Statistics

Talk about all things related to Conquer Club

Moderator: Community Team

Forum rules
Please read the community guidelines before posting.
Post Reply
MartijnF
Posts: 18
Joined: Wed Oct 21, 2009 4:08 pm

Statistics

Post by MartijnF »

Hello,

While playing a game of RISK at Conquer Club, players (as usual) were stacking up units in a single area, making it harder for the other players to take this area from them. I started to wonder how many units I would need for a succesful attack on such a stack. How many units should I stockpile to stand a good chance at winning from a stack? And how many units would I have left?

To solve this problem, I wrote a little simulator which performs attacks using different numbers of units. To make sure the results are reliable, each attack was repeated 100,000 times, using reasonably random dice rolls. I've put the the data that is the result of this simulation here for everyone to look at: http://mspaint.kicks-ass.org/martijn/risk/

I've got no idea if this is of any use or help for anyone, but I thought it was pretty interesting.

Cheers,
MartijnF
User avatar
azezzo
Posts: 971
Joined: Thu Nov 01, 2007 1:54 pm
Gender: Male
Location: New York state, by way of Chicago

Re: Statistics

Post by azezzo »

yah well 10 against 2, and i lose 8 supposedly i had a 98.96% chance of winning, or conversely a 1.04% chance of losing

thats why i do not gamble anymore, i can be a "mush"
User avatar
Qwert
SoC Training Adviser
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA
Contact:

Re: Statistics

Post by Qwert »

this is pointles.
Sometime with 10 army you can kill 9 territories,and sometime with 10 you can not kill one territory who defend 1 army.
Any statistic who tell you that you have 98% of chances to kill some territory,in CC not relevant.
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
User avatar
Fruitcake
Posts: 2194
Joined: Mon Aug 27, 2007 7:38 am

Re: Statistics

Post by Fruitcake »

qwert wrote:this is pointles.
Sometime with 10 army you can kill 9 territories,and sometime with 10 you can not kill one territory who defend 1 army.
Any statistic who tell you that you have 98% of chances to kill some territory,in CC not relevant.


the legend that is qwert has spoken...nuff said
Image

Due to current economic conditions the light at the end of the tunnel has been turned off
User avatar
Wolffystyle
Posts: 268
Joined: Tue May 06, 2008 11:01 pm
Location: Chicago

Re: Statistics

Post by Wolffystyle »

Qwert, this is the fundamental concept of PROBABILITY. 98 times out of a 100 you will be successful. The remaining 2 times will result in failure. No, nothing is ever CERTAIN nor GUARANTEED. However, those who roll their dice understanding the governing odds are playing providently.
Image
moe wrote:Matted with hair, armed to the teeth, swift as the noble beast his screen name so "lovingly" embodies.. . ..

Wielding a hot dog in one hand and a fedora in the other. . . . .
User avatar
Timminz
Posts: 5579
Joined: Tue Feb 27, 2007 1:05 pm
Gender: Male
Location: At the store

Re: Statistics

Post by Timminz »

MartijnF wrote:Hello,

While playing a game of RISK at Conquer Club, players (as usual) were stacking up units in a single area, making it harder for the other players to take this area from them. I started to wonder how many units I would need for a succesful attack on such a stack. How many units should I stockpile to stand a good chance at winning from a stack? And how many units would I have left?

To solve this problem, I wrote a little simulator which performs attacks using different numbers of units. To make sure the results are reliable, each attack was repeated 100,000 times, using reasonably random dice rolls. I've put the the data that is the result of this simulation here for everyone to look at: http://mspaint.kicks-ass.org/martijn/risk/

I've got no idea if this is of any use or help for anyone, but I thought it was pretty interesting.

Cheers,
MartijnF


That's impressive, and looks like it took a fair bit of work. Myself, I usually use http://www.gamesbyemail.com/Games/Gambit/BattleOdds, or the Assault Odds plugin, you can get in the plugins & add-ons sub-forum of General Discussion.
User avatar
Georgerx7di
Posts: 2277
Joined: Mon Dec 11, 2006 7:11 pm
Gender: Male

Re: Statistics

Post by Georgerx7di »

qwert wrote:this is pointles.
Sometime with 10 army you can kill 9 territories,and sometime with 10 you can not kill one territory who defend 1 army.
Any statistic who tell you that you have 98% of chances to kill some territory,in CC not relevant.


This post has no value. Tim's odds above will help you find out odds of success. People who know nothing about math should not post about such subjects.
MartijnF
Posts: 18
Joined: Wed Oct 21, 2009 4:08 pm

Re: Statistics

Post by MartijnF »

Timminz wrote:That's impressive, and looks like it took a fair bit of work. Myself, I usually use http://www.gamesbyemail.com/Games/Gambit/BattleOdds, or the Assault Odds plugin, you can get in the plugins & add-ons sub-forum of General Discussion.


