Anytime boss.Bruceswar wrote:I pm'ed you several times.. you never got back to me.
Wow, this is such a good idea.
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Anytime boss.Bruceswar wrote:I pm'ed you several times.. you never got back to me.
I'm not bumping, I'm just recognizing the thoughtful and functional responses to the thread. I don't have a ton of time to read them all, but I wil get to the other thread. I think they are both great ideas.Doc_Brown wrote:QH: Why do you keep bumping this thread? I thought you had decided to revamp your proposal, hence the updated version in the other thread:
http://www.conquerclub.com/forum/viewto ... 4&t=102006
Your other version had much more thought and was far better than the suggestion proposed in the first post of this thread - that is, that new players should be limited to the classic map and a certain arbitrary combination of game settings only. If you want to keep bumping your proposal, I suggest you bump your other thread. Though I grant that the other thread might not be as beneficial to your cause given the large number of very well-thought out challenges to your proposal (most of which have gone largely unanswered) from various people.
Yeah, you may want to do some actual research on who thinks this is a good idea before saying something like this. The reason you dont see more people posting against this, is because most realize it is so unlikely to ever be implemented, that it simply doesnt warrant their time. Its great that you like it, and are the champion of it...and in many ways deserve a lot of respect....but I think youll have to open your own gaming site to get the kind of control over things that you seem to want. Though I suppose its more fun to try to tell others what they should do with their site. Its certainly a lot easier. However, a poll could be very interesting, though I doubt the results would mean very much when you see the 75-25% against the very idea of stripping players of their many choices of playing the interesting maps on CC.Queen_Herpes wrote:I had some good IM chats with several players. Helped me to identify that there are more players in favor of this idea than there are against it. Thank you everyone - especially the two detractors.

Bruceswar! Thank you for the IM Chat! Yes, you and I did discuss this and I can point out how you were goin in circles as well! Curious comment from you!Bruceswar wrote:We had an IM chat... she went in circles trying to tell me why this was needed. In the end nothing got accomplished much but she was really nice about it all.
I will get right on these questions and get a reply out as soon as possible. Please realize that my post count is about 1.4 per day....so you've received my post for the day. Unfortunately, My post count isn't 5.5 per day or higher...I just don't have the time. But these 7 questions are a priorty for me and I will get back to you right away.Doc_Brown wrote:Does that mean you've returned to your original proposal as outlined in the first post of this thread? If not, than you need to edit your first post in this thread and/or make sure all posts go into your new thread. If you have in actuality returned to this idea, and you really think new players will benefit from being confined to the classic map and a very small subset of the possible game types, then you clearly have a very poor concept of the type of people that play games here.
Those types of restrictions will cut down on multis a great deal. They'll also prevent long-time players from having to play against new players who end up "messing up" their games. In other words, this proposal will benefit the well-established players here. But at what cost? I've given you a brief survey of people I've recruited to this site. I can assure you that if I had been limited to classic only for a couple months, or even if I had to play a set game type for that length of time, I wouldn't have stuck around for more than 2 games. I likewise wouldn't have brought over the 7+ players that I did. The site would have missed out on 5+ active players that I know about if your suggestion were implemented. Not a single person I know would be more likely to join this site if you tried to impose those restrictions. Most would be far less likely to join.
I know you tried to claim that the restrictions don't matter since people played on this site before some of those options were available. But they're available now and you want to tell a new player that you don't trust him to be good enough to even try a game on alternative maps or with different settings until he's played on this site consistently for months. And don't claim that he won't know about the various maps or settings. I had already browsed portions of the forum and had looked at many of the available maps before I played my first turn. Surely you don't intend to keep new players from browsing the forums too?
But I (and others) have pointed this out over and over again. In my view, you have the following major questions that have been raised but that you've never really addressed:
1) How will cutting people off from various settings and maps make them more likely to stay?
2) How can your suggestion account for new players with a wide variety of skill sets?
3) What are your criteria for determining which maps and settings are appropriate for every single player that has completed X games?
4) How does preventing a person from playing on a wider variety of maps better prepare them to play those maps?
5) Can you provide evidence, even anecdotal evidence, of people that quit the site because there were too many options available to them? In particular, would those same people have been more likely to stay if there were draconian restrictions placed on the playability of the site as opposed to offering them more immediate access to information and assistance?
6) Will not confining new players to a very limited set of games mean that they are more likely to end up in games composed almost exclusively of newer players who have some propensity to deadbeat? How will that improve the enjoyability of the site or the capacity for the new players to improve their skills?
