Bug/Suggestion : 3 player assassins are obvious!!

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yeti_c
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Bug/Suggestion : 3 player assassins are obvious!!

Post by yeti_c »

In a 3 player Assassin game it's obvious who is set out to kill you and vice versa...

My suggestion would be to disable 3 player games for this amount of players.

C.

PS Here's the logic...

Player A is Targetting Player B.
Thus Player B must be targetting Player C
and Player C must be targetting Player A
Why?
If Player B was targetting Player A then Player C would be targetting themselves.
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max is gr8
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Post by max is gr8 »

It is basically like open paranoia on WAW
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
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(4th Jan 2010)
yowzer14
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Re: Bug/Suggestion : 3 player assassins are obvious!!

Post by yowzer14 »

yeti_c wrote:In a 3 player Assassin game it's obvious who is set out to kill you and vice versa...

My suggestion would be to disable 3 player games for this amount of players.

C.

PS Here's the logic...

Player A is Targetting Player B.
Thus Player B must be targetting Player C
and Player C must be targetting Player A
Why?
If Player B was targetting Player A then Player C would be targetting themselves.


Unless Player A is attacking B for continent bonus.
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JAndersen
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Post by JAndersen »

Well, you always know who your target is, no matter who you attack - and thus you know everybodys targets in a 3-player scenario.
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shaddowfire
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Post by shaddowfire »

I think that just adds to it, if you know who's trying to kill you, then you know who to trust.

Another weird thing I though of for this new game type. Because of the rules, when one player dies the game is over, even if the person who had that player didn't eliminate them. I was thinking that it would add a new element if every player could fortify armies to every player. So when a player was getting weak people who weren't trying to kill him could help save the player, and the game.
Blades will bleed. Shields will shatter. But as the light fades, will the hero rise again or will darkness reign?

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yeti_c
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Gender: Male

Post by yeti_c »

shaddowfire wrote:I think that just adds to it, if you know who's trying to kill you, then you know who to trust.

Another weird thing I though of for this new game type. Because of the rules, when one player dies the game is over, even if the person who had that player didn't eliminate them. I was thinking that it would add a new element if every player could fortify armies to every player. So when a player was getting weak people who weren't trying to kill him could help save the player, and the game.


Now that, sir, is an awesome suggestion!!

Could make for some longuns tho!!!

C.
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