Assasin Mode - Allow to deploy troops on all targets

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gulio
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Assasin Mode - Allow to deploy troops on all targets

Post by gulio »

In assasin mode allow people to put troops on other players armies.

WHy?

Say you're killing blue, but blue is killing red (you're yellow). If red is about to die, you can give him men so that you can keep him alive long enough to kill blue.
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wcaclimbing
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Post by wcaclimbing »

i like it. it adds more to the already hectic game of assassin.
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AndyDufresne
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Post by AndyDufresne »

Imagine the drop down menus...they'd never be short. You'd have to scroll through all 'x' number of countries. I can only see a lot of headaches and complaints about people deploying on the wrong country...and giving away their troops to an enemy.


--Andy
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aphockey23
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Post by aphockey23 »

i already put armies in the wrong spot when its just my team
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Wisse
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Post by Wisse »

aphockey23 wrote:i already put armies in the wrong spot when its just my team

i already forfit it to the wrong spot when its just a singles game
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max is gr8
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Post by max is gr8 »

I like the idea but maybe it would get a bit hectic
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shaddowfire
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Post by shaddowfire »

I agree 100%...I actually posted this in another thread. Allow people to place on each other, and allow fortifications to one another.

http://conquerclub.com/forum/viewtopic.php?p=240113&highlight=#240113

I know we are all to lazy to click on the link so this is what it says...

shaddowfire wrote:I think that just adds to it, if you know who's trying to kill you, then you know who to trust.

Another weird thing I though of for this new game type. Because of the rules, when one player dies the game is over, even if the person who had that player didn't eliminate them. I was thinking that it would add a new element if every player could fortify armies to every player. So when a player was getting weak people who weren't trying to kill him could help save the player, and the game.
Blades will bleed. Shields will shatter. But as the light fades, will the hero rise again or will darkness reign?

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AndyDufresne
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Post by AndyDufresne »

Imagine the world 2.0 map. You'd have every country in your drop down. Would you really want to scroll through all that?


--Andy
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Opera Man FL
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Post by Opera Man FL »

Just won one of these and figured out that the first to assassinate the correct target wins the game. It may sound stupid that I didn't come to that conclusion earlier. However, I'd leave the game as is. The current format should encourage all to be aggressive in going after their target and try to defend against the one they think is after them. Good luck and happy murdering.
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Evil Semp
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Post by Evil Semp »

I can see someone complaining that they reinforced their target by mistake.
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gulio
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Post by gulio »

Evil Semp wrote:I can see someone complaining that they reinforced their target by mistake.


People complain that the wall was made too big when the stub their toe too ;
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yeti_c
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Post by yeti_c »

AndyDufresne wrote:Imagine the world 2.0 map. You'd have every country in your drop down. Would you really want to scroll through all that?


--Andy


Perhaps your target would not be in the fortify - deploy list?

C.
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max is gr8
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Post by max is gr8 »

Maybe you could create 2 drop downs your places and enemy places much like what we have at the moment and we have radio keys to decide which menu we want to use
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
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Evil Semp
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Post by Evil Semp »

Part of the stratagy is to protect someone if you think his assasin is close. Just giving troops is the easy way to do it.
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vic
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Post by vic »

i like the idea :)
People teach their dogs to sit, it's a trick. I've been sitting my whole life, and a dog has never looked at me as though he thought I was tricky.
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ZawBanjito
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Post by ZawBanjito »

On top of Andy's point, which is good, I think it's a bad idea anyway. Fortifying yourself right and moving carefully is the essence of Conquering! Assassin adds having to work out who's trying to take who, and then you carefully move into their path while trying to stay on target. It's tense and exciting multitasking. There ain't no joy in just placing troops wherever you think they're needed. That's not even playing the game.
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LewisJB3
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Post by LewisJB3 »

Glad to hear you like the idea Zaw, I love double negitives, don't you?

Great idea I think, especially if you have two drop down options.
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Marvaddin
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Post by Marvaddin »

And about these games that end by someones mistake, like I said, shouldnt be added a default message with rules to the game chat?

Or, another idea... Give players 2 targets instead of 1, so the first that have both targets eliminated will win... What people think about this?
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