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Re: WWII - Stalingrad [D] V26(p19) [POLL] AA Batteries?

Postby thenobodies80 on Mon Nov 09, 2009 8:27 am

DJ Teflon wrote:Sorry - not sure how come my post came up 3 times - I thought I was editing it :oops:


Under your request I've deleted 2 of these 3 posts ;)
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Re: WWII - Stalingrad [D] V26(p19) [POLL] AA Batteries?

Postby cairnswk on Mon Nov 09, 2009 11:25 am

DJ Teflon wrote:Sorry - not sure how come my post came up 3 times - I thought I was editing it :oops:

What post DJ Teflon?
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Re: WWII - Stalingrad [D] V26(p19) [POLL] AA Batteries?

Postby thenobodies80 on Mon Nov 09, 2009 2:54 pm

cairnswk wrote:
DJ Teflon wrote:Sorry - not sure how come my post came up 3 times - I thought I was editing it :oops:

What post DJ Teflon?


this post for 3 times

http://www.conquerclub.com/forum/viewtopic.php?f=468&t=86074&view=unread#p2270499
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Re: WWII - Stalingrad [D] V26(p19) [POLL] AA Batteries?

Postby lt_oddball on Mon Nov 09, 2009 4:32 pm

cairnswk wrote:i gotta say that 31 votes is pitiful :oops:


I think it is a lot. :-s

So let's/u move on.
Wrap it up.
finish the map with what you got and only allow obvious correction amendments .. 8-)
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Re: WWII - Stalingrad [D] V26(p19) [POLL] AA Batteries?

Postby cairnswk on Mon Nov 09, 2009 5:03 pm

lt_oddball wrote:
cairnswk wrote:i gotta say that 31 votes is pitiful :oops:


I think it is a lot. :-s

So let's/u move on.
Wrap it up.
finish the map with what you got and only allow obvious correction amendments .. 8-)


U know lt_oddball...one thing i really hate is when i take initiative to give you some credit on the map for your contribution, and you end up trying to be a pushy person.
In other words, my map, my time, i'll do it when i'm ready, not when you tell me to. Got It !
And at present I'm not ready to push forward with this map. That's why the poll is set for later this month.
Last edited by cairnswk on Mon Nov 09, 2009 10:56 pm, edited 1 time in total.
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Re: WWII - Stalingrad [D] V26(p19) [POLL] AA Batteries?

Postby ender516 on Mon Nov 09, 2009 9:45 pm

Maybe I shouldn't get in the middle here, cairnswk, but a little something that might be irking oddball is that his player name is lt_oddball, with an initial lower-case letter L, not it_oddball, with an initial lower-case letter I. That sort of thing can get under someone's skin.
On point, I agree that it is your map and your schedule.
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Re: WWII - Stalingrad [D] V26(p19) [POLL] AA Batteries?

Postby cairnswk on Mon Nov 09, 2009 10:57 pm

ender516 wrote:Maybe I shouldn't get in the middle here, cairnswk, but a little something that might be irking oddball is that his player name is lt_oddball, with an initial lower-case letter L, not it_oddball, with an initial lower-case letter I. That sort of thing can get under someone's skin.
On point, I agree that it is your map and your schedule.

lt...that issue has been fixed, thanks for pointing it out.
Other issues, yes just hold fire until i finish studies for uni later next week.
Cheers enders516.
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Re: WWII - Stalingrad [D] V26(p19) [POLL] AA Batteries?

Postby MrBenn on Wed Nov 11, 2009 5:59 pm

Just to let you know that I'm keeping half an eye on this - but haven't got myself fully up to speed with how gameplay discussion is progressing. I'll need to sit down for longer than I have available right now - but might be able to grab enough time next week ;-)
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Re: WWII - Stalingrad [D] V26(p19) [POLL] AA Batteries?

Postby cairnswk on Thu Nov 19, 2009 2:03 am

OK seems as though people prefer to have the minor AA artillery on the map.
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Re: WWII - Stalingrad [D] V26(p19) [POLL] AA Batteries?

Postby cairnswk on Thu Nov 19, 2009 2:04 am

MrBenn wrote:Just to let you know that I'm keeping half an eye on this - but haven't got myself fully up to speed with how gameplay discussion is progressing. I'll need to sit down for longer than I have available right now - but might be able to grab enough time next week ;-)

Thanks MrBenn, if you could post the poll results please, and pull 'er down :)
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Re: WWII - Stalingrad [D] V26

Postby cairnswk on Thu Nov 19, 2009 2:05 am

Current Version 26.

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Re: WWII - Stalingrad [D] V26(p19) - Next?

Postby natty dread on Thu Nov 19, 2009 4:27 am

The images look really fuzzy. Try saving your next version as a png file. Or use something else than photo-bucket to host them...
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Re: WWII - Stalingrad [D] V26(p19) - Next?

