Moderator: Cartographers


Perhaps it's the balance you are looking for to offset the strength of the north. As it's drawn the real only interest I would have in the south is the ship bonuses & Georgia.Industrial Helix wrote:I dunno actually, if its at Halifax then you've essentially given a southern player the chance to get three colonies, plus the ship bonus and only 3 points to defend at.
Thanks again for the great suggestions.
there aren't many good places to put a 40th region without making things hard for the south (georgia makes the easiest ship bonus more difficult, while an extra south carolina region increases the number of enemy interlopers - or possibly random neutrals for 1v1 - in the middle that need to be killed). a 5th region in any colony will make that colony strategically redundant. since 2-player and 3-player together will form the majority of games, i think 39 regions is fine.jefjef wrote:Does this map need 1 more tert? Brought up to 40 deploy instead of 39. (considering 5 & 8 player games)
jefjef wrote:Maybe slide up the R.I. circle or swap spots with the R.I. Kinda floating out in the water.
good change. that also lets us show the full name of rhode island, which is the only abbreviation on the map and therefore sticks out a bit.Industrial Helix wrote:And I'm going to switch the circle and the RI text around so its more in line with the res of the map layout.
on the small map, the circle for burlington can be moved to where the B currently is, with the name being shifted out to sea.RedBaron0 wrote:So areas in NJ the numbers will overlap the territory names and in the area of Philadelphia those circles are all in a pretty close line and could overlap each other. I think for the most part you ok everywhere else... Cape Cod, Bemis Heights and Raleigh are the only other spot that I can see, but the congestedness in and around Philadelphia and New Jersey is where the issue is most prevalent.
Industrial Helix wrote:Jefjef - about the guilford courthouse... well, I intended it to be a choke point to give the south some tactical advantage but with the ship bonus I think it might be redundant.
jefjef wrote:I like a choke point in that region but I think Halifax would be more Ideal.
Industrial Helix wrote:I dunno actually, if its at Halifax then you've essentially given a southern player the chance to get three colonies, plus the ship bonus and only 3 points to defend at.
I'm thinking more that no choke point ought to be there.
would having a choke point at halifax be letting the south bite off more than it can chew? the north will be on its way to bigger bonuses by the time that whole area is secured. on the other hand, if it is secured and survives the first northern attack, it will be hard to break through the southern defence. i'm undecided myself at the moment because both have their advantages. in a 3-player game, where should we put the choke point to give a chance to the poor guy in the middle, or do we ignore that possibility and assume that two of the players will share the small northern colonies in a race for bonuses?jefjef wrote:If anything consider redrawing Guildford to share the Camden border with willmington.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".



drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".




Industrial Helix wrote: I also tried changing the French ships... which are a white and dark pattern, the British dark and white. It might be too subtle... or just too much like crap. Not sure if I like it just yet.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".


If he swaps the ships then he has the right contrast. IMO.RedBaron0 wrote:I dunno, the current French ships look... off. Maybe too bright?