Game settings now has an option for that.Squirly wrote:how do I make the stats always be on the side???
It is very annoying to have to click "side stats" every time I enter a game.
I think that part of the change really sucks
Moderator: Community Team
Game settings now has an option for that.Squirly wrote:how do I make the stats always be on the side???
It is very annoying to have to click "side stats" every time I enter a game.
I think that part of the change really sucks
Code: Select all
function moveRow(rowSource, idxFrom, idxTo) { //MOVE TABLE ROW
var rowRemoved = rowSource.removeChild(rowSource.rows[idxFrom]);
rowSource.insertBefore(rowRemoved, rowSource.rows[idxTo]);
}
var elmTS = document.getElementById('dashboard').childNodes[1];
var elmTsRowLength = elmTS.rows.length;
if(/Game Type:/.test(elmTS.rows[1].innerHTML)) moveRow(elmTS, 1, elmTsRowLength);
if(/My Spoils/.test(elmTS.rows[1].innerHTML)) moveRow(elmTS, 1, elmTsRowLength);
Exactly what I think.Dwayne wrote:I like the idea of "nuclear". But I noticed that it is exclusive to the other options (escalating and flat rate). Why? Why can't I have a nuclear/escalating game. Now that's what I'd like to see.
Wouldn't that still count as a win for you? Just as if you win by objective in an assassin game- you've simulataneously killed everyone in the game, but the other victims are just 'collateral damage'...darth emperor wrote:im wondering what happens if it nuclear spoils in an assassin game you kill 2 people at the same time...
What he said.shoop76 wrote:Really like the idea about the nuclear spoils, adds another element to the game for those who are interested.
However, moving the game data to the top I really don't like at this point. I guess I'm just so used to having it at the bottom that its hard to get used to. It does take extra scrolling.
Don't know why it gets changed, guess some people thought it would be better, but shouldn't these things either be able to be changed by the individual or if not at least voted on. Some people may make this suggestion but that does not mean that the majority are in favor of it. Just seems like something has been changed that has worked out fine.
Is there a way to create something in the game settings so each person can decide to put it on the top or bottom? This should stop all the complaints.
I don't know... I don't think there is a bug, but you can post the details in the Question & Answers forum and someone will help you make sense of it.video_otto wrote:also why am i not getting reinforcements for owning an entire teritory?
No, the site gives you a one way plane ticket to Iran, where you get to tell mr Ahmydinnerdad how evil you were in the west with nukes.Hsur wrote:Will there be a new medal to get for the most nuclear kills?
Well there aren't medals for any of the other card types so I wouldn't anticipate that too much.drwho1979 wrote:There should be a medal now for the Nuclear Spoils.
however, when a Nuke set is turned in all we receive is a one-line statement (as follows):2009-12-29 11:28:22 - potiusmori cashed in a group of Ireland, Sofia, and Mediterannean Sea worth 45 troops
2009-12-29 11:28:22 - potiusmori got bonus of 2 troops added to Ireland
I'd like something set up similarly to the "bonus of 2 troops added..." line that states that X territory was nuked and reverted to neutral. Preferably (if sensible wording can be attained) indicating who lost the territory.2009-12-29 00:02:38 - potiusmori received 3 troops for 6 regions
2009-12-29 00:02:43 - potiusmori cashed in a group of I Nox, D IV, and A Luna nuking each region
2009-12-29 00:02:52 - potiusmori deployed 3 troops on L Ostia
I find it less informative when reveiwing a game log to only see the single-line statement regarding the nuked territories. it doesn't much tell if a nuke hit the player himself or another player, or simply hit a neutral.2009-12-29 00:02:38 - potiusmori received 3 troops for 6 regions
2009-12-29 00:02:43 - potiusmori cashed in a group of I Nox, D IV, and A Luna nuking each region
2009-12-29 00:02:43 - PlayerX lost I Nox to neutral player
2009-12-29 00:02:43 - Neutral Player lost D IV to neutral player
2009-12-29 00:02:43 - potiusmori lost A Luna to neutral player
potiusmori wrote: i.e.
2009-12-29 00:02:38 - potiusmori received 3 troops for 6 regions
2009-12-29 00:02:43 - potiusmori cashed in a group of I Nox, D IV, and A Luna nuking each region
2009-12-29 00:02:43 - PlayerX lost I Nox to neutral player
2009-12-29 00:02:43 - Neutral Player lost D IV to neutral player
2009-12-29 00:02:43 - potiusmori lost A Luna to neutral player
