In assasin mode allow people to put troops on other players armies.
WHy?
Say you're killing blue, but blue is killing red (you're yellow). If red is about to die, you can give him men so that you can keep him alive long enough to kill blue.
Imagine the drop down menus...they'd never be short. You'd have to scroll through all 'x' number of countries. I can only see a lot of headaches and complaints about people deploying on the wrong country...and giving away their troops to an enemy.
I know we are all to lazy to click on the link so this is what it says...
shaddowfire wrote:I think that just adds to it, if you know who's trying to kill you, then you know who to trust.
Another weird thing I though of for this new game type. Because of the rules, when one player dies the game is over, even if the person who had that player didn't eliminate them. I was thinking that it would add a new element if every player could fortify armies to every player. So when a player was getting weak people who weren't trying to kill him could help save the player, and the game.
Blades will bleed. Shields will shatter. But as the light fades, will the hero rise again or will darkness reign?
Just won one of these and figured out that the first to assassinate the correct target wins the game. It may sound stupid that I didn't come to that conclusion earlier. However, I'd leave the game as is. The current format should encourage all to be aggressive in going after their target and try to defend against the one they think is after them. Good luck and happy murdering.
Maybe you could create 2 drop downs your places and enemy places much like what we have at the moment and we have radio keys to decide which menu we want to use
‹max is gr8› so you're a tee-total healthy-eating sex-addict? ‹New_rules› Everyone has some bad habits (4th Jan 2010)
On top of Andy's point, which is good, I think it's a bad idea anyway. Fortifying yourself right and moving carefully is the essence of Conquering! Assassin adds having to work out who's trying to take who, and then you carefully move into their path while trying to stay on target. It's tense and exciting multitasking. There ain't no joy in just placing troops wherever you think they're needed. That's not even playing the game.