Postby cairnswk on Thu Nov 19, 2009 4:32 am

natty_dread wrote:The images look really fuzzy. Try saving your next version as a png file. Or use something else than photo-bucket to host them...

.png takes up too much space and makes the file for me too large and photobucket has always been fine...you're the first to comment about this since i had issues wiht my first map over 2 yrs ago.
Are you sure it's not your monitor :?:
Doesn't look fuzzy to me. :)
EDIT: Upon examination a second time, perhaps its the background that is causing this....which i'm pretty happy with.
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Re: WWII - Stalingrad [D] V26(p19) - Next?

Postby natty dread on Thu Nov 19, 2009 5:45 am

No, it's not my monitor, and you're not the first for whom photobucket has done this. They recompress your jpg:s which makes them fuzzy. And jpg is not the best format for digital images... it's really only good for photos. Png:s don't take that much space really, and it's a lossless format so you won't lose any detail if you use png.

This is why I use png and imageshack.

Look real closely to those little soldier icons, for example. Also the text in the small version legend, at the right upper corner, looks almost unreadable.
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Re: WWII - Stalingrad [D] V26(p19) - Next?

Postby cairnswk on Thu Nov 19, 2009 7:16 am

natty_dread wrote:No, it's not my monitor, and you're not the first for whom photobucket has done this. They recompress your jpg:s which makes them fuzzy. And jpg is not the best format for digital images... it's really only good for photos. Png:s don't take that much space really, and it's a lossless format so you won't lose any detail if you use png.

This is why I use png and imageshack.

Look real closely to those little soldier icons, for example. Also the text in the small version legend, at the right upper corner, looks almost unreadable.


OK, there is some graphic work to do on this, but not tonight as it's Z time...

here is the image uploaded to imageshack as png, but there is a 5 time increase in the size of the file which i won't have people downloading to use their bytage up...sorry, you're going to have to put up with .jpgs

oh, btw, thre is a drop shadow on the soldiers that are probably fuzzing your view, but they're ok by me.
the text in the corner will probably be moved several times yet. :)

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Re: WWII - Stalingrad [D] V26(p19) - Next?

Postby natty dread on Thu Nov 19, 2009 8:46 am

^ that looks so much better. Really, you can't tell the difference? Perhaps try looking at the two pictures with a magnifying glass? :D

Anyway, that image is only 677 kilobytes. That's not much. Even with my connection, which is only 1mbit/s, that image loads in a matter of seconds.

However I understand if you want to conserve people's bandwidth on the thread, but at least when it comes time to upload the image to the site for live play, you should use the png format. It looks so much better.
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Re: WWII - Stalingrad [D] V27

Postby cairnswk on Thu Nov 19, 2009 1:32 pm

Version 27.
I've changed a couple of small things....and the colour of the sniper position from blue to green so that there is no mix-ups with impassables colour blue from the rivers.

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Re: WWII - Stalingrad [D] V27(p23) - Next?

Postby lt_oddball on Fri Nov 20, 2009 10:25 am

Something completely different:


I had a thought; the trouble with maps in which a player ('s meticulously acquired bonuszone) can get penetrated/bombed from MANY different locations on the map by as many different players (i.e. arty can hit ANY inf, AA can hit ANY plane, plane can hit ANY bomb icon) is that ONCE one player targets a second player this second player gets annoyed and starts a feud between the two. Naturally this lingers on for many turns, by which time none of both have secured any bonuszone and their competitors (who were lucky enough to not get entangled in another feud) have in the mean time acquired one or two more bonuszones.
Maybe, this sparks another feud, but more probably the other players devour the first two players like wild dogs.
But then neither is safe as each becomes a so easy target by any other player as anybody can get targeted from any other part of the map.
Just a question of bad luck who is targeted , and not "brilliant" strategy thus.
Personally I find that Canadian players back eachother often and then you get these screwed results.

I think this system kills the interest in the map as you can't build in some form of security (bottle necks).
You may argue it represents "real" life conditions, but in the end it is supposed to be game map.

Have another look at the arty targets and reduce them to sectors that can and cannot be bombed.
The same with the AA guns.
Perhaps only the airplanes are really "free" to target each bomb-icon (AND each arty AND each river location) of their liking.
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Re: WWII - Stalingrad [D] V27(p23) - Next?

Postby ender516 on Fri Nov 20, 2009 1:56 pm

I agree that it can be difficult to get anything going if most of your territories are "border" territories in one way or another. But I think the place in your scenario where the strategy is less than brilliant is when those first two players allow themselves to be sucked into a feud. The fact that someone took your territories is not a sufficient reason to retaliate. Pay it forward to that third player who is waiting for you and your nemesis to wear each other down.

And as far as that remark about Canadian players goes, I am at a loss. :-s :?: Should I take it as an insult because you seem to be accusing us of cheap tactics, or a compliment because you are admitting that we have often screwed you? :D Either way, I would have to assume it comes from our upbringing in, if I may borrow a phrase, a kinder, gentler nation? (Go ahead, call us socialists, it's not a blood insult up here.)
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Re: WWII - Stalingrad [D] V27(p23) - Next?

