Totally agree!the.killing.44 wrote:Definitely yea. I was going to suggest adding some texture to an otherwise plain land, but this looks good, fills that void, and fits the theme & title. Looks good.
Moderator: Cartographers
Totally agree!the.killing.44 wrote:Definitely yea. I was going to suggest adding some texture to an otherwise plain land, but this looks good, fills that void, and fits the theme & title. Looks good.

Will do once there is a consensus on what version people like better. I gather you would prefer 12.6a? or the original?WidowMakers wrote:Don't make your capital stars wider. It will look very bad with 2 digit numbers.
Make the map look good with 88 only
Protect borders and text for 888.
I would move the stars back to the way they were from where you got them originally![]()
WM
Possibly. I would have to make sure that South Carolina is still connected to Jacksonville, and that it is easily recognized as being connected.Industrial Helix wrote:I need to give it some more attention, but I bet you can fit Georgia in that territory if you fudge the borders, which I think is worth it in his case.



drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
Nah, those are refugees fleeing The Outfit to Canada!Industrial Helix wrote:I think there is a pink spot leftover from Canada floating in Lake Superior.
Okay, barbed wire has now been moved down a tad and I moved that top mountain over to the left a tad. I also noticed there was a double bonus border between VA and Ohio - that is now fixed.RedBaron0 wrote:Couple of nitpicks:
The barbed wire is covering up the word "Prince" in PEI in the bottom corner.
Erase the top mountain in northern Virginia, the border between Virginia, Ohio, and Pennsylvania isn't completely clear.
Looking good!
Thank you!porkenbeans wrote:The new texture is good. It brings interest, without cluttering it up like the old texture did. Bravo.![]()
I like very much the enlarged stars too. Maybe if you added a drop shadow to give them some relief, it would be beneficial.
Good work, glad to see this map progressing in the right direction.
MAryland has been moved up on the small map, and the bottom barbed wire has been moved down a tad bit.jefjef wrote:Can ya move Maryland up a little more away from the N. carolina star?
Amexica is a little fudged by the barbed wire & so are a couple of the caps bonuses.
Borders have been moved to the left and Georgia fitted in as I didn't really want to squeeze in another abbreviation on the bottom left of the map area. As for that pink little dot ... as I said before it was nothing more than a boat load of refugees trying to get into Canada from The Outfit, so I terminated them!Industrial Helix wrote:Well I mean push the Bama/georgia border west, push the Jacksonville border west some and fit Georgia in there OR you could just do GA if you want to fit another abbreviation in there. Virginia could fit too if you swap the numbers and the text. Houston is difficult to read where it goes over the border.
You can make the army circle for New Jersey brighter or delete/lighten the border where the numbers cross over it.
I think there is a pink spot leftover from Canada floating in Lake Superior.
Yes it is in the discussion, and 6 capitals are set as starting positions so that no one would get a bonus dropped to them.JustCallMeStupid wrote:My first tim elooking at the map. Im sure there is discussion about the Capitals, Id go with only 4 capitals being neutral (if any at all, did someone calculate the odds of someone starting with 7 capitals in a 3, 4 or 5+ player game?), makes them a bit more realistic in 3+ player games and team player. It seems everyone tries to manipulate maps in favor of making a 1v1 balanced rather than focusing on the numerous other settings people play. Neutral territories in most 3+ player games generally get avoided like the plague -js-


I really like the texture behind the title---so if you do reduce the opacity...I'd like to see that area untouched!MrBenn wrote:Looking good Isaiah - you're not far away from the finishing line now...
I'm broadly in agreement with EvilDIMwit about the texture - although I think I'd prefer some texture to none. Perhaps just reduce the opacity of the layer a little more, so that is barely visible. That real subtlety should bring the best of both worlds
I was only referring to the texture on the playable area of the mapAndyDufresne wrote:I really like the texture behind the title---so if you do reduce the opacity...I'd like to see that area untouched!MrBenn wrote:Looking good Isaiah - you're not far away from the finishing line now...
I'm broadly in agreement with EvilDIMwit about the texture - although I think I'd prefer some texture to none. Perhaps just reduce the opacity of the layer a little more, so that is barely visible. That real subtlety should bring the best of both worlds
--Andy

Thank you Mr.Benn! Is that really the white flag I see denoting one more lap to go? I think it is! I guess I'll have to wait and see.MrBenn wrote:Looking good Isaiah - you're not far away from the finishing line now...
I'm broadly in agreement with EvilDIMwit about the texture - although I think I'd prefer some texture to none. Perhaps just reduce the opacity of the layer a little more, so that is barely visible. That real subtlety should bring the best of both worlds

drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".