7) Could most of your goals involving player retention and enjoyment be achieved by a tutorial program from which new players could opt out?
There are others, but those are what I could remember in a few minutes. Also, there are far more than 2 people opposed to this idea. I can name 6 off the top of my head. In a brief survey of your two threads on this issue, it looks like about 75% of the people making substantial comments are opposed to the idea. In terms of posts, it looks like more like 90+% of the posts are not in favor of the restrictions.
I like both ideas, as do others. Do you think that every player posts in the forums?docbrown wrote:Does that mean you've returned to your original proposal as outlined in the first post of this thread? If not, than you need to edit your first post in this thread and/or make sure all posts go into your new thread.
There is a lot of coaching that needs to take place when any player decides to "bring over" players. I doubt that their first games were on the toughest maps. There is a lot to teach to a new player: game options, maps and aspects of maps like impassables, one-way attacks, bombards, farting, sneezing and taking a crap. Not to mention the strategic aspects of the game like: deploying one troop to three territories and attacking with a 4 v 3 advantage from three locations. (The list of strategic perspectives goes on and on, but one would need to mention what happens when you take out another player (receiving their cards, being too thin, balancing the benefits and rewards.)) I'm just saying, and I think it is obvious, that it is a full time job to "bring over" a player and to use a term like "bring over" (as you so eloquently did) provides a connotation of ease, simplicity, and passive activity. "Bringing over" is NOT easy, NOT simplistic, and NOT passive. It is a very active process that takes a lot of time and committment. Having been "Brought Over" and currently being involved in "Bringing over" a new player, I can offer a perspective of both the trainer and the trainee. This site is not easy to understand, it is not easy to navigate. I think it is easier to navigate than Landgrab, and easier to understand than other similar sites. It is far better than the other sites I have perused. But, it has its inherent difficulties.docbrown wrote:Those types of restrictions will cut down on multis a great deal. They'll also prevent long-time players from having to play against new players who end up "messing up" their games. In other words, this proposal will benefit the well-established players here. But at what cost? I've given you a brief survey of people I've recruited to this site. I can assure you that if I had been limited to classic only for a couple months, or even if I had to play a set game type for that length of time, I wouldn't have stuck around for more than 2 games. I likewise wouldn't have brought over the 7+ players that I did. The site would have missed out on 5+ active players that I know about if your suggestion were implemented. Not a single person I know would be more likely to join this site if you tried to impose those restrictions. Most would be far less likely to join.
This is not about trust. This is about getting more people involved in the site, more players...more fun! There seem to be a lot of players who have made it to the site; But, once here, they have chosen to leave and haven't returned. I agree that the length of time prescribed (number of games to become fully unlocked) in the other thread is too long based on the fact that freemium players cannot get through the training and unlocking in a swift manner unless they are hyperactive players who login more than once per day and play a lot of rounds per day. (also assuming their opponents are logging in and playing just as much.)docbrown wrote:I know you tried to claim that the restrictions don't matter since people played on this site before some of those options were available. But they're available now and you want to tell a new player that you don't trust him to be good enough to even try a game on alternative maps or with different settings until he's played on this site consistently for months. And don't claim that he won't know about the various maps or settings. I had already browsed portions of the forum and had looked at many of the available maps before I played my first turn. Surely you don't intend to keep new players from browsing the forums too?
In any business, with any idea, or any service, the people who are opposed to an idea or felt like they had "bad service" or felt wronged are more likely to call, comment, email, or tell 10 friends about the situation. People who like something or felt like things went really well somewhere are unlikely to say anything to anyone about it. As it happens, some have said positive things to me in game chat, in PMs, on my wall and some here in this thread and the other thread. Of the posters here, a few have shown their dislike. One in particular has posted frequently and often about her dislike for the suggestion. To term it in a percentage of the posts would be giving unfair weight to one poster.docbrown wrote:There are others, but those are what I could remember in a few minutes. Also, there are far more than 2 people opposed to this idea. I can name 6 off the top of my head. In a brief survey of your two threads on this issue, it looks like about 75% of the people making substantial comments are opposed to the idea. In terms of posts, it looks like more like 90+% of the posts are not in favor of the restrictions.
Queen_Herpes wrote:Bruceswar! Thank you for the IM Chat! Yes, you and I did discuss this and I can point out how you were goin in circles as well! Curious comment from you!Bruceswar wrote:We had an IM chat... she went in circles trying to tell me why this was needed. In the end nothing got accomplished much but she was really nice about it all.
For those that supported and IMed about it, feel free to post here. This is a great idea!

