Dear lord. Is this game played exactly like A&A? I play that game all the time. You need lots of throwaway troops for every battle.
sm8900 wrote:build tanks when attacking, or if you have abundant production points; they are 50% on attack and 30 % (same as infantry) on defense.
Send troops (and artillery) with too. That way instead of losing tanks, you lose inexpensive troops. Or do you not have the option to choose what you loose?
and thank-you Jay for warning me about the "_" I will never be Juan Bottom. I protest that site.
Juan_Bottom wrote:Dear lord. Is this game played exactly like A&A? I play that game all the time. You need lots of throwaway troops for every battle.
sm8900 wrote:build tanks when attacking, or if you have abundant production points; they are 50% on attack and 30 % (same as infantry) on defense.
Send troops (and artillery) with too. That way instead of losing tanks, you lose inexpensive troops. Or do you not have the option to choose what you loose?
no,you can't choose what you lose. also, artillery doesn't seem to exist there as a unit.
If you know this much about the game, i suggest you give the site a try, even if they don't have "_". thanks!
The tank/grunt thing is a big deal... save you cash when defending and go for the ground dudes. It's amazing how well a short stack of ground guys can hang in there.
The destroyer/sub combo is sweet... particularly when you have two or three of each to roam the seas together and add some air support when possible... KAPLOW! I have yet to bother buying an aircraft carrier, but I've sunk a few.
frankly, just finding this game was such a chore when it really didn't have to be and really shouldn't have been, that i want to make sure nobody else has to work that hard to find it. also, i want to make sure the site succeeds, since it is by far one of the best browser-based wargames which I've seen.
oVo wrote:The tank/grunt thing is a big deal... save you cash when defending and go for the ground dudes. It's amazing how well a short stack of ground guys can hang in there.
The destroyer/sub combo is sweet... particularly when you have two or three of each to roam the seas together and add some air support when possible... KAPLOW! I have yet to bother buying an aircraft carrier, but I've sunk a few.
I've found the carrier is good for sticking in the middle of a big ocean (with a little protection). You can do some surprise air attacks that way, but other than that, I don't see much use for them either.
Napoleon Ier wrote:You people need to grow up to be honest.
Yeah, so whats the point of the SAMs? What do they do, and is there anything special a sub gets that a destroyer doesnt get? What about fighters? They kill bombers I assume. Name is also Japs in that game
SAMs keep out the air traffic, surface ships block each other in the open sea and subs slip on through plus they have pretty good bang for the buck... since a destroyer is a bigger investment.
Ground troops advance one space at a time while tanks go two, so the air force allows you to reach out and touch someone... I believe the fighters travel 4 territories and the bombers travel 6 or something like that. I'm guessing that a Carrier full of planes can be pretty lethal, even though I didn't try it out. Also the Fighters provide defensive support... just by sitting on your territory.
Joined as well. I'm looking forward to playing multiplayer with some CCers. I've only played single-player so far and I want to try out my (likely horrendous) diplomacy skills with people who already know how much I suck at strategy board games.
<>---------------------------<> ......Come play CC Mafia, .....where happiness lies <>----------[Link]----------<>
OK... I've just joined jay's 11969 game although everyone might survive 100 rounds... and the early victory of holding all 6 capitals isn't exactly an early win.
Newly created 3 player, scattered, NO starting units.
This game is currently accepting registrations.
There are no play time of day restrictions for this game. This game will have automatic land zone picking. The game will start with no initial forces. Each player's chosen capital will start with a factory. This game will have a maximum duration of 100 days. This game will have a maximum number of 100 turns. Turn Maximum Time Limits: Capital Picking: 24 Hours Turns: 24 Hours
Early Victory Conditions: Own 3 or more capitals.
GAME #11981
3 total Players required, 3 Human and 0 Computer.
THE DEBATE IS OVER...
PLAYER57832 wrote:Too many of those who claim they don't believe global warming are really "end-timer" Christians.