Moderator: Cartographers
It takes a long time for a draft to become a map, it needs to be approved for Gameplay, Graphics and xml, which takes usually no shorter than 6 months, but if people give good feedback it goes a lot faster!darkangelsguy205 wrote:wait i thought we changed somethings and when is this going to become a map
Care to elaborate?ManBungalow wrote:I like the idea behind this map, but I think you need to work some more regions into it if your map is to become a success.

What idea is that then? stealing a famous board game layout and renaming parts of the board? Yeah! - in the world of ideas, this has to be the laziest idea ever.ManBungalow wrote:I like the idea behind this map
I think this map could considered a heavy load.Pedronicus wrote:So the site has got round the copyright problem then?
What idea is that then? stealing a famous board game layout and renaming parts of the board? Yeah! - in the world of ideas, this has to be the laziest idea ever.ManBungalow wrote:I like the idea behind this map
.
.
.
.
I must go to the tool shed this weekend and invent a round device that would help move heavy loads....

Pedronicus wrote:So the site has got round the copyright problem then?
What idea is that then? stealing a famous board game layout and renaming parts of the board? Yeah! - in the world of ideas, this has to be the laziest idea ever.ManBungalow wrote:I like the idea behind this map
.
.
.
.
I must go to the tool shed this weekend and invent a round device that would help move heavy loads....




And for all those who suggested this, I see why but it would end up like circus maximus except with one lane, the amount of stalemates would be amazing and I wish to avoid that.Army of GOD wrote:I think it would be more interesting if you made them 1-way attacks clockwise, like in the real game that isn't in anyway related to this map due to copyright issues.
I don't think so because when people drop bonuses on other maps they can get it back. The only bonuses that can be dropped with no chance of breaking are the rh corner bonuses and there worth only ones.Victor Sullivan wrote:Hey, neat-o idea! Some suggestions:
1. You're going to have to have a lot of starting neutrals to avoid people dropping bonuses. Will that be a problem?
I'm open to suggestions on this, I like the moody idea, that would be good, but im not sure about dice for luck, I wanted to stay away from dice because as you can see on the previous conqueropoly mapI don't think it worked.Victor Sullivan wrote: 2. Not crazy about the symbols used for the Luck Deck and the Online Community (the orange power button and the horseshoes). I'd suggest dice for the Luck Deck symbol (for obvious reasons) and either the CC logo or a smiley (maybe MrMoody's smiley) for the Online Community.
starts neutral and gives you plus 2 like the free army, except the free army gives you 1.Victor Sullivan wrote: 4. What does the star space do?
I can't see how to fit the writing in without going outside the space. any suggs please say.Victor Sullivan wrote: 5. You think you could give the battleships names instead of numbers?
You have to get all signs and all three card spaces. i think that the bonuses should go up...Victor Sullivan wrote: 9. For the Luck Deck and Online Community bonuses - Are they awarded for holding all three territories on the decks in the center of the board or do you have to have the spaces on the board "track" or what? It's not really clear as to what you need to have to acquire those bonuses.
I would, however that would make it too much like that dreaded board game of which noone will speak of in this thread.Victor Sullivan wrote: 12. The horseshoe space at the bottom should be switched with the deadbeat space at the bottom.
After all that im glad you think so...Victor Sullivan wrote: That's all for nowI think this'll be a great map!
I would but this would mean that taking two territories would give you 4 extra armies, and if you were to get the bonus from the start the game would be over.sonicsteve wrote: How about making the bonuses 1 for the brown and light blue sets, 2 for pink and orange, 3 for red and yellow and 4 for green and purple/dark blue.
Again and thats another reason why im not planning to do it, however if anyone can find a way for it to work im open.sonicsteve wrote:If you do go for a one way around the board attack style, then in keeping with the board game every region should be able to attack up to 12 regions in front of it. Would be mayhem of course...
