Moderator: Cartographers
paulk wrote:I understand that if the 8 yellow balls are assigned as start positions, then there currently is no way around the hick-up that in a 2 player game they will start with 4 yellow each.
I say, so be it.
to minimise the chance of someone starting with a minisquare that has 2 or more yellows, let there be 2 (and only 2) start positions, with the 4 yellow balls in each start position being the corners of a regular tetrahedron. in 1v1, each player will start with 22 balls, while 2v2 games will have each player starting with 16 balls; both numbers are reasonable. so far, in combination with ur changes in red, this sounds workable. i have no idea yet what the chances of receiving a dropped +1 or +2 bonus are but, to give a guideline, if there is a less than 10% chance of +1 or more and also a less than 5% chance of +2 or more, then the drops are satisfactory.paulk wrote:There is a slight problem here that you easily could start a 1 vs 1 game with a mini square of 4 yellow balls = +1+1+1+1+1=5.
To avoid this to happen, any mini square only consisting of yellow balls could render a bonus of 0 instead.
First I had to look up Tetrahedron From Wikipedia:iancanton wrote:to minimise the chance of someone starting with a minisquare that has 2 or more yellows, let there be 2 (and only 2) start positions, with the 4 yellow balls in each start position being the corners of a regular tetrahedron.
There will be a change in the number of initial balls in a 2 player game to be 22 balls each (since there will be no yellow neutrals) so instead of 20 starter balls it will be 22, that is correct. The other positions will be as usual. I changed the initial post to following:iancanton wrote:in 1v1, each player will start with 22 balls, while 2v2 games will have each player starting with 16 balls; both numbers are reasonable..
This threads first post wrote: In a 2 player game this means 22 starter balls each and 20 neutrals. (0 of the neutrals yellow) << changed
In a 3 player game this means 20 starter balls each and 4 neutrals. (2 of the neutrals yellow)
In a 4 player game this means 16 starter balls each and 0 neutrals. (0 of the neutrals yellow)
In a 5 player game this means 12 starter balls each and 4 neutrals. (3 of the neutrals yellow)
In a 6 player game this means 10 starter balls each and 4 neutrals. (2 of the neutrals yellow)
In a 7 player game this means 9 starter balls each and 1 neutrals. (1 of the neutrals yellow)
In a 8 player game this means 8 starter balls each and 0 neutrals. (0 of the neutrals yellow)
I am still waiting for some mathematics expert to calculate the chances of starting with an initial bonus of +1,+2 or more. But I think the risk of unfair start position is fairly reasonable.iancanton wrote:so far, in combination with ur changes in red, this sounds workable. i have no idea yet what the chances of receiving a dropped +1 or +2 bonus are but, to give a guideline, if there is a less than 10% chance of +1 or more and also a less than 5% chance of +2 or more, then the drops are satisfactory.
It is simple! It is based on the colors: p for pink, b for blue and so on. Additionally, "The CUBE's" 8 corner balls are numbered in "a snake" that comes back to bite its own ass.iancanton wrote:i haven't been able to understand the proposed change to the naming system yet (but that's because i've made no attempt to do so in the very short time since i've seen it). i'll have a go after i return on sunday from my travels.

C.yeti_c wrote:G3 <-> GO3 <-> O3 = bad.

In what way is it bad?yeti_c wrote:With regards to your new namings...
C.yeti_c wrote:G3 <-> GO3 <-> O3 = bad.




That doesn't sound good enough to me.paulk wrote:I wont. I was thinking writing it in the game log OrangeGreen3[og3] attacks Green3[g3] or similar









maybe by assuming that anyone who designed a map like this must be a mathematician!paulk wrote:ian, how come each time you leave a comment my head spins?
no, the positions are y1-y3-y5-y7 for one player and y2-y4-y6-y8 for the other. the yellow balls in each position are those that are not adjacent to each other, so that neither player can start with a double yellow minisquare for a +2 bonus.paulk wrote:You want the start positions in a 2 player game to be coded so that the positions are for example y1-y2-y3-y5 for player A and y6-y7-y8-y4 for player B.
it is random in that u can't force y1-y3-y5-y7 to be red rather than green or vice versa. however, u can specify that one position is y1-y3-y5-y7 and that the other is y2-y4-y6-y8, with the game engine determining which is red and which is green.paulk wrote:Unfortunately it is not currently possible to determine who gets what start positions. It is random.
iancanton wrote:maybe by assuming that anyone who designed a map like this must be a mathematician!paulk wrote:ian, how come each time you leave a comment my head spins?
Maybe it's because I am not a mathematician I find it easier to visualize the territories based on the new system.iancanton wrote:i find the new numbering system to be reasonably easy to see on the map in the same way as the names on any other map, but find it hard to visualise it unless i'm actually studying the map closely, since the method is not intuitive. i therefore have a slight personal preference for the previous system, though the new system has certain advantages for the purpose of discussing gameplay.
Ok, in that case, what happens in 3-8 player games? Is it also possible to specify that in 4 player games the players get the balls on the opposite side of the yellow mini cube?iancanton wrote:it is random in that u can't force y1-y3-y5-y7 to be red rather than green or vice versa. however, u can specify that one position is y1-y3-y5-y7 and that the other is y2-y4-y6-y8, with the game engine determining which is red and which is green.paulk wrote:Unfortunately it is not currently possible to determine who gets what start positions. It is random.
Maybe you are right. I would like to hear more voices on this matter though.iancanton wrote:the beauty of the cube concept is its simplicity. i think the bonus for single-coloured minisquares takes something away from it. less is more!