Moderator: Cartographers
IMO it would be odd to group them along with the seas, when they are called bays.My first crit is that the Sinus seem unnecessary. You've got Mare already.
The arrows are used because the dotted lines would not be visible enough in the connections between the seas. And using the arrows in all connections would clutter the map and look really ugly.I say you should run with just one style of connection, either the dotted lines or the arrows. Using two is unnecessary and confusing.
This will be fixed, I was going to do it last update but forgot.The outline of the moon is pixelated.
I will as soon as I find a good public domain starfield image.Throw some stars into that black background.
I will try to improve the craters. Which blue lines do you mean? The territory borders? I'm not sure what to do with them. There needs to be some way to indicate the borders of the seas. I'll try to redraw them as well, but they also need to be easily visible.Can you make the craters look like craters rather than purple circles? I didn't realize they were craters looking at the map until I resigned myself to looking at the lengthy legend. I think it should be obvious what a territory is when you look at it. The mares look great though, very distinctive but the blue line ruins it for me....
I think the map needs some colour. The background, the moon, is already so grey and dull, that adding some bright colours brings some contrast and makes the map look less boring.Have you guys considered running with a different color scheme? Or at least desaturating them some so that theyre not so bright and neon?

Great suggestions IH!!Industrial Helix wrote:I've been watching this map with unease. I want a moon map, but man I hate dots and connector lines. Fortunately, I think it has the potential to work on a map based on craters...
My first crit is that the Sinus seem unnecessary. You've got Mare already.
You've got 6 landing sites per country... cut each in half and add countries. part of the fun of a what if future mission is all the possibilities. The Indian Chandrayaan-I lunar mission found the first evidence of water on the moon just before the US mission confirmed this years big discovery. In fact, the Indian Space Agency is more capable of lunar landing and operations, at this point, than China or Japan.
The European Union could use some representation as well as it is capable of all forms of space exploration as the US, short of landing on the moon. They also spend the most on space exploration besides the US.
Brazil is also a very capable space nation as they run all sorts of rockets, have astronauts and operate satellites. Perhaps the most capable outside of the great powers.
Now if you want to delve deep into science fiction... the South African gov't this year signed a bill which marks their entrance into space exploration. Canada, S. Korea, Indonesia, Israel and Ukraine are all running strong space agencies which include operating rockets and satellites and having astronauts. So the choice is yours but I would love to see more countries involved in this map.
I say you should run with just one style of connection, either the dotted lines or the arrows. Using two is unnecessary and confusing.
The outline of the moon is pixelated.
Throw some stars into that black background.
Can you make the craters look like craters rather than purple circles? I didn't realize they were craters looking at the map until I resigned myself to looking at the lengthy legend. I think it should be obvious what a territory is when you look at it. The mares look great though, very distinctive but the blue line ruins it for me....
Have you guys considered running with a different color scheme? Or at least desaturating them some so that theyre not so bright and neon?
What about the two craters in the south west?
Anyway, good luck.
That's very unfortunate, but do you have a solution in mind?captainwalrus wrote:Lol, that latin will be funny when it is in the xml.
player x attacks from sinus whatever to mare whatever.
My internal latin student: AHHHHH those aren't the right case!

As a student of both Latin and English, I can decidedly say, once the word's been imported, case no longer applies.captainwalrus wrote:Lol, that latin will be funny when it is in the xml.
player x attacks from sinus whatever to mare whatever.
My internal latin student: AHHHHH those aren't the right case!
Yeah, on Imperium Romanum i there is the same thing, It isn't really a problem, it is just funny to me.Evil DIMwit wrote:As a student of both Latin and English, I can decidedly say, once the word's been imported, case no longer applies.captainwalrus wrote:Lol, that latin will be funny when it is in the xml.
player x attacks from sinus whatever to mare whatever.
My internal latin student: AHHHHH those aren't the right case!

I can deal with that!! So what other countries do people want?? If we have 4 other countries, the I would suggest an autodeploy of +4 for each of the other countries rockets to balance the gameplay. US and Russia would get +2 for each rocket so each of the other countries should get a +4 for their rockets. Ideas? Suggestions?natty_dread wrote:I'd be much more willing to go with 6 countries than 8. US and Russia as they are, the rest can be divided to 2. US because I want to preserve the Apollo sites as US landing sites for accuracy, and Russia because US needs a balancing counterpart.
I'd say just leave the autodeploys as they are. Each player will still start with the same amount of rockets, just that two countries have an extra rocket doesn't affect that.isaiah40 wrote:I can deal with that!! So what other countries do people want?? If we have 4 other countries, the I would suggest an autodeploy of +4 for each of the other countries rockets to balance the gameplay. US and Russia would get +2 for each rocket so each of the other countries should get a +4 for their rockets. Ideas? Suggestions?natty_dread wrote:I'd be much more willing to go with 6 countries than 8. US and Russia as they are, the rest can be divided to 2. US because I want to preserve the Apollo sites as US landing sites for accuracy, and Russia because US needs a balancing counterpart.


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This map has 8 starting positions. Each player gets 1 rocket.I'm OK with the 4 starting positions (readed as countries, not as # of rockets). In the future you can make another version for 8 players
good pointfumandomuerte wrote:I think it's repetitive to mention "Landing site" with each flag.
You're not missing any attacking route centering myself on N. Oceanus Procellarumfumandomuerte wrote:Please tell me if I'm not missing any attacking route centering myself on N. Oceanus Procellarum:



Another quick look and you're right! We can remove that bonus, but I'm scratching my head trying to figure out how to have the landing site bonuses work. Maybe a +4 for 3 landing sites, and it doesn't matter if they are of the same country?yeti_c wrote:Your "both rockets" bonus is misleading - as 4 countries only have 1 rocket?
So this gives a bonus to the USA/USSR - how do you plan to counter that?
What happens in a 4 player game when 1 player gets a pair - and the others don't?
I've not examined the rest of the GP - but I like the Graphics and the general idea...
C.
Why don't you paste this description of the craters on the map?natty_dread wrote:[If craters are inside a sea or on the shore of one, they are connected to that sea territory. Otherwise they are connected by connecting lines.
Will do.Can you widen the connection between N Oceanus and Mare Roris? It would be much clearer to see that they do indeed connect. Also swap IN3 with CH3, this way each country has one landing point in the opposite hemisphere!
Also move the Landing Sites in the legend to the right along with the Crater, Mare, Sinus icons and change out those rockets to your new ones.
Why not.fumandomuerte wrote:Why don't you paste this description of the craters on the map?
Russia has historical significance. And USA needs a counterpart. US-Russia fits great, US-EU not so well.Oh, and I think the UE has a more important space program than Russia at the moment. So, can you give 2 rockets to the UE and 1 to Russia?