Thanks! Most work was done by my CPU though, it took about 4 days of processing to simulate all of the dice rolls and calculate the results afterwards :P
User avatar
Qwert
SoC Training Adviser
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA
Contact:

Re: Statistics

Post by Qwert »

by Wolffystyle » Thu Nov 26, 2009 1:19 am

Qwert, this is the fundamental concept of PROBABILITY. 98 times out of a 100 you will be successful. The remaining 2 times will result in failure. No, nothing is ever CERTAIN nor GUARANTEED. However, those who roll their dice understanding the governing odds are playing providently.


Ofcourse if i attack 50 against 1,then 100% im sure that i will kill these 1.
I only know that theory its one thing,and in reality its diferent.
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
User avatar
Georgerx7di
Posts: 2277
Joined: Mon Dec 11, 2006 7:11 pm
Gender: Male

Re: Statistics

Post by Georgerx7di »

qwert wrote:
by Wolffystyle » Thu Nov 26, 2009 1:19 am

Qwert, this is the fundamental concept of PROBABILITY. 98 times out of a 100 you will be successful. The remaining 2 times will result in failure. No, nothing is ever CERTAIN nor GUARANTEED. However, those who roll their dice understanding the governing odds are playing providently.


Ofcourse if i attack 50 against 1,then 100% im sure that i will kill these 1.
I only know that theory its one thing,and in reality its diferent.


no, they are not. and 50v1 is not 100%
User avatar
Qwert
SoC Training Adviser
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA
Contact:

Re: Statistics

Post by Qwert »

no, they are not. and 50v1 is not 100%

how do you mean its not?
IF you play 100 games,and if you have situation 50 against 1,then probably you will in all 100 games kill this 1,and this is 100% succes.
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
User avatar
Qwert
SoC Training Adviser
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA
Contact:

Re: Statistics

Post by Qwert »

Actualy not games-i meant to say-100 times
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Re: Statistics

Post by AndyDufresne »

MartijnF wrote:
Timminz wrote:That's impressive, and looks like it took a fair bit of work. Myself, I usually use http://www.gamesbyemail.com/Games/Gambit/BattleOdds, or the Assault Odds plugin, you can get in the plugins & add-ons sub-forum of General Discussion.


Thanks! Most work was done by my CPU though, it took about 4 days of processing to simulate all of the dice rolls and calculate the results afterwards :P

Nice work! Always interesting to see such statistics. Though some might have preferred you used Random.org for rolls---since every now and again there are a few users who believe that it is Random.org that isn't random!

But good work. :D


--Andy
User avatar
targetman377
Posts: 2223
Joined: Wed Jan 17, 2007 9:52 pm
Gender: Male

Re: Statistics

Post by targetman377 »

good job dam that is intresting =D> =D> you put alot of work into it.
VOTE AUTO/TARGET in 12
johnkelly00
Posts: 20
Joined: Thu Oct 25, 2007 9:20 pm

Re: Statistics

Post by johnkelly00 »

qwert wrote:
no, they are not. and 50v1 is not 100%

how do you mean its not?
IF you play 100 games,and if you have situation 50 against 1,then probably you will in all 100 games kill this 1,and this is 100% succes.


Seriously? You don't understand probabilities very well qwert. You state, "probably" you will [win] in all 100 games. "probably" is not the same thing as "will definitely" and so therefore, the original poster is correct.

It may be semantics but it may also save you from blowing a blood vessel if you ever lose 50 v 1. :)
User avatar
e_i_pi
Posts: 1775
Joined: Tue Feb 12, 2008 2:19 pm
Location: Corruption Capital of the world
Contact:

Re: Statistics

Post by e_i_pi »

I think the crucial point people are missing here is that nothing is relevant
MartijnF
Posts: 18
Joined: Wed Oct 21, 2009 4:08 pm

Re: Statistics

Post by MartijnF »

qwert wrote:
no, they are not. and 50v1 is not 100%

how do you mean its not?


When using dice, nothing is 100%. There's always a chance the defender will keep rolling 6's.

Altough when you look at my data, it actually does say there's a 100% chance of winning with 11 against 1. This is (of course) not really true, but happened because I rounded the numbers to two digits after the dot.

I just looked it up in the database and there were actually 5 out of the 100,000 recorded situations in which the attacker (with 11 units) didn't managed to overtake the defended area (with 1 unit). That means the chance of winning is (99,995 / 100,000) which is 0.99995 or 99.995%. This rounds up to 100% in the chart on my web page, but that's a slight distortion of the truth.
User avatar
karelpietertje
Posts: 801
Joined: Mon Sep 03, 2007 2:43 pm
Gender: Male
Contact:

Re: Statistics

Post by karelpietertje »

qwert wrote:this is pointles.
Sometime with 10 army you can kill 9 territories,and sometime with 10 you can not kill one territory who defend 1 army.
Any statistic who tell you that you have 98% of chances to kill some territory,in CC not relevant.

You would think that somebody with such low expectations of the dice wouldn't have to complain about them in every single game, and in every single thread.
Apparently not. :roll:
Image
nippersean
Posts: 784
Joined: Sat May 30, 2009 8:47 am

Re: Statistics

Post by nippersean »

Oh for goodness sake just download the battle odds plug in.....sacrifice a virgin, and pray to the dice Gods...
Post Reply

Return to “Conquer Club Discussion”