, so it could just be left there ‘forgotten’ and ignored. But if by any strategic reason you need to go through them, you can do it. And get a bonus for it. Plus we have already 58 regions to be distributed by players. i.e. in a 3 player game you'll get a starting bonus of 7 troops [(58/3) + 2 (starting positions x 2 for each player) = 21. 21/3 = 7 that's seems enough.
Also, we need to think about the number of starting troops in the fixed positions. 3 is way too low; a player would be able to, in the first round, wipe another player from his home land (starting position). I’m considering an initial 5 troops for every starting position, except London that should remain with 3 but with Wales starting with 3 neutrals.
K
actually, in a 2 player game, there are 58 terrrits divided by 3 because 1/3 of them are neutrals. plus 8 starting points divided by 3 which is 2 each w/ 2 more neutral. that leaves you at the 7 you stated would be put in a 3 player game. if you have 12 EE terits, yeah, that might be a little much, but you could make it into 8 or 9 territs which would even things out a bit.Kabanellas wrote:Well stazn, in a 2 player game you’ll have 58 terts. divided by 2, which would be 29 plus 8 starting points divided by 2, making a total of 29+4= 33 regions each player. Holding a bonus of 11 troops…. With the EE terits(we’re talking of 12 terits here). You would have 11 + 2 (from 6 more regions) + 2 (from EE bonus – 1 for each 3 terts), making a total of 15 troops – Way too many I think.
Of course this map is better suited to be played by 4 or more players, but anyway…..