Postby cairnswk on Fri Nov 20, 2009 2:32 pm

lt_oddball wrote:Something completely different:
...
Have another look at the arty targets and reduce them to sectors that can and cannot be bombed.
The same with the AA guns.
Perhaps only the airplanes are really "free" to target each bomb-icon (AND each arty AND each river location) of their liking.


The AA Batteries have that limited capacity now don't they?
R 1077AA U3 has two tanks and R 1077AA has two tanks also.
All other AA Batteries -> planes.

Artilliery is a great deal more complicated of course, and i am in favour of reducing their capacity across the map and agree with you...The only way to represent what you are suggesting would be to colour code the Artillery icons and their target, or make it so that they can only bombard immediate neighbours, or within two territory range.

Thoughts?
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Re: WWII - Stalingrad [D] V27(p23) - Next?

Postby cairnswk on Fri Nov 20, 2009 2:36 pm

lt_oddball wrote:....
Personally I find that Canadian players back eachother often and then you get these screwed results....


ender516 wrote:....
And as far as that remark about Canadian players goes, I am at a loss. :-s :?: Should I take it as an insult because you seem to be accusing us of cheap tactics, or a compliment because you are admitting that we have often screwed you? :D Either way, I would have to assume it comes from our upbringing in, if I may borrow a phrase, a kinder, gentler nation? (Go ahead, call us socialists, it's not a blood insult up here.)


Guys, i think that goes on in many games, and yes i have had that expereience also, but... let's talk about the map please, and not get into a sligning match over who sides with who in other games. :)
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Re: WWII - Stalingrad [D] V27(p23) - Next?

Postby ender516 on Fri Nov 20, 2009 2:59 pm

cairnswk wrote:
lt_oddball wrote:....
Personally I find that Canadian players back eachother often and then you get these screwed results....


ender516 wrote:....
And as far as that remark about Canadian players goes, I am at a loss. :-s :?: Should I take it as an insult because you seem to be accusing us of cheap tactics, or a compliment because you are admitting that we have often screwed you? :D Either way, I would have to assume it comes from our upbringing in, if I may borrow a phrase, a kinder, gentler nation? (Go ahead, call us socialists, it's not a blood insult up here.)


Guys, i think that goes on in many games, and yes i have had that expereience also, but... let's talk about the map please, and not get into a sligning match over who sides with who in other games. :)

Quite right, sorry to divert your thread.
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Re: WWII - Stalingrad [D] V27(p23) - Next?

Postby lt_oddball on Fri Nov 20, 2009 4:38 pm

ender516 wrote:And as far as that remark about Canadian players goes, I am at a loss. :-s :?: Should I take it as an insult because you seem to be accusing us of cheap tactics, or a compliment because you are admitting that we have often screwed you? :D Either way, I would have to assume it comes from our upbringing in, if I may borrow a phrase, a kinder, gentler nation? (Go ahead, call us socialists, it's not a blood insult up here.)


kind of both... with tongue in cheek.. :)
In my recollection of multiplayer games in which in the end nasty comments about false gameplay (or suspicious 'inexplicable' incompetence ) went to and fro, it mostly concerned a duo of canadians ...who technically should not know eachother beforehand (no history of joined games) but strangely backed eachother once one got cornered (not even necessarily by me) ...

Just meant as an "illustration" that in this kind of map it is pretty easy to "sabotage" honest gameplay once one player has the mysterious urge to help out another player for all the wrong reasons.
:-s
Limiting the arty bombardment sector might help (in reality its arty spotters were also limited to a certain sector..)
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Re: WWII - Stalingrad [D] V27(p23) - Next?

Postby lt_oddball on Fri Nov 20, 2009 5:14 pm

Colourcoding...hmm, nay. too much work and chaos for the eye.
I would have wished for three battlefield sectors simply indicated by a dotted red line along their border running over the whatever bonuszone borders.
Two semi-parallel lines running from up-left to down right of the map.
But maybe that's too confusing..

I'll settle for just one red dotted line creating two sectors in which the arty in one sector can only bombard the enemy inf, arty, aa in its own sector (but not river R points).

thick - - - - - - red Dotted Line: between Panz Div and Gorodische..continue between Gorodische and R13th, mamayev continue between Lazur and Refinery..over the river between 62nd 2nd and 1st div..continue between 62nd bonus and Russ 64th..


in the river there is space (near Refinery) to write in red "sector 1" | "sector 2"
In legend for bombardments for the arty fit in "in its own sector" (tight space though)
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Re: WWII - Stalingrad [D] V27(p23) - Next?

Postby cairnswk on Fri Nov 20, 2009 5:27 pm

OK. i hear, understand and kinda like.....but where am i gonna write any amendments in the legend and have it legible?
EDIT: i just put that red line into the centre, and it clashes severly with every other line on the map....very confusing.
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