Fractured America [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
User avatar
jefjef
Posts: 6026
Joined: Mon Feb 23, 2009 8:41 pm
Location: on my ass

Re: Fractured America [D] *V10.5* - pg.25

Post by jefjef »

Neuvo Arizona. You have 7 tert connection again. ???????

Redrawing Minnesota tert & Grand Rapids tert so only one connects to Wisc might be worth looking at.

Missouri river crossing to Iowa I like having it.

Libertarian. Could you use a confederate gray shade?
This post was made by jefjef who should be on your ignore list.
Image
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
isaiah40
Posts: 3990
Joined: Mon Aug 27, 2007 8:14 pm

Re: Fractured America [D] *V10.5* - pg.25

Post by isaiah40 »

jefjef wrote:Neuvo Arizona. You have 7 tert connection again. ???????

Redrawing Minnesota tert & Grand Rapids tert so only one connects to Wisc might be worth looking at.

Missouri river crossing to Iowa I like having it.

Libertarian. Could you use a confederate gray shade?


Libertarians color will be staying the same due to it would be too close to the Democrats color for our color blind friends.

New version changes:

- Extended Mississippi River to disconnect Minnesota from Wisconsin
- Disconnected Grassland from Montana
- Removed attack route from Missouri to Iowa
- Reduced Metis bonus from 4 to 3 due to the border realignment
- Added new mountain between Amarillo and CO so it is clear they don't connect

That are all the changes for now.

Version 10.6!
[bigimg]http://img16.imageshack.us/img16/2346/fracturedamericav106.png[/bigimg]
User avatar
iancanton
Foundry Foreman
Foundry Foreman
Posts: 2433
Joined: Fri Jun 01, 2007 6:40 am
Location: europe

Re: Fractured America [D] *V10.5* - pg.25

Post by iancanton »

now for my bonus recommendations, as promised.

let each bonus be no more than the number of regions in the zone (an exception is where a region is not adjacent to the others in the same bonus zone, but there are no such zones on this map now). this means reducing republicans and freemen to +4 each.

new england is better a +4 than a +5 because quebec can be held with it to produce a powerful 4-border combination.

when compared with libertarians and classic asia, which are both +7, amexica is not worthy of +8, largely because of its relatively secluded position in the south. i'd rate it equal to canada, at +6.

captainwalrus wrote:I completely agree with splitting up Canada, they aren't really any more unified than us.

canada has already been split into 3 parts (4 including winnipeg)!

is there a bonus that can be called the easiest on the board? if there is a consensus that one exists, then there is room to reduce it to +2, otherwise all 4 of the small bonuses can remain at +3.

a count of the regions produces a total of 86. that means 6 capitals start neutral, not 7. the 7 capitals bonus can be raised to +5, since it's a difficult one to achieve quickly if only 8 are allocated randomly. the progression of the higher capital bonuses almost makes "hold all capitals" a gamewinning objective. nothing wrong with that!

ian. :)
Image
isaiah40
Posts: 3990
Joined: Mon Aug 27, 2007 8:14 pm

Re: Fractured America [D] *V10.6* - pg.26

Post by isaiah40 »

Okay as per ian's suggestions here is V10.7

[bigimg]http://img36.imageshack.us/img36/7629/fracturedamericav107.png[/bigimg]
User avatar
jefjef
Posts: 6026
Joined: Mon Feb 23, 2009 8:41 pm
Location: on my ass

Re: Fractured America [D] *V10.7* - pg.26

Post by jefjef »

Neuvo Arizona. You have 7 tert connection.

That is a lot of weight to put on a single tert bordering 3 other bonus regions.
This post was made by jefjef who should be on your ignore list.
Image
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
isaiah40
Posts: 3990
Joined: Mon Aug 27, 2007 8:14 pm

Re: Fractured America [D] *V10.7* - pg.26

Post by isaiah40 »

jefjef wrote:Neuvo Arizona. You have 7 tert connection.

That is a lot of weight to put on a single tert bordering 3 other bonus regions.


Well since it is bordering 3 other bonuses, then it only has 4 connections not 7. 7 yes if you also count the territories in Amexica.

What suggestions do have to eliminate some of the connections?
User avatar
jefjef
Posts: 6026
Joined: Mon Feb 23, 2009 8:41 pm
Location: on my ass

Re: Fractured America [D] *V10.7* - pg.26

Post by jefjef »

Well I have always thought walls - concertina wire - mine fields and machine gun nests would be the answer in that part of the world.