Speak for yourself! I've pointed out several times before that no one held my hand when I joined the site. I had no trouble finding BOB, reading through the forums, and getting a general feel for strategy. I think wacicha, mpjh, Georgex7di, firstholliday, and AAFitz could all tell you that I picked up on strategy pretty fast. I did join the SoC early on, but I think the instructors there can confirm that it hasn't taken much coaching (and certainly minimal hand-holding) to get me to a solidly competitive level. At least one of the players I brought over to the site has likewise had no trouble climbing the ranks to SFC. She never bothered to join SoC or any of the other training groups here. I did nothing in the way of coaching or explaining the site to her, yet she is a solid player. I'm not claiming that there aren't people that need more instruction, all I'm doing is pointing out that you would seriously stunt players like us.Queen_Herpes wrote:This site is not easy to understand, it is not easy to navigate. I think it is easier to navigate than Landgrab, and easier to understand than other similar sites. It is far better than the other sites I have perused. But, it has its inherent difficulties.
Easy for you to say. This wouldn't impose any restrictions on you. As one that would be affected by this proposal, I can tell you that it would absolutely NOT be fun in ANY way.Queen_Herpes wrote:This is about getting more people involved in the site, more players...more fun!
I would probably fit the category of the hyperactive player. As a freemium player, the best I can do is about 10 games per month. Lack's restrictions allow my to play on any map I want from day 1, so long as I create the game. I can join any game on the site within about 2 weeks (on average). That is an acceptable level of restrictions for a well-abled player. You would have me stuck playing the classic map only for a full month or more. The thing that attracted me to this site was the variety of maps and settings. I didn't even bother to try the classic map until I joined the SoC. To think that restricting me to the classic map, even for just 10 games, would improve my enjoyment of this site is absolutely foolish.Queen_Herpes wrote:I agree that the length of time prescribed (number of games to become fully unlocked) in the other thread is too long based on the fact that freemium players cannot get through the training and unlocking in a swift manner unless they are hyperactive players who login more than once per day and play a lot of rounds per day. (also assuming their opponents are logging in and playing just as much.)
I understand that, but you can't do that at the expense of people at the higher end of the scale. Ultimately it's going to be the above average people that will: 1) Be most likely to become premium and stick with the site long-term; 2) Most dislike these restrictions; and 3) Be most likely to leave the site if these restrictions were in place. This idea would be completely counter-productive to the long-term health of this site.Queen_Herpes wrote:I'm attempting to make this site more functional for the least common denominator.
The casual browser that has extensive gaming experience on other sites would have no need of your program. I didn't. An alternative that I've suggested over and over again that would make this suggestion very palatable and could actually accomplish much of what you want in terms of helping new players without chasing away more highly-qualified players would be to automatically enroll new players in your system but to allow them to opt out if they wish. The people that will read enough to find out how to opt-out are the players that are most likely to dig around enough to figure out how to be competitive on this site.Queen_Herpes wrote:Perhaps some other aspect could be added into the mix such as, if a player was "brought over" or "introduced" to the site by a benevolent current member. Perhaps those players and any players who take the steps to join the Society of Cooks can get a "pass" to bypass the systematic training. By far, the largest group of visitors to the site are going to be people who find the site via searches, links, and browsing. While each player here could foreseeably tell 10 friends and then each of them can tell 10 friends, you would have to assume that alot of that has already taken place to this point. My system is for the casual browser who needs the assistance of a systematic training program that doesn't rely upon humans to walk them through.
Video game players are able to unlock content in a matter of hours, not months. Even with that, the video gamers chafe under the restrictions and go searching for ways to get access to the hidden content without having to submit to the few extra hours required. Furthermore, in terms of advancing to later levels, the new content is a direct extension of the earlier content. The abilities gained in the early levels directly transitions to that needed in later levels. Conversely, on this site, different game settings and different maps are played in radically different ways. To some extent, the strategies used in no-spoils games are almost the exact opposite of those used in escalating spoils games.Queen_Herpes wrote:Ultimately, this is a tried and true recommendation. Gamers all over the world unlock their way to greatness with video games like Conquer Club. There is precedent as currently lackattack has chosen to lock new recruits out of 50+ maps. They unlock those maps with time.
If I start ending every post on this topic with "Horrible idea," will it make it more true?Queen_Herpes wrote:Great idea!
