Moderator: Cartographers







RedBaron0 wrote:

You'd prefer that over a no hitter?! Oh wait, Yankees, nevermind.neanderpaul14 wrote:RedBaron0 wrote: Nice you used the scoreboard from Fenway........couldn't you have used a photo from when they kicked the Yanks in the ass though??


Erm. World 2.1? Ever play that one?First: waaay too many terits, unless you are trying to make a map where you get a million troops a turn.

first: no, I have never played world 2.1, and second: If you can adjust the troops per turn so that they are less, then it will be much less of a build-up and luck would be much less apparent. if you can do that, then I fully agree with this, but that many territs makes for a lot of mistakes in attacking and reinforcing, that is the only thing I really have in mind that you can improve. nice idea!natty_dread wrote:Erm. World 2.1? Ever play that one?First: waaay too many terits, unless you are trying to make a map where you get a million troops a turn.
Besides, you can adjust the troop bonuses in the XML so that 3 troops doesn't necessarily always have to give 1 troop. It can be made so that first 10 territs give 1 for each 3, the next 10 give 1 for each 5, and so on.
that wasn't the real map so it wont matter anyways it was just a starting pointkilled2 wrote:first: no, I have never played world 2.1, and second: If you can adjust the troops per turn so that they are less, then it will be much less of a build-up and luck would be much less apparent. if you can do that, then I fully agree with this, but that many territs makes for a lot of mistakes in attacking and reinforcing, that is the only thing I really have in mind that you can improve. nice idea!natty_dread wrote:Erm. World 2.1? Ever play that one?First: waaay too many terits, unless you are trying to make a map where you get a million troops a turn.
Besides, you can adjust the troop bonuses in the XML so that 3 troops doesn't necessarily always have to give 1 troop. It can be made so that first 10 territs give 1 for each 3, the next 10 give 1 for each 5, and so on.