How about a redrawing of Baja? Connect it to Oasis border.

Not a major thing I spose but sure puts a lot of value/pressure on that 1 tert.
This post was made by jefjef who should be on your ignore list.
Image
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
User avatar
Evil DIMwit
Posts: 1616
Joined: Thu Mar 22, 2007 2:47 pm
Gender: Male
Location: Philadelphia, NJ

Re: Fractured America [D] *V10.7* - pg.26

Post by Evil DIMwit »

isaiah40 wrote:
jefjef wrote:Neuvo Arizona. You have 7 tert connection.

That is a lot of weight to put on a single tert bordering 3 other bonus regions.


Well since it is bordering 3 other bonuses, then it only has 4 connections not 7. 7 yes if you also count the territories in Amexica.

What suggestions do have to eliminate some of the connections?


I don't think you need to eliminate any of these. Nuevo Arizona is a very pivotal territory but that's not necessarily a bad thing.
ImageImage
User avatar
soundman
Posts: 450
Joined: Mon Feb 04, 2008 12:36 pm
Gender: Male
Location: Washington

Re: Fractured America [D] *V10.7* - pg.26

Post by soundman »

Evil DIMwit wrote:
isaiah40 wrote:
jefjef wrote:Neuvo Arizona. You have 7 tert connection.

That is a lot of weight to put on a single tert bordering 3 other bonus regions.


Well since it is bordering 3 other bonuses, then it only has 4 connections not 7. 7 yes if you also count the territories in Amexica.

What suggestions do have to eliminate some of the connections?


I don't think you need to eliminate any of these. Nuevo Arizona is a very pivotal territory but that's not necessarily a bad thing.

I agree, leave it as it is.
isaiah40
Posts: 3990
Joined: Mon Aug 27, 2007 8:14 pm

Re: Fractured America [D] *V10.7* - pg.26

Post by isaiah40 »

soundman wrote:
Evil DIMwit wrote:
isaiah40 wrote:
jefjef wrote:Neuvo Arizona. You have 7 tert connection.

That is a lot of weight to put on a single tert bordering 3 other bonus regions.


Well since it is bordering 3 other bonuses, then it only has 4 connections not 7. 7 yes if you also count the territories in Amexica.

What suggestions do have to eliminate some of the connections?


I don't think you need to eliminate any of these. Nuevo Arizona is a very pivotal territory but that's not necessarily a bad thing.

I agree, leave it as it is.


Yes it is going to stay as it is!
User avatar
mibi
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont
Contact:

Re: Fractured America [D] *V10.7* - pg.26

Post by mibi »

the pastel colors and general softness of the map seem too pansy for the subject matter. you should take this map to the dark side.
User avatar
iancanton
Foundry Foreman
Foundry Foreman
Posts: 2433
Joined: Fri Jun 01, 2007 6:40 am
Location: europe

Re: Fractured America [D] *V10.7* - pg.26

Post by iancanton »

since everyone is happy with the connections and bonuses, it's time to take this to the next level.

Image

ian. :)
Image
isaiah40
Posts: 3990
Joined: Mon Aug 27, 2007 8:14 pm

Re: Fractured America [D] *V10.7* - pg.26

Post by isaiah40 »

iancanton wrote:since everyone is happy with the connections and bonuses, it's time to take this to the next level.

Image

ian. :)


WOOT!! =D>

Thank you everyone for helping me get this far!!
User avatar
soundman
Posts: 450
Joined: Mon Feb 04, 2008 12:36 pm
Gender: Male
Location: Washington

Re: Fractured America [D] *V10.7* - pg.26

Post by soundman »

iancanton wrote:since everyone is happy with the connections and bonuses, it's time to take this to the next level.

Image

ian. :)

YEAH Isaiah!!!!! =D> =D> =D> =D> =D> =D> =D> =D> =D>
User avatar
soundman
Posts: 450
Joined: Mon Feb 04, 2008 12:36 pm
Gender: Male
Location: Washington

Re: Fractured America [D, Gp] *V10.7* - pg.26

Post by soundman »

Now for the Graphics stamp. :) I think the map's pretty close to that.
isaiah40
Posts: 3990
Joined: Mon Aug 27, 2007 8:14 pm

Re: Fractured America [D, Gp] *V10.7* - pg.26

Post by isaiah40 »

soundman wrote:Now for the Graphics stamp. :) I think the map's pretty close to that.


