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I notice I rarely get random groups of people in teams. Its usually people who play with each other always. Ie Johnny and alster.Master Fenrir wrote:Laddida and I were discussing this a few days ago, and I was curious what everybody else's thoughts were on it.
Since the introduction of the invites, has anybody else noticed the lack of variety in team games available? Laddida mentioned that he was disappointed to see pretty much the same 7 or 8 teams starting games, and I felt the same way about those joining team 2.
Frankly, I get bored with the same teams joining my games, and you run the risk of getting foed when you repeatedly join against the same team. There are different usergroups and callout sections to go to, but you eventually come across the same thing there.
I dunno, the more time that passes, the less I like the invite feature aside from how easy it makes setting up tournament and clan challenge games.
Anybody else have any thoughts on this? I know Lad and I can't be the only ones, so I'm curious just how many others there are.


lord voldemort wrote:I notice I rarely get random groups of people in teams. Its usually people who play with each other always. Ie Johnny and alster.Master Fenrir wrote:Laddida and I were discussing this a few days ago, and I was curious what everybody else's thoughts were on it.
Since the introduction of the invites, has anybody else noticed the lack of variety in team games available? Laddida mentioned that he was disappointed to see pretty much the same 7 or 8 teams starting games, and I felt the same way about those joining team 2.
Frankly, I get bored with the same teams joining my games, and you run the risk of getting foed when you repeatedly join against the same team. There are different usergroups and callout sections to go to, but you eventually come across the same thing there.
I dunno, the more time that passes, the less I like the invite feature aside from how easy it makes setting up tournament and clan challenge games.
Anybody else have any thoughts on this? I know Lad and I can't be the only ones, so I'm curious just how many others there are.
I prefer a challenge in that I like decent teams joining my games. But I am getting sick of playing the same people over and over again. Ive been playing most of my team games now in +2000 team forum

I didn't say that you don't like the invite feature, just that I'm starting to dislike it some. To clarify, Lad only mentoined that the same teams start most of the available games, which I blame on the invites. The rest was all me. Sorry, Lad, if it looked like I was putting words in your mouth, I see how one could get that.laddida wrote:playing the same teams doesnt bother me a whole lot and i do like the invite feature i never said that...What changed i do not know but invite feature cant be blamed for that i dont believe.

Master Fenrir wrote:I didn't say that you don't like the invite feature, just that I'm starting to dislike it some. To clarify, Lad only mentoined that the same teams start most of the available games, which I blame on the invites. The rest was all me. Sorry, Lad, if it looked like I was putting words in your mouth, I see how one could get that.laddida wrote:playing the same teams doesnt bother me a whole lot and i do like the invite feature i never said that...What changed i do not know but invite feature cant be blamed for that i dont believe.

Exactly! That's exactly what's bothering me about it.Greatwhite wrote:The 'invite' add on is making for in-breeding, I liked just starting a game before and seeing who joined my team and having new team mates. Now I feel I have to invite buds I've played with before to avoid the game being hijacked with deadbeats and newbies without a clue.
I also enjoyed cruising the team games other people started, it made for more diversity than now.
Right, I get that, I'm just not understanding why. Is it just OCD with waiting games? Mentally not liking so many "open" games? Honestly, I can get that, I'm just curious.JOHNNYROCKET24 wrote:I dont care what the team is. I been trying to clean up the games in waiting status by joining them all instead of creating games. I been trying to avoid those teams that start 20 games at a time and hitting the single games with players only creating 1 so they dont get upset and if I would join all 20 games vs the same team than I would have to move in all 20 at the same time which increases my workload. I started hitting the triples too. Eventually I will have dubs/trips/and quads down to under 100 each in waiting status. again, I dont really care what the players rank or game options are. I just go down the page and join them all.

Greatwhite wrote:The 'invite' add on is making for in-breeding, I liked just starting a game before and seeing who joined my team and having new team mates. Now I feel I have to invite buds I've played with before to avoid the game being hijacked with deadbeats and newbies without a clue.
I also enjoyed cruising the team games other people started, it made for more diversity than now.
laughingcavalier wrote:I think the competition element of the site is increasingly in tournaments, clan games & usergroups like team2000. These are better vehicles for competition than the public gamelist. I like the invite feature - fewer clicks & makes sure you get to play with your mates. There may be fewer games waiting for players because games are getting filled quicker, because fewer games are dropped when noobs join.... But I've not been playing team games long enough to remember the good old days.
clapper011 wrote:I find my games do not fill any more or not very fast any more with the invite option now. As well I dont see many team games even open now to the public. That was always something I liked .
I think there was discussion of this in the old suggestion topic---that one of the reasons people wanted invites was to set up teams for public games---so they didn't have to use private games, and thus get in their teammate, and then open it up to whoever wanted to join.L M S wrote:clapper011 wrote:I find my games do not fill any more or not very fast any more with the invite option now. As well I dont see many team games even open now to the public. That was always something I liked .
100% agree Clapper.
Could it be as simple as this.........when creating a game, if the "public" option is selected then the game invites feature is disabled.
That way all the good reasons to have game invites are still viable ie., tourneys, private games, clan challenges ect....
Andy,AndyDufresne wrote:I think there was discussion of this in the old suggestion topic---that one of the reasons people wanted invites was to set up teams for public games---so they didn't have to use private games, and thus get in their teammate, and then open it up to whoever wanted to join.L M S wrote:clapper011 wrote:I find my games do not fill any more or not very fast any more with the invite option now. As well I dont see many team games even open now to the public. That was always something I liked .
100% agree Clapper.
Could it be as simple as this.........when creating a game, if the "public" option is selected then the game invites feature is disabled.
That way all the good reasons to have game invites are still viable ie., tourneys, private games, clan challenges ect....
I don't know if that is the case today---but that was one of the arguments for the feature in the first place.
I bolded the important bits. What's great about the invite system is that I can start a public dubs game without having to wait for my partner to be online and refreshing. Even better for trips and quads, and it's an absolute godsend in clan challenge/league games.L M S wrote:Andy,
I think you are correct about the original discussion. I also think however, now that some time has passed and we have seen real applications of the feature, it is worth reviving the subject. Again I will state that, while not as easy to do, before the feature was installed we still found a way to play with the teammates we wanted to in the public game menu if that was the goal. I guess what I am saying is the original intention of the GI feature did not match the long term result and did not improve this aspect of the site....I think GI damaged a significant enough part of the site that a continuing discussion and/or evolution of the feature should be opened for consideration.