Battle Of The Alamo, Draft 1.3 UPDATE.

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moonarus
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Battle Of The Alamo, Draft 1.3 UPDATE.

Post by moonarus »

Yo, I thought an alamo map would be a good Idea,

so here it is (draft 1.3) :
[bigimg]http://i301.photobucket.com/albums/nn46/moonarus/alamo13.jpg[/bigimg]

Terits: 46
Continents: 6

Draft 1.2: http://i301.photobucket.com/albums/nn46 ... lamo12.jpg
Draft 1.1: http://i301.photobucket.com/albums/nn46 ... lamo11.jpg
Draft 1: http://i301.photobucket.com/albums/nn46 ... odraft.jpg


There will be terits inside the Alamo that can be directly attacked by the saninh canonns, but cannot attack back. Texan troops can attack all Spanish troops and all spanish troops can attack Texan troops. The dots will be generals, (need more detail on those), and hopefully will be starting points for the players (need more dots so there is compatibility for more players; any sugjestions for how do do that?). Also, how would you code a non-attacking border, but you can fortify through it?

C&C?

Also Also: how could I make More territs?

-Moon
Last edited by moonarus on Wed Aug 19, 2009 7:54 pm, edited 5 times in total.
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scottp
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Re: Battle Of The Alamo (DRAFT Stage)

Post by scottp »

although there were a lot of Tennesseans and Kentuckians among others at the Alamo, it was really "Texans" fighting the Mexicans, not Americans.

can't really evaluate much about your concept from the diagram/description given. The Alamo is pretty sacred here in Texas, this needs to be done well. good luck, would like to see a great map done for it!
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moonarus
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Re: Battle Of The Alamo, Draft 1.1

Post by moonarus »

Update, hope this makes more sense:

[bigimg]http://i301.photobucket.com/albums/nn46/moonarus/Alamo11.jpg[/bigimg]


-Moon
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Industrial Helix
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Re: Battle Of The Alamo, Draft 1.1

Post by Industrial Helix »

I'd say turn it around so north faces up. Then make it fit within the size restrictions of a small map. Break the bonuses up amongst the parts of the alamo.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
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moonarus
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Re: Battle Of The Alamo, Draft 1.2

Post by moonarus »

updated, how's that?
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Industrial Helix
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Re: Battle Of The Alamo, Draft 1.2

Post by Industrial Helix »

better... you've only got 28 territories tho, average map size is 40 but you can get away with 36 if you try hard.

Some of the bonuses don't make sense... how am i going to hold the west rooms and the east rooms unless I've pretty much got the game in the bag.

I also think you need to make a better use of the space you've got.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
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Evil DIMwit
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Re: Battle Of The Alamo, Draft 1.2

Post by Evil DIMwit »

The Large Yard is pretty large. You can easily split it up into more territories.

If you're still itching for territories, you can add some representing the Mexican infantry. They did have a couple thousand there.
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bloodandguts
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Re: Battle Of The Alamo, Draft 1.2

Post by bloodandguts »

its a kool idea but thats a rough sketch right? for the "general dots" u could use davy crockett and Jim Bowie "they were both there" for texans and santa anna for the mexicans :D
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moonarus
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Re: Battle Of The Alamo, Draft 1.3 UPDATE.

Post by moonarus »

Updated, how's that for all your sugjestions?


EDIT: yes, this is a sketch. I need to work on getting the graphics more realistic, I'm new to photoshop, any tips? ;)
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