I'm hoping so! ;)
User avatar
RedBaron0
Posts: 2657
Joined: Sun Aug 19, 2007 1:59 pm
Gender: Male
Location: Pennsylvania
Contact:

Re: Fractured America [D, Gp] *V10.7* - pg.26

Post by RedBaron0 »

grats!

You've got some tidying up to do and a small map to make. Check where your territory names are and make sure there isn't any blending together of a couple of letters and borders and such. It looks prevalent around Utah and the West Coast. You'll have to make sure army numbers when they get up to 3 digits aren't covering anything important on the map so you need to test your circles with "888's" and make the appropriate adjustments. Think about making your borders a bit thinner, the extra pixels of space will do wonders... don't be afraid to totally redraw your borders, yeah it'll be a pain and the ass, but the end result may look a million times better. Perhaps a better spidery, broken glass look that only can add to the theme. (Note just redraw, not change to territory connections)

isaiah40 wrote:
soundman wrote:Now for the Graphics stamp. :) I think the map's pretty close to that.


I'm hoping so! ;)

:lol: :? :| 8-[ =D> ;)
ImageImage
isaiah40
Posts: 3990
Joined: Mon Aug 27, 2007 8:14 pm

Re: Fractured America [D, Gp] *V10.7* - pg.26

Post by isaiah40 »

Thank you everyone! I am out of country for a couple of days so my next revision will be posted probably this weekend. I have to play with it a little to obtain more space for the legend and instructions.

Thank you for your patience as I work hard to get a map you'll all like and play.
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Fractured America [D, Gp] *V10.7* - pg.26

Post by natty dread »

Hmm.. is the "freemen" territory a reference to freemasons?

If so, you should add the pyramid-with-the-eye symbol there...
Image
User avatar
jefjef
Posts: 6026
Joined: Mon Feb 23, 2009 8:41 pm
Location: on my ass

Re: Fractured America [D, Gp] *V10.7* - pg.26

Post by jefjef »

natty_dread wrote:Hmm.. is the "freemen" territory a reference to freemasons?

If so, you should add the pyramid-with-the-eye symbol there...


It's a reference to "The Freeman" a Montana area patriot militia group.
This post was made by jefjef who should be on your ignore list.
Image
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
User avatar
natty dread
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Fractured America [D, Gp] *V10.7* - pg.26

Post by natty dread »

Ah, ok.. ignore my ignorance then.

Although I do think the freemasons should be represented on this map.
Image
User avatar
RedBaron0
Posts: 2657
Joined: Sun Aug 19, 2007 1:59 pm
Gender: Male
Location: Pennsylvania
Contact:

Re: Fractured America [D, Gp] *V10.7* - pg.26

Post by RedBaron0 »

ohhh, why didn't we think of that before... and considering the history of the Southern States; a Free Mason symbol instead of the Libertarians might not be a bad idea. It would be an aesthetic change totally up to you isaiah, at least think about it though. ;)
ImageImage
isaiah40
Posts: 3990
Joined: Mon Aug 27, 2007 8:14 pm

Re: Fractured America [D, Gp] *V10.7* - pg.26

Post by isaiah40 »

RedBaron0 wrote:ohhh, why didn't we think of that before... and considering the history of the Southern States; a Free Mason symbol instead of the Libertarians might not be a bad idea. It would be an aesthetic change totally up to you isaiah, at least think about it though. ;)


Hmmm ... Could be done. We could take out The Outfit and insert Masons.

Well at least I can respond to these post with my phone, I just can't post my map :(

Post your thoughts and I'll think about it ;)
User avatar
RedBaron0
Posts: 2657
Joined: Sun Aug 19, 2007 1:59 pm
Gender: Male
Location: Pennsylvania
Contact:

Re: Fractured America [D, Gp] *V10.7* - pg.26

Post by RedBaron0 »

Nah, not the outfit, the South is Masonic all the way.
ImageImage
isaiah40
Posts: 3990
Joined: Mon Aug 27, 2007 8:14 pm

Re: Fractured America [D, Gp] *V10.7* - pg.26

Post by isaiah40 »

Well as I am able to get online via FREE wifi here in Regina Canada, I was able to post the latest version.

The small map has the color plus number in the circles. Tell me what you think!

Large
[bigimg]http://img194.imageshack.us/img194/3765/fracturedamericav108.png[/bigimg]

Small with armies
Image
Post Reply

Return to “The Atlas”