I suspect that would be the sentiment of EVERY new player coming to the site. I for one expect you will be allowed to try the site out as you please. I will certainly never stop trying to protect this right, for you, others like you, and CC in general. I feel at this point its obvious that this suggestion will serve no one on CC in any meaningful way, and will much more likely cost potential customers, rather than attract them with this....less is more, approach.Outnumbered wrote:Hi Everyone,
I'm a Freemium NR and I am attracted to the sheer variety of maps on offer here. I look forward to playing a few casual games and gaining full access to this site. Please do not restrict my options. I hate unlockables as I'm a rather busy guy. Unlockables have thier place in video games (gotta keep the kids hooked) but being a working adult, I've always wished for a way to access ALL of the content that I paid for in a game without jumping through hoops or reaching for some "carrot on a stick". Sides, this is no video game as far as I'm concerned, it's RISK on steroids which I thinks is great.![]()
Right now, I'm happy playing only a couple of casual 24hr games at once and I fear that if this idea became reality, I'd never get to see the content I want to see at the pace I'm going. Education is the answer here not restriction.
Nice plant. This thread was efffectively dead until a player than joined a few days before found it on PAGE 3 of the sugs and bugs page.AAFitz wrote:I suspect that would be the sentiment of EVERY new player coming to the site. I for one expect you will be allowed to try the site out as you please. I will certainly never stop trying to protect this right, for you, others like you, and CC in general. I feel at this point its obvious that this suggestion will serve no one on CC in any meaningful way, and will much more likely cost potential customers, rather than attract them with this....less is more, approach.Outnumbered wrote:Hi Everyone,
I'm a Freemium NR and I am attracted to the sheer variety of maps on offer here. I look forward to playing a few casual games and gaining full access to this site. Please do not restrict my options. I hate unlockables as I'm a rather busy guy. Unlockables have thier place in video games (gotta keep the kids hooked) but being a working adult, I've always wished for a way to access ALL of the content that I paid for in a game without jumping through hoops or reaching for some "carrot on a stick". Sides, this is no video game as far as I'm concerned, it's RISK on steroids which I thinks is great.![]()
Right now, I'm happy playing only a couple of casual 24hr games at once and I fear that if this idea became reality, I'd never get to see the content I want to see at the pace I'm going. Education is the answer here not restriction.
I think if you ask any new player if they would like to try difficult maps...or need to play some that others consider less difficult first, nearly every one would say yes. None would say, no...please dont let me try those maps. What is needed, is information about them, so you can join, fully educated, that this map, and these settings are advanced, and while you are welcome to give them a try, you should at least be prepared.
Also, since some come fully capable of learning these maps after a game or two on them...its just pointless to make them play maps they might not enjoy, simply because someone else considers them more or less difficult.
This suggestion will not serve you, and wont serve any like you. The stated goals are completely achievable with simple labeling, and I think that that has been established quite clearly at this point...especially from input of new players like yourself...or any that remember what they did when they first got here....
I myself had played risk for years....but I wanted to try the new maps...the new settings, the new options... I very may well have left if I was stuck playing a map that I already understood quite well. But thats just me. Perhaps not everyone wants to have freedom to decide what they'd like to try, what they enjoy playing, or deciding when they are ready...however...I suspect most would like that freedom. I am thankful that the owner of this site, has proven that this very freedom is the basis for nearly ever decision CC has ever made. Its why so many work hard to protect these freedoms.
Agreed, a tutorial period is a great idea, opting into it or out of it would be a great option.qwert wrote:Well i think that best option will be Tutorial Period,where player are limited to 5 games in most simple Map-Classic,after that everything its open for play. Also instead limitation its best to improve all basic informacion abouth Strategy-Cards-Gameplay, and to have data base of all maps in one place with all relevant informacion(territory,strategy,bonuses).
Every new player will get message with this links to visit and to read these informacions.
That's all I've been asking for all along! If the tutorial is strictly optional (and I'd even be content with the slightly more intrusive opt-out approach), I have no major objections.Queen_Herpes wrote:Agreed, a tutorial period is a great idea, opting into it or out of it would be a great option.
Locking new players out for five games is vastly different then your suggestion. Precedent means nothing when making decisions. The fact that it has been done, does not even mean that it should have been done...or should be done again. This is not a court case, its a discussion about whats best for the site. As far as what map he thinks will be fun, I think thats up to him, while you clearly do not.Queen_Herpes wrote:Lack already locks players out of certain maps. Precedent. The plant has joined a luxembourg and canada game. More an example of self-regulating than anything else.
Queen_Herpes wrote: Nice plant. This thread was efffectively dead until a player than joined a few days before found it on PAGE 3 of the sugs and bugs page.